From 301700faad81a556a5214e4852b067c70b49d04f Mon Sep 17 00:00:00 2001 From: Dillon Skaggs Date: Tue, 25 Feb 2025 16:17:11 -0600 Subject: [PATCH] Apply suggestions from code review --- ENTITY/ApplyForceToEntity.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/ENTITY/ApplyForceToEntity.md b/ENTITY/ApplyForceToEntity.md index 2051bb615..d3aab4752 100644 --- a/ENTITY/ApplyForceToEntity.md +++ b/ENTITY/ApplyForceToEntity.md @@ -8,10 +8,9 @@ ns: ENTITY void APPLY_FORCE_TO_ENTITY(Entity entity, int forceType, float x, float y, float z, float offX, float offY, float offZ, int nComponent, BOOL bLocalForce, BOOL bLocalOffset, BOOL bScaleByMass, BOOL bPlayAudio, BOOL bScaleByTimeWarp); ``` -Apply a force to an entity. More research/documentation on the gtaforums can be found [here](https://gtaforums.com/topic/885669-precisely-define-object-physics/) and [here](https://gtaforums.com/topic/887362-apply-forces-and-momentums-to-entityobject/). -```cpp -enum eCommandApplyForceTypes { +```c +enum eApplyForceTypes { APPLY_TYPE_FORCE = 0, APPLY_TYPE_IMPULSE = 1, APPLY_TYPE_EXTERNAL_FORCE = 2,