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We need to figure out how we actually want to do this- pure skill check? Some sort of timing mechanic? Make players actually aim and shoot at the animal by clicking?
The text was updated successfully, but these errors were encountered:
I changed the mouse cursor to the combat crosshairs, I think it would be easiest to just make the player click, and have a separate accuracy rating for weapons equipped in the hunting scene. How should we handle it if the player runs out of ammo? @dzwiener@Jasonthablack
#172 still not working. The collideCheck constantly returns null, and even when I used a workaround for that (which I wouldn't use, it's the wrong way to solve this), the signal wasn't being caught properly. @dzwiener please help
We need to figure out how we actually want to do this- pure skill check? Some sort of timing mechanic? Make players actually aim and shoot at the animal by clicking?
The text was updated successfully, but these errors were encountered: