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<!DOCTYPE html><html><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"><title>BWAPI: Member List</title><link rel="shortcut icon" href="favicon.ico" type="image/x-icon"><link rel="icon" href="favicon.ico" type="image/x-icon"><script>if(window.location.protocol!="file:"){(function(d,e,j,h,f,c,b){d.GoogleAnalyticsObject=f;d[f]=d[f]||function(){(d[f].q=d[f].q||[]).push(arguments)},d[f].l=1*new Date();c=e.createElement(j),b=e.getElementsByTagName(j)[0];c.async=1;c.src=h;b.parentNode.insertBefore(c,b)})(window,document,"script","//www.google-analytics.com/analytics.js","ga");ga("create","UA-11415685-4","auto");ga("send","pageview")};</script><link href="doxygen.css" rel="stylesheet"><script src="search/search.js"></script></head><body><div id="top"><div id="titlearea"><table><tbody><tr style="height: 56px;"><td id="projectlogo"><img style="width:110px;height:55px;" alt="Logo" src="logo.png"></td><td style="padding-left: 0.5em;"><div id="projectname">BWAPI <span id="projectnumber">4.2.0</span></div><div id="projectbrief">An API for interacting with Starcraft: Broodwar (1.16.1)</div></td></tr></tbody></table><div class="ribbon"><a href="//github.com/bwapi/bwapi">Fork me on GitHub</a></div></div><script>var searchBox=new SearchBox("searchBox","search",false,"Search");</script><div id="navrow1" class="tabs"><ul class="tablist"><li><a href="index.html"><span>Main Page</span></a></li><li><a href="modules.html"><span>Modules</span></a></li><li><a href="namespaces.html"><span>Namespaces</span></a></li><li class="current"><a href="annotated.html"><span>Classes</span></a></li><li><a href="//github.com/bwapi/bwapi/issues"><span>Issues</span></a></li><li><a href="//github.com/bwapi/bwapi/wiki"><span>Wiki</span></a></li><li><div id="MSearchBox" class="MSearchBoxInactive"><span class="left"><img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""><input id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"></span><span class="right"><a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" src="search/close.png" alt=""></a></span></div></li></ul></div><div id="navrow2" class="tabs2"><ul class="tablist"><li><a href="annotated.html"><span>Class List</span></a></li><li><a href="classes.html"><span>Class Index</span></a></li><li><a href="inherits.html"><span>Class Hierarchy</span></a></li><li><a href="functions.html"><span>Class Members</span></a></li></ul></div><div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"></div><div id="MSearchResultsWindow"><iframe src="javascript:void(0)" name="MSearchResults" id="MSearchResults"></iframe></div><div id="nav-path" class="navpath"><ul><li class="navelem"><a class="el" href="namespace_b_w_a_p_i.html">BWAPI</a></li><li class="navelem"><a class="el" href="class_b_w_a_p_i_1_1_game.html">Game</a></li></ul></div></div><div class="header"><div class="headertitle"><div class="title">BWAPI::Game Member List</div></div></div><div class="contents"><p>This is the complete list of members for <a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a>, including all inherited members.</p><table class="directory"><tbody><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a2a505ef21b781612d225732f1b8217a3">allies</a>()=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aeb27c5ae787797bd151fbb6998ee0d9d">canBuildHere</a>(TilePosition position, UnitType type, Unit builder=nullptr, bool checkExplored=false)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a7423b73d248e4d1b4afa6cd17d3bf8ca">canMake</a>(UnitType type, Unit builder=nullptr) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ad10051a0a72568d2b767c17f2c60f352">canResearch</a>(TechType type, Unit unit=nullptr, bool checkCanIssueCommandType=true)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ae9953ba1c9fb93ed3269fa6b5e78f168">canUpgrade</a>(UpgradeType type, Unit unit=nullptr, bool checkCanIssueCommandType=true)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab365f165e1aa2c0d5e965a94b6d677e8">countdownTimer</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a432ebde5ab87282b9d126611d15182b8">drawBox</a>(CoordinateType::Enum ctype, int left, int top, int right, int bottom, Color color, bool isSolid=false)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab95ec92170644810c0581aa7d0164ed5">drawBoxMap</a>(int left, int top, int right, int bottom, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a3518dffe1e84a49ec6dc0849df02d0de">drawBoxMap</a>(Position leftTop, Position rightBottom, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a65959b21ce28aeff12732ac7c4124dd2">drawBoxMouse</a>(int left, int top, int right, int bottom, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#af44ce163d9b041adaa1e3b225a76d0b3">drawBoxMouse</a>(Position leftTop, Position rightBottom, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a48765cd67c9f8ffa4f86f6f453852564">drawBoxScreen</a>(int left, int top, int right, int bottom, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a0cbbf64d025b16224ba9823d7e3ceab5">drawBoxScreen</a>(Position leftTop, Position rightBottom, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a14345bf7deb242bfe53919511fdca3c2">drawCircle</a>(CoordinateType::Enum ctype, int x, int y, int radius, Color color, bool isSolid=false)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#acce16a24c29642702459a228b4288531">drawCircleMap</a>(int x, int y, int radius, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a548cb981901ea3fcd60bea1695dec4b2">drawCircleMap</a>(Position p, int radius, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a0dde7c1bd0cb4ad3521864379a8d631b">drawCircleMouse</a>(int x, int y, int radius, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a109437bba0242a6288f9691e3a7cd2eb">drawCircleMouse</a>(Position p, int radius, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a73fc75f350dc5c8f982ed9a389829c81">drawCircleScreen</a>(int x, int y, int radius, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a9a4e9fd7323073d2db8a744a0f723bf7">drawCircleScreen</a>(Position p, int radius, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a0cc1049c4768695a7d59a87100f2a4db">drawDot</a>(CoordinateType::Enum ctype, int x, int y, Color color)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a69760027cec996aa40f1eb5e47e36854">drawDotMap</a>(int x, int y, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a7a0b033b0e22370febea4ec9d4c9453e">drawDotMap</a>(Position p, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a555aa424eb2ff0d2979d1443c00c5a7f">drawDotMouse</a>(int x, int y, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a3900680c0a3a2280f4263122e2624108">drawDotMouse</a>(Position p, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a4d2fcd44467c232ea6abeacea584c22f">drawDotScreen</a>(int x, int y, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab0e90dc512b86282d5675d0dfbcefade">drawDotScreen</a>(Position p, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ac17073c7c913cbec70303ac1d689d0b6">drawEllipse</a>(CoordinateType::Enum ctype, int x, int y, int xrad, int yrad, Color color, bool isSolid=false)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ad3a6e50cbfa7e0892a8c86fa7a80d950">drawEllipseMap</a>(int x, int y, int xrad, int yrad, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a17d1c3e0a4ab5f5b8c53e9aae8f96157">drawEllipseMap</a>(Position p, int xrad, int yrad, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#abc853368965217204c6cb49f37564ecf">drawEllipseMouse</a>(int x, int y, int xrad, int yrad, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#af2fa147a737bebd5af97aa3b59e6a93f">drawEllipseMouse</a>(Position p, int xrad, int yrad, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a9c4266b85a20e73e51d612726889b460">drawEllipseScreen</a>(int x, int y, int xrad, int yrad, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a180cb6df24e4a202a6b0e82bbf68cd73">drawEllipseScreen</a>(Position p, int xrad, int yrad, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a5014319fbd034e65fc416a29198a91ab">drawLine</a>(CoordinateType::Enum ctype, int x1, int y1, int x2, int y2, Color color)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a02901e37c8e65a5f1b4d082729120dd4">drawLineMap</a>(int x1, int y1, int x2, int y2, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a1701d31e81908ed267a711aea3a7f325">drawLineMap</a>(Position a, Position b, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a0e09042cfbda3d35baeeeb54daf19556">drawLineMouse</a>(int x1, int y1, int x2, int y2, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aebd889d4cda911c8409573ee49509051">drawLineMouse</a>(Position a, Position b, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a30bdd1109494f1cc9470fd19b0882066">drawLineScreen</a>(int x1, int y1, int x2, int y2, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a519f22b3762b10a72747d41e937adac8">drawLineScreen</a>(Position a, Position b, Color color)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aabef873c49a1f47a67e8463772e7430a">drawText</a>(CoordinateType::Enum ctype, int x, int y, const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a15e0b4df2b781f5f0ebf264808b2459b">drawTextMap</a>(int x, int y, const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a2b76b7604db96afb8ba4655c2c37d2a5">drawTextMap</a>(Position p, const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a6dd46b9e4110243430696f0a975ca372">drawTextMouse</a>(int x, int y, const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a1821f66c8f8dd9fd4c31ff85b6999575">drawTextMouse</a>(Position p, const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aa56e904bc958ae5744fdb459f27486d5">drawTextScreen</a>(int x, int y, const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a384489209bbd2d2109aab2195a3d16d0">drawTextScreen</a>(Position p, const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a333667667a8b006f26c39c9da164783f">drawTriangle</a>(CoordinateType::Enum ctype, int ax, int ay, int bx, int by, int cx, int cy, Color color, bool isSolid=false)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a7c5fb4fc1681c6e45b44b2b5e464ab1b">drawTriangleMap</a>(int ax, int ay, int bx, int by, int cx, int cy, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a8c99f0ab04cf4067a5cc442612f25dc8">drawTriangleMap</a>(Position a, Position b, Position c, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a93bd9c68f3dc2f4ecbecab89b2af1d85">drawTriangleMouse</a>(int ax, int ay, int bx, int by, int cx, int cy, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a3cd0050e06205c223f1ba6a349809c18">drawTriangleMouse</a>(Position a, Position b, Position c, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a62a30130d802f0b62dbc31cb426681d6">drawTriangleScreen</a>(int ax, int ay, int bx, int by, int cx, int cy, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a9b1a7247e5259681abfa1ced67a58baf">drawTriangleScreen</a>(Position a, Position b, Position c, Color color, bool isSolid=false)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a69b1a233eaa971a95835ed5313a00de1">elapsedTime</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a4db25bc867384c505cacfafc3ee49314">enableFlag</a>(int flag)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab7c8b930c4abaacb2cbdaf41255bfc7d">enemies</a>()=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#acaa158943c1a6880d17fd834d2299639">enemy</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ae51891dcd9a0988415c6aa8215aa512c">getAllRegions</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a78cb9a8dd35a42ffded6f34bce55a425">getAllUnits</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a56f2067381fb3830dadfabb99c89ecfe">getAPM</a>(bool includeSelects=false) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab0e35c6dda33f6620ae6194d78017258">getAverageFPS</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a3a3eddaf2757a5c3fe36b273109e5359">getBestUnit</a>(const BestUnitFilter &best, const UnitFilter &pred, Position center=Positions::Origin, int radius=999999) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a509aef285de00a0252be5816460b3325">getBuildLocation</a>(UnitType type, TilePosition desiredPosition, int maxRange=64, bool creep=false) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a5956598877c37a5422a2e32e061eac12">getBullets</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a380dfa9cd7a52c75a1b9d183fe0433bf">getClientVersion</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a746733c12ae4e0aa57b3266fc4fac0cd">getClosestUnit</a>(Position center, const UnitFilter &pred=nullptr, int radius=999999) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a45fc79dceade5e7ca3c9f103a403bfcb">getClosestUnitInRectangle</a>(Position center, const UnitFilter &pred=nullptr, int left=0, int top=0, int right=999999, int bottom=999999) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a90d81ed614f211a6974eaca2a7c67a5a">getDamageFrom</a>(UnitType fromType, UnitType toType, Player fromPlayer=nullptr, Player toPlayer=nullptr) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ae8d78aaa9aaa835658d0964cb4207683">getDamageTo</a>(UnitType toType, UnitType fromType, Player toPlayer=nullptr, Player fromPlayer=nullptr) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#af6fbe9a7bd78ae548dcafaae7ddc9d82">getEvents</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a1ccafeffb8702ec24480a809ea59f820">getForce</a>(int forceID) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a8c0520c3e8470c1fd56ce71249bfa44a">getForces</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a36011b21829fee396e4e069e414c94a4">getFPS</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a6e5ca530091205a74d3a00a35db2b7c2">getFrameCount</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a576376a70aaf094de2554c1eefa70fc5">getGameType</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a04f71b9f6f54a1525945614cb25a3799">getGeysers</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a94eb3e3fe7850078c2086638a46214be">getGroundHeight</a>(int tileX, int tileY) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a76e18cdd27b5375ad583f7129d5ce2b5">getGroundHeight</a>(TilePosition position) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a6baa5a6466110887a502629ef052a123">getInstanceNumber</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a4dcc8b25dcac03f5785c98f2dd0a661d">getKeyState</a>(Key key) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ac10b6a4c8fb868151bef1901b859f44e">getLastError</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab8ceb730bdc66dd596bf066829f83995">getLastEventTime</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a0ec1daa41d2f0ce4f161f3e675b71980">getLatency</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a4f45dfffb32a07f75eef456ed56abebd">getLatencyFrames</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ac72459004bbd57fbc6f5b38b79edf00b">getLatencyTime</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a6f6e3fd680de7f1a872c60866584855f">getMinerals</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aff81a54688d35a32416999e50525a43c">getMousePosition</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ad18c4e59819981a1a1f32c0e6c8d4ea8">getMouseState</a>(MouseButton button) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aa1d24833f994881c4dfe71de176f4bbd">getNeutralUnits</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a76dc1ca27b5d53ff24daacf5b1af3366">getNukeDots</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a05b26bff9d67f74c2d33c2ba027c2880">getPlayer</a>(int playerID) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a0071619328c96a2f8ecf0f43b5ddde04">getPlayers</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a203db548df086effe61557253a05104a">getRandomSeed</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a93b333635ff72f4872b72c2980205bd2">getRegion</a>(int regionID) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#acc3240c18855fa1f2eff8ea798de3efd">getRegionAt</a>(int x, int y) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ad687259ba2956e582fd0c54f3cacf12d">getRegionAt</a>(BWAPI::Position position) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a7805a48b9ca0adfeaf8f547559ad3270">getRemainingLatencyFrames</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ac4c542dd75a3fd714d31314fb49e9acd">getRemainingLatencyTime</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#acbfd274d254f7247b4aa9099a2108e79">getReplayFrameCount</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a0c8329832a12612fa0de1fef8d22036b">getRevision</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a06349a04bb616c10b4e3a96745a936b0">getScreenPosition</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#abf15581f8339d9f08515daeaf1152309">getSelectedUnits</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a72569ecde6fc619a505cb9822cc0baa6">getStartLocations</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aea6906daabf1aca55bf6c3e64c0bcc89">getStaticGeysers</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a44f74e3bd05e1c83123131624e8c758b">getStaticMinerals</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a43fcf08cd979f3bb2c2e92726725134a">getStaticNeutralUnits</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a1d2e9ad9f6b6feb0e2fc7616dfb1fbf7">getUnit</a>(int unitID) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab4f31fc581a1cc34bd2e7a10a19f723e">getUnitsInRadius</a>(int x, int y, int radius, const UnitFilter &pred=nullptr) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a3e27b75d34b7df3992cfb13eef48d6b4">getUnitsInRadius</a>(BWAPI::Position center, int radius, const UnitFilter &pred=nullptr) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#af8661d4b5de86516f05c7028c6750f49">getUnitsInRectangle</a>(int left, int top, int right, int bottom, const UnitFilter &pred=nullptr) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#abef6beac8fde7d2b5c9049a21cfadd4b">getUnitsInRectangle</a>(BWAPI::Position topLeft, BWAPI::Position bottomRight, const UnitFilter &pred=nullptr) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ae1c994cce759dcf80e81598ae6cce5b8">getUnitsOnTile</a>(int tileX, int tileY, const UnitFilter &pred=nullptr) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#abded399330d1203bf28493370fff1468">getUnitsOnTile</a>(BWAPI::TilePosition tile, const UnitFilter &pred=nullptr) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aaefe9905f45a7c0b9baa2f66a42ae632">hasCreep</a>(int tileX, int tileY) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a85f379c37397eed83707f3c278beef53">hasCreep</a>(TilePosition position) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#af5892c4c0aecc7fe230d2acfdf6ed94b">hasPath</a>(Position source, Position destination) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a6d117a95700724aeb669effb5f1ff2ff">hasPower</a>(int tileX, int tileY, UnitType unitType=UnitTypes::None) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aac20fed99e56c28de1f239b372156ce6">hasPower</a>(TilePosition position, UnitType unitType=UnitTypes::None) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a82d66fa7f9f1b619edeee43ae20d1dec">hasPower</a>(int tileX, int tileY, int tileWidth, int tileHeight, UnitType unitType=UnitTypes::None) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a584d3884a80e7c6089e88bc13cccf314">hasPower</a>(TilePosition position, int tileWidth, int tileHeight, UnitType unitType=UnitTypes::None) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a030f9d88f24c281ee3bf7c52f0f9a60c">hasPowerPrecise</a>(int x, int y, UnitType unitType=UnitTypes::None) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a81f6462ec38c22697421ff1c0c3fbe39">hasPowerPrecise</a>(Position position, UnitType unitType=UnitTypes::None) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a8479f90f3dfdf713e6cb7bd0fa9903df">indexToUnit</a>(int unitIndex) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a2ca302ccd853af6b5b026771b92737ab">isBattleNet</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a209c0a2968c7a91c1afcb2b7223b0684">isBuildable</a>(int tileX, int tileY, bool includeBuildings=false) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ae08cb949b4d6095175245aca28eca292">isBuildable</a>(TilePosition position, bool includeBuildings=false) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab87f20cd6e5712204150d8c154d634ac">isDebug</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a78e18e2853421ea5273a9d959267be19">isExplored</a>(int tileX, int tileY) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a24649800425078e3943a5b14d87ddb41">isExplored</a>(TilePosition position) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a255c267307d8d26ad74d4e8dd3047cb8">isFlagEnabled</a>(int flag) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a20da1990a48f2e91a3556971cd0e8e19">isGUIEnabled</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a798a783218dfd44736cad7330f3bb722">isInGame</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a2f9409eade5638d269b08cf64121f783">isLatComEnabled</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a32d094a1e903641d9c57080dc5ea2b85">isMultiplayer</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aab0b5620d2ef5835a5e2e8999273aca4">isPaused</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aead46eb31eec3766efe0241d420fdb8a">isReplay</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aa729cca3c284cec49aecf59cfabaa84a">issueCommand</a>(const Unitset &units, UnitCommand command)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab4bd92271918d7f932959735ee78082d">isVisible</a>(int tileX, int tileY) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a5877e23f238c1825c9eca6de3165ca79">isVisible</a>(TilePosition position) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a91153ca71797617ce225adf28d508510">isWalkable</a>(int walkX, int walkY) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a3a81d3cabc4b74ea9a412bd747d7c4a7">isWalkable</a>(BWAPI::WalkPosition position) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a9e41514841958618f1867dd297fc4dac">leaveGame</a>()=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a89945201b4c8bbaaf23973cb60ae8ffd">mapFileName</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ac21e845832b221c1ef706e05ed2d76d9">mapHash</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#afc1b7f26aeedac80afe77efa565feda0">mapHeight</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a7656d1603c92ec96c2f5dc996b2960ca">mapName</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a6cdcea81efe14f182eca58efebc73b4b">mapPathName</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a264f4abe209d047f027525bd8d192976">mapWidth</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aa653ae61f330533e79ff0eb0527fdeda">neutral</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab5872385347778a186b1681f4dca2219">observers</a>()=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a043b40ee231d630d531e29d06ff32b2a">operator=</a>(const Game &other)=delete</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">protected</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ab83b7303dea28175b156ebb8852e9e5f">operator=</a>(Game &&other)=delete</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">protected</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a79bf233045490ed0cfc5649ccfba8984">pauseGame</a>()=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a50b3dc73757dffca0a3c7cfc6022deaa">pingMinimap</a>(int x, int y)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#afb4f26623cebdc524e7044ee08158697">pingMinimap</a>(BWAPI::Position p)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a179153276873126ee522e108c7dc1af5">printf</a>(const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#abe618329ee25aeac8914fd1e10ad11d4">restartGame</a>()=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ae4313d3b2c372cf4fdefade30bde30df">resumeGame</a>()=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a0fdd28532a098fb2ea0caa3bcd5f31dd">self</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a1c962ad68ec74004b20e76d7cd3723f7">sendText</a>(const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a05194126be7eaed2a1f994353bcaabef">sendTextEx</a>(bool toAllies, const char *format,...)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ad88def202d97fa727371d01fc49adb6d">setAlliance</a>(BWAPI::Player player, bool allied=true, bool alliedVictory=true)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a2e44b952a0a55416da1628237bbc82ea">setCommandOptimizationLevel</a>(int level)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a166722909283eb4e75329ca4a8a8ef7a">setFrameSkip</a>(int frameSkip)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#af7801eafd1cd90beb0544f6f3275da7b">setGUI</a>(bool enabled)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a7381d0501a2bc665a60c4953e9a6a735">setLastError</a>(BWAPI::Error e=Errors::None) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a6d87a7b6cf4546aea44403aa3e4822e1">setLatCom</a>(bool isEnabled)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#af137dd167774591584ecbd3f1e950b43">setLocalSpeed</a>(int speed)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a83f6afbc9544225df9951700d7e369d1">setMap</a>(const char *mapFileName)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a19666c06fdb7223e4fdbef64dbda6dcd">setMap</a>(const std::string &mapFileName)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ae7956ecdf28099fecf1caf03ba20d936">setRevealAll</a>(bool reveal=true)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a69c3a99f2e3374e5bfffd430ec5a4f32">setScreenPosition</a>(int x, int y)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#affa7910d1f79b0b9138bb9b8561ffd3a">setScreenPosition</a>(BWAPI::Position p)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a0e9fa97a25efe4019ffcb5d719e41956">setTextSize</a>(Text::Size::Enum size=Text::Size::Default)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#aa8011a1282e1c806bdf8517f18fd7c1a">setVision</a>(BWAPI::Player player, bool enabled=true)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a33bd6019a44bfabc67ae54d9c4698587">vDrawText</a>(CoordinateType::Enum ctype, int x, int y, const char *format, va_list arg)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#ac23ed4a1c3ea83de9cd67ac17f5021ec">vPrintf</a>(const char *format, va_list args)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#af8569d3a10642248dbece5bacdbcbabe">vSendText</a>(const char *format, va_list args)</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html#a513201d75f9d17b1f28c77e89a9284a4">vSendTextEx</a>(bool toAllies, const char *format, va_list args)=0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_game.html">BWAPI::Game</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr></tbody></table></div><hr class="footer"><address class="footer"><div style="float:left;" id="google_translate_element"></div><script>if(window.location.protocol!="file:"){function googleTranslateElementInit(){new 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