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Make assets for farming minigame #187
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#187 plain soil (top) is ready to plant, soil with seeds (middle) is as it looks, and when plants are harvested, that red clay undersoil that's everywhere in Georgia appears and the soil needs to be hoed.
#187 the tools will sit on top of this bench
I think the clay soil sprite ought to be changed. Right now, the sprite is designed to look like the planted sprite, meaning it would only be used after a plant has gone in a given plot. It may be better to have it be more like the default "ready" texture so that it can be used both before and after, so we can require players to how the land before they plant on it. I'll work on it and see if I can make one that looks good. |
#187 The idea is to store food we've harvested from the basket into the barrel
I made a mutated rat, but it's in a side-on view when it really ought to be top-down or isometric (depending on how we want this particular minigame to look) and it's not animated |
All that's left to do is the vegetables in the basket. Improvements to the pest should count as #198 |
We need:
5 frames (sprout, partially grown, fully grown, wilting, wilted) for various plants
a basket
a watering can
a hoe
a seedbag
a bench that will store the tools
some sort of pest (like a rat or a rabbit)
3 frames (ready to plant, planted, needs hoeing) for dirt
water for the watering can
seeds for the seed bag
the actual vegetables that are being grown to go into the inventory and potentially appear in the basket
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