-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgame.xml
136 lines (136 loc) · 8.86 KB
/
game.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<game accelFramerate="0" adsPosition="0" aheight="480" androidAlias="" androidCert="" androidMinVersion="0" androidPassword="" androidPublicKey="" androidTargetVersion="7" antialias="true" appName="Super Eco Heros" appType="0" atlasBindingDefault="false" author="" authorURL="" autoRotate="false" awidth="320" backgroundColor="-15592942" barBackgroundColor="-12303292" barColor="-7829368" barHeight="8" barLocation="0" barOffsetX="0" barOffsetXPhone="0" barOffsetXTablet="0" barOffsetY="0" barOffsetYPhone="0" barOffsetYTablet="0" barScalePhone="1.0" barScaleTablet="2.0" barWidth="120" bindAllAtlasesDefault="false" borderColor="-12303292" borderThickness="2" bundleID="com.yourname.gamename" bundleVersion="1.0" checksum="none" cpmID="" cws-desc="Description" cws-icon128="" cws-icon16="" cws-name="Name" cws-version="1.0" default="15" defaultFramerate="60" defaultSceneID="15" desc="" desktopScale="1x" desktopScaleMode="1" deviceOS="4.3" disableBackButton="false" enableGPG="false" enablePurchases="false" format="3.4.0" gameid="-1" googleAppID="" haxeExtras="" height="480" internalVersion="1" internalVersionIOS="1" ioswhirlKey="" ioswhirlKey1="" kit="false" lockURL="" macBundleID="" maxScaleAndroid="4x" maxScaleDesktop="4x" maxScaleIOS="4x" maxScaleWeb="4x" metroColor="-12566464" multitouch="true" name="ecoRanger" ngID="" ngKey="" openflExtras="" openflLegacy="true" orientation="0" p12="" p12pwd="" physicsMode="0" pixelsnap="false" preloaderstyle="0" products="" prov-adhoc="" prov-store="" scale="1" scaleModeAndroid="2" scaleModeDesktop="0" scaleModeIOS="0" scaleModeWeb="0" showAds="false" simulatorOS="4.3" splashStyle="0" startInFullScreenDesktop="false" startInFullScreenWeb="false" swfHeight="0" swfWidth="0" swfX="0" swfY="0" swfloc="" telemetry="false" testAds="false" useGlossyIcon="false" webScale="1x" whirlKey="" whirlKey1="" width="320" windowsAppName="" windowsAuthor="" windowsBundleID="">
<exts>
<e enabled="false" id="test"/>
<e enabled="false" id="test-native"/>
<e enabled="false" id="label"/>
<e enabled="false" id="tileapi"/>
<e enabled="false" id="test-flash"/>
</exts>
<scales>
<scale detailed="1x" id="0" name="1x" size="1.0"/>
<scale detailed="1.5x" id="1" name="1.5x" size="1.5"/>
<scale detailed="2x" id="2" name="2x" size="2.0"/>
<scale detailed="3x" id="3" name="3x" size="3.0"/>
<scale detailed="4x" id="4" name="4x" size="4.0"/>
</scales>
<projectScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</projectScales>
<webScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</webScales>
<desktopScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</desktopScales>
<iOSScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</iOSScales>
<androidScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</androidScales>
<folders/>
<packs/>
<groups/>
<cgroups>
<cgroup g1="0" g2="1"/>
<cgroup g1="1" g2="3"/>
<cgroup g1="3" g2="3"/>
</cgroups>
<input>
<key id="0" keyname="UP" name="up" vk="38" vks="38"/>
<key id="1" keyname="DOWN" name="down" vk="40" vks="40"/>
<key id="2" keyname="LEFT" name="left" vk="37" vks="37"/>
<key id="3" keyname="RIGHT" name="right" vk="39" vks="39"/>
<key id="4" keyname="Z" name="action1" vk="90" vks="90"/>
<key id="5" keyname="X" name="action2" vk="88" vks="88"/>
<key id="6" keyname="ENTER" name="enter" vk="10" vks="10"/>
</input>
<attcats>
<cat id="-1" name="Default"/>
</attcats>
<props/>
<attributes>
<number cid="-1" id="10" name="glassAnimation" save="true" value="0.0"/>
<number cid="-1" id="3" name="sceneSpeed" save="true" value="0.0"/>
<boolean cid="-1" id="26" name="tutorialDone" save="true" value="false"/>
<number cid="-1" id="6" name="canCollected" save="true" value="0.0"/>
<boolean cid="-1" id="11" name="slowMovement" save="true" value="false"/>
<number cid="-1" id="2" name="extraLife" save="true" value="0.0"/>
<number cid="-1" id="20" name="playerXPos" save="true" value="0.0"/>
<number cid="-1" id="18" name="dozerStrength" save="true" value="0.0"/>
<number cid="-1" id="16" name="gameCubeMetal" save="true" value="0.0"/>
<boolean cid="-1" id="17" name="boosted" save="true" value="false"/>
<boolean cid="-1" id="27" name="movementActive" save="true" value="true"/>
<boolean cid="-1" id="0" name="accelerometerControl" save="true" value="true"/>
<number cid="-1" id="1" name="bottleColleted" save="true" value="0.0"/>
<number cid="-1" id="12" name="glassAnimationX" save="true" value="0.0"/>
<number cid="-1" id="13" name="glassAnimationY" save="true" value="0.0"/>
<boolean cid="-1" id="4" name="playerControl" save="true" value="true"/>
<number cid="-1" id="22" name="lateralSpeed" save="true" value="0.0"/>
<number cid="-1" id="19" name="dozerStrengthUnits" save="true" value="0.0"/>
<boolean cid="-1" id="25" name="presentationWatched" save="true" value="false"/>
<number cid="-1" id="15" name="gameCubePlastic" save="true" value="0.0"/>
<number cid="-1" id="5" name="playerYPos" save="true" value="300.0"/>
<number cid="-1" id="8" name="gameCans" save="true" value="0.0"/>
<boolean cid="-1" id="21" name="dozerPlaying" save="true" value="false"/>
<number cid="-1" id="7" name="gameBottles" save="true" value="0.0"/>
<number cid="-1" id="23" name="virtualX" save="true" value="0.0"/>
<number cid="-1" id="24" name="bottleDone" save="true" value="0.0"/>
<number cid="-1" id="14" name="gameCubeGlass" save="true" value="0.0"/>
</attributes>
<collisions>
<poly id="0" name="Square" pts="0.0,0.0#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="1" name="Rect Up" pts="0.0,0.0#0.0,0.5#1.0,0.5#1.0,0.0"/>
<poly id="2" name="Rect Down" pts="0.0,0.5#0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="3" name="Rect Left" pts="0.0,0.0#0.0,1.0#0.5,1.0#0.5,0.0"/>
<poly id="4" name="Rect Right" pts="0.5,0.0#0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="5" name="Tri 45R" pts="0.0,0.0#0.0,1.0#1.0,1.0"/>
<poly id="6" name="Tri 45L" pts="1.0,0.0#0.0,1.0#1.0,1.0"/>
<poly id="7" name="Tri 45R Inv" pts="0.0,0.0#0.0,1.0#1.0,0.0"/>
<poly id="8" name="Tri 45L Inv" pts="0.0,0.0#1.0,1.0#1.0,0.0"/>
<poly id="9" name="Tri 30R" pts="0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="10" name="Tri 30L" pts="0.0,0.5#0.0,1.0#1.0,1.0"/>
<poly id="11" name="Tri 30-2R" pts="0.0,0.5#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="12" name="Tri 30-2L" pts="0.0,0.0#0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="13" name="Tri 30R Inv" pts="0.0,0.0#1.0,0.5#1.0,0.0"/>
<poly id="14" name="Tri 30L Inv" pts="0.0,0.0#0.0,0.5#1.0,0.0"/>
<poly id="15" name="Tri 30-2R Inv" pts="0.0,0.0#0.0,0.5#1.0,1.0#1.0,0.0"/>
<poly id="16" name="Tri 30-2L Inv" pts="0.0,0.0#0.0,1.0#1.0,0.5#1.0,0.0"/>
<poly id="17" name="Tri 60R" pts="0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="18" name="Tri 60L" pts="0.0,0.0#0.0,1.0#0.5,1.0"/>
<poly id="19" name="Tri 60-2R" pts="0.5,0.0#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="20" name="Tri 60-2L" pts="0.0,0.0#0.0,1.0#1.0,1.0#0.5,0.0"/>
<poly id="21" name="Tri 60R Inv" pts="0.5,0.0#1.0,1.0#1.0,0.0"/>
<poly id="22" name="Tri 60L Inv" pts="0.0,0.0#0.0,1.0#0.5,0.0"/>
<poly id="23" name="Tri 60-2R Inv" pts="0.0,0.0#0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="24" name="Tri 60-2L Inv" pts="0.0,0.0#0.0,1.0#0.5,1.0#1.0,0.0"/>
</collisions>
<autotileFormats/>
<atlases>
<atlas allScenes="true" desc="" dirty="true" id="1" members="" name="Atlas 2" pvr="false" resize="0" target="0"/>
<atlas allScenes="true" desc="" dirty="true" id="2" members="" name="Atlas 3" pvr="false" resize="0" target="0"/>
<atlas allScenes="true" desc="" dirty="true" id="3" members="" name="Atlas 4" pvr="false" resize="0" target="0"/>
</atlases>
<libraries/>
</game>