diff --git a/PED/ApplyPedBloodSpecific.md b/PED/ApplyPedBloodSpecific.md index 2e7a575ec..421048928 100644 --- a/PED/ApplyPedBloodSpecific.md +++ b/PED/ApplyPedBloodSpecific.md @@ -6,18 +6,22 @@ aliases: ["0xEF0D582CBF2D9B0F"] ```c // 0xEF0D582CBF2D9B0F 0xFC13CE80 -void APPLY_PED_BLOOD_SPECIFIC(Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8); +void APPLY_PED_BLOOD_SPECIFIC(Ped ped, int component, float u, float v, float rotation, float scale, int forcedFrame, float preAge, cs_type(Any*) char* bloodName); ``` +Applies blood damage to a ped with specific parameters for zone, UV offsets, rotation, scale, and initial aging. -## Parameters -* **ped**: -* **p1**: -* **p2**: -* **p3**: -* **p4**: -* **p5**: -* **p6**: -* **p7**: -* **p8**: +``` +NativeDB Introduced: v323 +``` +## Parameters +* **ped** The Ped to which blood damage is applied. +* **component** Specific component or body part. +* **u** UV texture coordinates for placing the decal in the specified zone. +* **v** UV texture coordinates for placing the decal in the specified zone. +* **rotation** Angle in degrees for the rotation of the blood decal. +* **scale** Scale factor for the damage, ranging from 0.0 to 1.0. +* **forcedFrame** Allows a specific frame of damage to be chosen (-1 for random selection). +* **preAge** Number of seconds to pre-age the damage for an "old wound" effect (0.0 for fresh wound). +* **bloodName** Name of the blood type, matching an entry in peddamage.xml. \ No newline at end of file