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Implement ball throwing and turn-taking in the basketball minigame #208

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cbcerquiaga opened this issue Jun 13, 2019 · 2 comments
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@cbcerquiaga
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We first need to decide how we want to do ball-throwing: a pullback and drop system like angry birds, a 2-meter timing-based system, a click location + power meter- based aiming system, or something else.

@cbcerquiaga cbcerquiaga added the enhancement New feature or request label Jun 13, 2019
@cbcerquiaga cbcerquiaga added this to the basketball milestone Jun 13, 2019
@cbcerquiaga
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@cbcerquiaga
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Whatever system we use, we need to use RigidBody2D's apply-force() function

cbcerquiaga added a commit that referenced this issue Aug 25, 2019
added basketball button to main menu, added a player to the basketball scene, started working on the ball throwing/turn taking #208
cbcerquiaga added a commit that referenced this issue Aug 25, 2019
#208 still need to get it tweaked, and then work on turn-taking
cbcerquiaga added a commit that referenced this issue Aug 30, 2019
#208 player2's throwing is still wonky, but the 2 players can play catch
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