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Let players "take the shot" in the hunting scene #172

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cbcerquiaga opened this issue Nov 22, 2018 · 1 comment
Open

Let players "take the shot" in the hunting scene #172

cbcerquiaga opened this issue Nov 22, 2018 · 1 comment
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@cbcerquiaga
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We need to figure out how we actually want to do this- pure skill check? Some sort of timing mechanic? Make players actually aim and shoot at the animal by clicking?

@cbcerquiaga cbcerquiaga added enhancement New feature or request question Further information is requested labels Nov 22, 2018
@cbcerquiaga cbcerquiaga added this to the Hunting milestone Nov 22, 2018
@cbcerquiaga
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I changed the mouse cursor to the combat crosshairs, I think it would be easiest to just make the player click, and have a separate accuracy rating for weapons equipped in the hunting scene. How should we handle it if the player runs out of ammo? @dzwiener @Jasonthablack

@cbcerquiaga cbcerquiaga self-assigned this Jan 17, 2019
cbcerquiaga added a commit that referenced this issue Jan 19, 2019
#172 still not working. The collideCheck constantly returns null, and even when I used a workaround for that (which I wouldn't use, it's the wrong way to solve this), the signal wasn't being caught properly. @dzwiener please help
cbcerquiaga added a commit that referenced this issue Feb 7, 2019
cbcerquiaga added a commit that referenced this issue Mar 12, 2019
cbcerquiaga added a commit that referenced this issue Sep 4, 2019
#172 #204 tried using an area2D and a manual check to destroy the bullet, sort of like what we do in the music scene. It doesn't work yet.
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