From 021e5dcd6d393e3f051280d0dcdb285b2e0cae2c Mon Sep 17 00:00:00 2001 From: Laura Date: Sat, 12 Oct 2024 01:15:23 +0200 Subject: [PATCH] add back links --- ENTITY/ApplyForceToEntityCenterOfMass.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ENTITY/ApplyForceToEntityCenterOfMass.md b/ENTITY/ApplyForceToEntityCenterOfMass.md index ac57f64c3..6267d1b9a 100644 --- a/ENTITY/ApplyForceToEntityCenterOfMass.md +++ b/ENTITY/ApplyForceToEntityCenterOfMass.md @@ -8,7 +8,7 @@ ns: ENTITY void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS(Entity entity, int forceType, float x, float y, float z, cs_type(BOOL) int nComponent, BOOL bLocalForce, BOOL bScaleByMass, BOOL bApplyToChildren); ``` -Apply a force to an entity. +Apply a force to an entity. More research/documentation on the gtaforums can be found [here](https://gtaforums.com/topic/885669-precisely-define-object-physics/) and [here](https://gtaforums.com/topic/887362-apply-forces-and-momentums-to-entityobject/). ## Parameters * **entity**: The entity handle