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Most of our limits occur at the game level (e.g. x live sessions at once or y gamespace per user). We want to evaluate the possibility of configurable limits at a cross-game level. Ideas include:
A limit on the number of competitive sessions for a single user
A limit on the number of deployed gamespaces per user (independent of which game they come from).
We'd have to consider how these relate to teams. We also may need to provide users better tools so they can see which games they're playing in which modes, and which have deployed gamespaces, etc.
The text was updated successfully, but these errors were encountered:
Most of our limits occur at the game level (e.g. x live sessions at once or y gamespace per user). We want to evaluate the possibility of configurable limits at a cross-game level. Ideas include:
We'd have to consider how these relate to teams. We also may need to provide users better tools so they can see which games they're playing in which modes, and which have deployed gamespaces, etc.
The text was updated successfully, but these errors were encountered: