-
Notifications
You must be signed in to change notification settings - Fork 0
/
player.py
53 lines (42 loc) · 1.73 KB
/
player.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
from circleshape import CircleShape
from constants import PLAYER_RADIUS,PLAYER_TURN_SPEED,PLAYER_SPEED,PLAYER_SHOOT_SPEED,PLAYER_SHOOT_COOLDOWN
import pygame
from shot import Shot
class Player(CircleShape):
def __init__(self,x:int,y:int):
super().__init__(x,y,PLAYER_RADIUS)
self.rotation = 0
self.timer = 0
def triangle(self) -> list[int]:
forward = pygame.Vector2(0, 1).rotate(self.rotation)
right = pygame.Vector2(0, 1).rotate(self.rotation + 90) * self.radius / 1.5
a = self.position + forward * self.radius
b = self.position - forward * self.radius - right
c = self.position - forward * self.radius + right
return [a, b, c]
def draw(self,screen) -> None:
pygame.draw.polygon(screen,"white",self.triangle(),width=2)
def rotate(self,dt):
self.rotation += PLAYER_TURN_SPEED*dt
def move(self,dt):
forward = pygame.Vector2(0, 1).rotate(self.rotation)
self.position += forward * PLAYER_SPEED * dt
def update(self,dt):
keys = pygame.key.get_pressed()
if keys[pygame.K_q]: # azerty keyboard
self.rotate(-dt)
if keys[pygame.K_d]:
self.rotate(dt)
if keys[pygame.K_z]:
self.move(dt)
if keys[pygame.K_s]:
self.move(-dt)
if keys[pygame.K_SPACE]:
self.shoot(dt)
if self.timer >0:
self.timer -= dt
def shoot(self,dt):
if self.timer<=0:
shot = Shot(self.position[0],self.position[1])
shot.velocity = pygame.Vector2(0,1).rotate(self.rotation)*PLAYER_SHOOT_SPEED
self.timer = PLAYER_SHOOT_COOLDOWN