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app.js
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// GAME FUNCTION:
// - Player must guess a number between a min and max
// - Player gets a certain amount of guesses
// - Notify the player of guesses remaining
// - Notify the player of the correct answer if lose
// - Let player choose to play again
// Game values
let min = 1,
max = 10,
winningNum = getRandomNum(min, max),
guessesLeft = 3;
// UI Elements
const game = document.querySelector('#game'),
minNum = document.querySelector('.min-num'),
maxNum = document.querySelector('.max-num'),
guessBtn = document.querySelector('#guess-btn'),
guessInput = document.querySelector('#guess-input'),
message = document.querySelector('.message');
// Assign UI min and max
minNum.textContent = min;
maxNum.textContent = max;
// Play again event listener
game.addEventListener('mousedown', function(e){
if(e.target.className === 'play-again'){
window.location.reload();
}
});
// Listen for guess
guessBtn.addEventListener('click', function(){
let guess = parseInt(guessInput.value);
// Validate
if(isNaN(guess) || guess<min || guess>max){
setMessage(`Please enter a number between ${min} and ${max}`, 'red');
}
// Check if won
if(guess === winningNum){
// Game Over - Won
gameOver(true, `${winningNum} is correct! You Win!`)
} else{
// Wrong number
guessesLeft -= 1;
if(guessesLeft === 0){
// Game Over - Lost
gameOver(false, `Game Over! You Lose. The correct number was ${winningNum}!`);
} else{
// Game continues - answer wrong
// Set border color
guessInput.style.borderColor = 'red';
// Clear input
guessInput.value = '';
// Tell user it's the wrong number
setMessage(`${guess} is not correct! ${guessesLeft} guesses left`, 'red')
}
}
});
// Game over
function gameOver(won, msg){
let color = won===true? 'green':'red';
// Disable input
guessInput.disabled = true;
// Set border color
guessInput.style.borderColor = color;
// Set message
setMessage(msg, color);
// Play again?
guessBtn.value = 'Play Again';
guessBtn.className += 'play-again';
}
// Get winning num
function getRandomNum(min, max){
return Math.floor(Math.random()*(max-min+1));
}
// Set message
function setMessage(msg, color){
message.style.color = color;
message.textContent = msg;
}