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app.js
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//Variables for setup
let container;
let camera;
let renderer;
let scene;
let house;
function init() {
container = document.querySelector(".scene");
//Create scene
scene = new THREE.Scene();
const fov = 35;
const aspect = container.clientWidth / container.clientHeight;
const near = 0.1;
const far = 1000;
//Camera setup
camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, 0, 5);
const ambient = new THREE.AmbientLight(0x404040, 2);
scene.add(ambient);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(50, 50, 100);
scene.add(light);
//Renderer
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(container.clientWidth, container.clientHeight);
renderer.setPixelRatio(window.devicePixelRatio);
container.appendChild(renderer.domElement);
//Load Model
let loader = new THREE.GLTFLoader();
loader.load("./blue_eyeball/scene.gltf", function(gltf) {
scene.add(gltf.scene);
house = gltf.scene.children[0];
animate();
});
}
function animate() {
requestAnimationFrame(animate);
house.rotation.z += 0.005;
renderer.render(scene, camera);
}
init();
function onWindowResize() {
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
}
window.addEventListener("resize", onWindowResize);