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I mistakenly posted this issue onto cocos2d-js previously (here), please bear with me
The bar Sprite of ProgressBar fails to map its texture under filled mode correctly when its SpriteFrame happens to be auto-rotated in the underlying sprite sheet.
Steps to reproduce:
Prepare two images, one for the progress bar track and one for the bar
Generate a sprite sheet, forcing the texture to be rotated (e.g. by tweaking the max width property)
Create a ProgressBar and assign the sprite frames
Set mode to filled
Test in simulator, it should work fine
Test again with mobile build, the bar would look like as if it is set as simple mode
The text was updated successfully, but these errors were encountered:
Since we have not received similar feedback recently, this problem may have been fixed. Could you please try the latest 2.4.4 version of the engine to see if this bug still exists. Don't worry about whether the upgrade to the latest version is stable or whether there will be new problems, just to test this bug.
If there is no problem, you only consider whether to upgrade or merge some engine repairs.
If there are still problems after the test, we will follow up and deal with it.
I mistakenly posted this issue onto cocos2d-js previously (here), please bear with me
The bar Sprite of ProgressBar fails to map its texture under filled mode correctly when its SpriteFrame happens to be auto-rotated in the underlying sprite sheet.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: