You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 17, 2021. It is now read-only.
Right now I'm pretty sure the antialiasing algorithm used for line rendering is just an approximation; it would be nice to compute the exact value based on the trapezoidal coverage of the pixel. I'm almost certain it's possible, but i looked at it a while ago and wasn't able to work through the math. I doubt there would really be much of a noticeable difference, so this would probably be an opt-in feature.
The text was updated successfully, but these errors were encountered:
Right now I'm pretty sure the antialiasing algorithm used for line rendering is just an approximation; it would be nice to compute the exact value based on the trapezoidal coverage of the pixel. I'm almost certain it's possible, but i looked at it a while ago and wasn't able to work through the math. I doubt there would really be much of a noticeable difference, so this would probably be an opt-in feature.
The text was updated successfully, but these errors were encountered: