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Explore the solutions to support ELifetimeCondition and handover properties #37

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indiest opened this issue Jun 11, 2023 · 0 comments
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enhancement New feature or request
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indiest commented Jun 11, 2023

What

As of v0.6, ChanneldUE doesn't support replicated properties with ELifetimeCondition - ALL properties are replicated between all interested servers and clients.

Some states that should be only replicated between the spatial servers (e.g. the FBodyInstance) are also replicated to the clients as long as the states exist in the channel data.

This task is to find and design the way(s) to resolve these problems.

Why

  • Some properties are not needed to be replicated the owner/proxy side. Avoiding the replication can save the bandwidth;
  • Some properties are not meant to be known to the client / simulated proxy. The replication should avoided in order to protect the privacy. For example: the APlayerController
@indiest indiest added the enhancement New feature or request label Jun 11, 2023
@indiest indiest self-assigned this Jun 11, 2023
@indiest indiest moved this to 📋 Backlog in ChanneldUE Jun 13, 2023
@indiest indiest removed the status in ChanneldUE Aug 28, 2023
@indiest indiest moved this to 📋 Backlog in ChanneldUE Sep 23, 2023
@indiest indiest added this to the v0.8 milestone Sep 23, 2023
@indiest indiest moved this from 📋 Backlog to 🏗 In progress in ChanneldUE Sep 23, 2023
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