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The server crashes randomly without any direct player interaction with daggers. No players have these items in their inventories when the crashes occur. Based on the crash reports, the issue sometimes happens during structure generation (e.g., mineshafts).
Expected Behavior
The server should not crash due to an issue with DaggersID.getItem(), especially when no players are interacting with these items.
Mod Version
9.0.4
Minecraft Launcher
None
Operating System
Linux
Modpack
Custom modpack for Minecraft 1.20.1
Additional context
There have been multiple crashes with the same error:
java.lang.NullPointerException: Cannot invoke "chronosacaria.mcdw.bases.McdwDagger.method_7854()"
because the return value of "chronosacaria.mcdw.enums.DaggersID.getItem()" is null
The issue appears consistently across different crash reports, always pointing to DaggersID.getItem(). Based on logs, the crashes are not tied to direct player actions but seem to occur during unrelated game events, possibly structure generation or loot table interactions.
The text was updated successfully, but these errors were encountered:
Since mods are automatically updated, the message about needing to remove configs (when updating 9.0.1 -> 9.0.2) was missed.
After the removal it seems the problem is solved and the ticket can be closed
Describe the bug; What happened?
The server crashes randomly without any direct player interaction with daggers. No players have these items in their inventories when the crashes occur. Based on the crash reports, the issue sometimes happens during structure generation (e.g., mineshafts).
Expected Behavior
The server should not crash due to an issue with DaggersID.getItem(), especially when no players are interacting with these items.
Mod Version
9.0.4
Minecraft Launcher
None
Operating System
Linux
Modpack
Custom modpack for Minecraft 1.20.1
Additional context
There have been multiple crashes with the same error:
The issue appears consistently across different crash reports, always pointing to
DaggersID.getItem()
. Based on logs, the crashes are not tied to direct player actions but seem to occur during unrelated game events, possibly structure generation or loot table interactions.The text was updated successfully, but these errors were encountered: