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gsap_knockout.js
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ko.bindingHandlers.animation = {
init: function(element, valueAccessor) {
let options = ko.unwrap(valueAccessor()) || [],
// Build a master timeline so we can add to it. Paused by default.
masterTimeline = new TimelineMax({ paused: true });
// Add Timeline label so everything starts at the same time.
masterTimeline.add("startAnimation");
// Functions to build the animation timelines
function slideTimline(animations, elem) {
console.log(elem.children);
let slideOptions = animations || [],
animOptions = slideOptions.options || [],
elemWidth = elem.offsetWidth,
items = slideOptions.items != undefined
? elem.querySelectorAll(slideOptions.items)
: elem.children,
//Animation Options
animSpeed = animOptions.speed || 1,
animStagger = animOptions.stagger || 0.5,
animOffset = animOptions.offset || elemWidth,
animDirection = animOptions.reverse ? animOffset * -1 : animOffset,
animEase = animOptions.ease || "",
animFade = animOptions.fade ? 0 : 1,
animAlternate = animOptions.alternate || false;
let tl = new TimelineMax();
// Alllow for alternating animation
if (animAlternate) {
for (var i = 0; i < items.length; i++) {
if (i % 2 == 0) {
tl.set(items[i], { x: animDirection * -1, opacity: animFade });
} else {
tl.set(items[i], { x: animDirection, opacity: animFade });
}
}
} else {
tl.set(items, { x: animDirection, opacity: animFade });
}
tl.staggerTo(
items,
animSpeed,
{ x: 0, opacity: 1, ease: animEase },
animStagger
);
return tl;
}
function fadeTimeline(animations, elem) {
let fadeInOptions = animations || [],
animOptions = fadeInOptions.options || [],
items = fadeInOptions.items != undefined
? elem.querySelectorAll(fadeInOptions.items)
: elem.children,
//Animation Options
animSpeed = animOptions.speed || 1,
animStagger = animOptions.stagger || 0.5,
animEase = animOptions.ease || "",
animFadeStart = animOptions.fadeStart || 0,
animFadeEnd = animOptions.fadeEnd || 1,
animReverse = animOptions.reverse || false; // curently does nothing
//Start a new timeline
let tl = new TimelineMax();
tl.set(items, { opacity: animFadeStart });
if (animReverse == true) {
items = Array.prototype.slice.call(items, 0).reverse();
}
tl.staggerTo(
items,
animSpeed,
{ opacity: animFadeEnd, ease: animEase },
animStagger
);
return tl;
}
function dropTimeline(animations, elem) {
let dropOptions = animations || [],
animOptions = dropOptions.options || [],
elemHeight = elem.offsetHeight,
items = dropOptions.items != undefined
? elem.querySelectorAll(dropOptions.items)
: elem.children,
//Animation Options
animSpeed = animOptions.speed || 1,
animStagger = animOptions.stagger || 0.5,
animOffset = animOptions.offset || elemHeight,
animDirection = animOptions.reverse ? animOffset * -1 : animOffset,
animEase = animOptions.ease || "",
animFade = animOptions.fade ? 0 : 1,
animAlternate = animOptions.alternate || false;
//Start a new timeline
let tl = new TimelineMax();
// Alllow for alternating animation
if (animAlternate) {
for (var i = 0; i < items.length; i++) {
if (i % 2 == 0) {
tl.set(items[i], { y: animDirection * -1, opacity: animFade });
} else {
tl.set(items[i], { y: animDirection, opacity: animFade });
}
}
} else {
tl.set(items, { y: animDirection, opacity: animFade });
}
tl.staggerTo(
items,
animSpeed,
{ y: 0, opacity: 1, ease: animEase },
animStagger
);
return tl;
}
function rotateTimeline(animations, elem) {
let rotateOptions = animations || [],
animOptions = rotateOptions.options || [],
items = rotateOptions.items != undefined
? elem.querySelectorAll(rotateOptions.items)
: elem.children,
//Animation Options
animSpeed = animOptions.speed || 1,
animStagger = !animOptions.stagger || animOptions.stagger !== 0
? animOptions.stagger
: 0.5,
animEase = animOptions.ease || "",
animRotation = animOptions.rotation || 360,
animRepeat = animOptions.repeat || 0,
animYoyo = animOptions.yoyo || false;
//Start a new timeline
let tl = new TimelineMax();
tl.staggerTo(
items,
animSpeed,
{
rotation: animRotation,
repeat: animRepeat,
yoyo: animYoyo,
ease: animEase
},
animStagger
);
return tl;
}
function wiggleTimeline(animations, elem) {
let rotateOptions = animations || [],
animOptions = rotateOptions.options || [],
items = rotateOptions.items != undefined
? elem.querySelectorAll(rotateOptions.items)
: elem.children,
//Animation Options
animSpeed = animOptions.speed || 1,
animStagger = !animOptions.stagger || animOptions.stagger !== 0
? animOptions.stagger
: 0.5,
animRepeat = animOptions.repeat || 0;
//Start a new timeline
let tl = new TimelineMax();
tl.to(
items,
animSpeed,
{
rotation: random(),
repeat: 10,
yoyo: true
}
);
return tl;
}
// Loop through the animations and add them to the timeline
Object.keys(options).forEach(function(key, index) {
let delay = "startAnimation+=" + options[key].delay || 0;
switch (key) {
case "slideIn":
masterTimeline.add(slideTimline(options[key], element), delay);
break;
case "fadeIn":
masterTimeline.add(fadeTimeline(options[key], element), delay);
break;
case "dropIn":
masterTimeline.add(dropTimeline(options[key], element), delay);
break;
case "rotate":
masterTimeline.add(rotateTimeline(options[key], element), delay);
break;
case "wiggle":
masterTimeline.add(wiggleTimeline(options[key], element), delay);
break;
}
});
//This triggers all the animations, should be triggered by an event
masterTimeline.play();
}
};
ko.applyBindings();