We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Here are some notes on how I got it up and running on osx (10.10.4) using homebrew to install the required dependencies.
First we need to install oce but due to recent changes to clang we need to build a debug version of oce (more on why here: http://tracker.dev.opencascade.org/view.php?id=26042 )
To do this, edit homebrew-science' oce formula so it looks like this: http://pastebin.com/S3vjFNVv (based on https://github.com/Homebrew/homebrew-science/issues/2764 ) brew edit homebrew/science/oce
brew edit homebrew/science/oce
Install modified formula brew install oce --build-from-source ...go do something else while waiting...
brew install oce --build-from-source
Export the path so cmake can find oce when building the kicad_oce_3D plugin export CMAKE_PREFIX_PATH=/usr/local/opt/oce
export CMAKE_PREFIX_PATH=/usr/local/opt/oce
Install the rest of the requirements: brew install wxwidgets glm
brew install wxwidgets glm
Build kicad_oce_3D mkdir build && cd build && cmake .. && make
mkdir build && cd build && cmake .. && make
Download and install 3d_initial_merge branch of kicad. This one is old but works good enough to test if kicad_oce_3D works: http://downloads.kicad-pcb.org/osx/testing/3d_initial_merge/
Copy plugin cp kicad/kicad.app/3d/libs3d_plugin_oce.so /Application/Kicad/KiCad.app/Contents/PlugIns/3d/ and libraries to kicad cp kicad/kicad.app/Contents/Frameworks/libkicad_3dsg* /Applications/Kicad/kicad.app/Contents/Frameworks/
cp kicad/kicad.app/3d/libs3d_plugin_oce.so /Application/Kicad/KiCad.app/Contents/PlugIns/3d/
cp kicad/kicad.app/Contents/Frameworks/libkicad_3dsg* /Applications/Kicad/kicad.app/Contents/Frameworks/
DONE
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Here are some notes on how I got it up and running on osx (10.10.4) using homebrew to install the required dependencies.
First we need to install oce but due to recent changes to clang we need to build a debug version of oce (more on why here: http://tracker.dev.opencascade.org/view.php?id=26042 )
To do this, edit homebrew-science' oce formula so it looks like this: http://pastebin.com/S3vjFNVv (based on https://github.com/Homebrew/homebrew-science/issues/2764 )
brew edit homebrew/science/oce
Install modified formula
brew install oce --build-from-source
...go do something else while waiting...
Export the path so cmake can find oce when building the kicad_oce_3D plugin
export CMAKE_PREFIX_PATH=/usr/local/opt/oce
Install the rest of the requirements:
brew install wxwidgets glm
Build kicad_oce_3D
mkdir build && cd build && cmake .. && make
Download and install 3d_initial_merge branch of kicad.
This one is old but works good enough to test if kicad_oce_3D works: http://downloads.kicad-pcb.org/osx/testing/3d_initial_merge/
Copy plugin
cp kicad/kicad.app/3d/libs3d_plugin_oce.so /Application/Kicad/KiCad.app/Contents/PlugIns/3d/
and libraries to kicad
cp kicad/kicad.app/Contents/Frameworks/libkicad_3dsg* /Applications/Kicad/kicad.app/Contents/Frameworks/
DONE
The text was updated successfully, but these errors were encountered: