-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Window Scaling and Settings Menu #65
Conversation
@@ -20,7 +19,7 @@ local UpdateEntityAnimation = require('systems/UpdateEntityAnimation') | |||
local SpaceFriction = require('systems/SpaceFriction') | |||
|
|||
love.load = function() | |||
love.window.setMode(800, 600) | |||
love.window.updateMode(State.camera.window_width, State.camera.window_height) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Add love.window.updateMode
to the mocks.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Done
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Hey, code looks good. I will test later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Works well, code makes sense
Added:
shipMenu.lua
no longer has a duplicate copy of the blinking functionkey_map
table, but it will fall back on the main menu's map if nothing is found.Left for later:
Closes #50
Partially addresses #64 (Blocked by #49)