You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Expected:
Running %godot% from a cmd terminal should launch the desired non-dotnet version of Godot.
Actual:
Running %godot% from a cmd terminal yields the following error:
'C:\Users\...\AppData\Roaming\godotenv\godot\bin' is not recognized as an internal or external command, operable program or batch file.
It appears that the generated symlink expects a subdirectory to be present:
versions\godot_4_1_2\Godot_v4.1.2-stable_win64.exe\Godot_v4.1.2-stable_win64.exe
When in reality the path to the binaries is:
versions\godot_4_1_2\Godot_v4.1.2-stable_win64.exe
.Net enabled builds do use a subfolder for the binaries directory and work as expected.
The text was updated successfully, but these errors were encountered:
I'm winding up with an invalid symbolic link after calling
godotenv godot use 4.1.2 -n
on Windows with a non-dotnet installation of Godot 4.1.2.Steps to Reproduce:
godotenv godot install 4.1.2 --no-dotnet
.godotenv godot use 4.1.2 -n
.Expected:
Running %godot% from a cmd terminal should launch the desired non-dotnet version of Godot.
Actual:
Running %godot% from a cmd terminal yields the following error:
It appears that the generated symlink expects a subdirectory to be present:
versions\godot_4_1_2\Godot_v4.1.2-stable_win64.exe\Godot_v4.1.2-stable_win64.exe
When in reality the path to the binaries is:
versions\godot_4_1_2\Godot_v4.1.2-stable_win64.exe
.Net enabled builds do use a subfolder for the binaries directory and work as expected.
The text was updated successfully, but these errors were encountered: