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A key part of puzzle mechanics is having weight sensors that trip when a player, AI, or box is on top of them. Should be pretty easy to implement- just need 2 assets (on and off) and an area2D.
The text was updated successfully, but these errors were encountered:
A key part of puzzle mechanics is having weight sensors that trip when a player, AI, or box is on top of them. Should be pretty easy to implement- just need 2 assets (on and off) and an area2D.
The text was updated successfully, but these errors were encountered: