-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathREADME
67 lines (47 loc) · 1.6 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
OpenEmbedded/Yocto software layer for video game system emulators
============================================================
This layer provides video game system emulators recipes for
use with OpenEmbedded and/or Yocto.
Dependencies
============
This layer depends on:
URI: git://git.yoctoproject.org/meta-yocto
layers: meta
branch: master
URI: git://git.yoctoproject.org/meta-yocto
layers: meta-poky
branch: master
URI: git://git.yoctoproject.org/meta-yocto
layers: meta-yocto-bsp
branch: master
URI: git://git.openembedded.org/openembedded-core
layers: meta
branch: master
URI: git://git.openembedded.org/meta-openembedded
layers: meta-oe
branch: master
URI: https://github.com/OpenXT/meta-openxt-haskell-platform
layers: meta-openxt-haskell-platform
branch: master
URI: git://github.com/meta-qt5/meta-qt5.git
layers: meta-qt5
branch: master
Patches
=======
Please submit any patches against the meta-game-emulators layer
to the maintainer.
Maintainer: Romain Forlot <[email protected]>
Adding the meta-game-emulators layer to your build
=================================================
In order to use this layer, you need to make the build system aware of
it.
Assuming the meta-game-emulators layer exists at the top-level of your
yocto build tree, you can add it to the build system by adding the
location of the meta-game-emulators layer to bblayers.conf, along with any
other layers needed. e.g.:
BBLAYERS ?= " \
/path/to/yocto/meta \
/path/to/yocto/meta-yocto \
/path/to/yocto/meta-yocto-bsp \
/path/to/yocto/meta-libretro \
"