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simon.ino
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/*
PROJECT: "SIMON" MEMORIZING GAME USING ARDUINO UNO
CREATOR: KELVIN LE (MINH NGUYEN LE)
CONTACT:
email: [email protected]
mobile: AUS: (+61) 423686585
VN: (+84) 929801193
LINKDIN: https://www.linkedin.com/in/kelvin-le-06a50b261/
GITHUB: https://github.com/bocho0600
*/
#include <stdint.h>
//TONES
#define E4 363;
#define C4 305;
#define a4 484;
#define E3 181;
volatile uint32_t tone_Step1 = E4; // >> (octave - 1);
volatile uint32_t tone_Step2 = C4;
volatile uint32_t tone_Step3 = a4;
volatile uint32_t tone_Step4 = E3;
volatile uint32_t state_lfsr1 = 0x11429984; //student number
volatile uint32_t state_lfsr = 0x11429984; //initial seed
volatile uint8_t step; // where the program stores the step
volatile uint8_t button1_pressed = 0;
volatile uint8_t button2_pressed = 0;
volatile uint8_t button3_pressed = 0;
volatile uint8_t button4_pressed = 0;
//PIN
const uint8_t pinLED1 = 5; //pin for LED corresponding to each number
const uint8_t pinLED2 = 4;
const uint8_t pinLED3 = 3;
const uint8_t pinLED4 = 2;
const uint8_t pinBuzzer = 13; //pin for buzzer
const uint8_t pinButt1 = 12;
const uint8_t pinButt2 = 11;
const uint8_t pinButt3 = 10;
const uint8_t pinButt4 = 9;
int sensorValue;
volatile uint16_t PlaybackDelay = 500; //ms = 10^-3 s
//7-SEGMENT DISPLAY:
int pin[] = { A1, A2, A3, A4, A5, 8, 7, 6 }; //arduino pin array
int number[10][8] = {
//number array
{ 1, 1, 1, 0, 1, 1, 1, 0 }, //0
{ 0, 0, 1, 0, 1, 0, 0, 0 }, //1
{ 1, 1, 0, 0, 1, 1, 0, 1 }, //2
{ 0, 1, 1, 0, 1, 1, 0, 1 }, //3
{ 0, 0, 1, 0, 1, 0, 1, 1 }, //4
{ 0, 1, 1, 0, 0, 1, 1, 1 }, //5
{ 1, 1, 1, 0, 0, 1, 1, 1 }, //6
{ 0, 0, 1, 0, 1, 1, 0, 0 }, //7
{ 1, 1, 1, 0, 1, 1, 1, 1 }, //8
{ 0, 1, 1, 0, 1, 1, 1, 1 } //9
};
typedef enum {
STEPS,
RESPONSE,
SUCCESS,
FAIL
} state_t;
state_t state = STEPS; //initial state
uint16_t SequenceLength = 1;
uint16_t StepLength = 0;
uint8_t ButtonsRecord = 0;
void next_step() {
// calculate next step of sequence
volatile uint32_t bit = (state_lfsr & 0b01);
state_lfsr = state_lfsr >> 1;
if (bit == 1) {
state_lfsr = state_lfsr ^ 0xE2023CAB;
}
step = (state_lfsr & 0b11) + 1;
}
void all_off() {
digitalWrite(pinLED1, LOW); //turn LEDs off
digitalWrite(pinLED2, LOW);
digitalWrite(pinLED3, LOW);
digitalWrite(pinLED4, LOW);
tone(pinBuzzer, 0); //turn buzzer off
}
void all_on() {
digitalWrite(pinLED1, ~LOW); //turn LEDs off
digitalWrite(pinLED2, ~LOW);
digitalWrite(pinLED3, ~LOW);
digitalWrite(pinLED4, ~LOW);
tone(pinBuzzer, 0); //turn buzzer off
}
void PlayStep(uint8_t a) {
switch (a) {
case 1:
digitalWrite(pinLED1, HIGH);
tone(pinBuzzer, tone_Step1);
break;
case 2:
digitalWrite(pinLED2, HIGH);
tone(pinBuzzer, tone_Step2);
break;
case 3:
digitalWrite(pinLED3, HIGH);
tone(pinBuzzer, tone_Step3);
break;
case 4:
digitalWrite(pinLED4, HIGH);
tone(pinBuzzer, tone_Step4);
break;
}
}
void ReadButtons() {
button1_pressed = digitalRead(pinButt1);
button2_pressed = digitalRead(pinButt2);
button3_pressed = digitalRead(pinButt3);
button4_pressed = digitalRead(pinButt4);
}
volatile int score;
void DisplayScore(uint16_t c) {
if (c <= 0) {
score = 0;
}
for (int a = 0; a < 10; a++) {
for (int b = 0; b < 8; b++) {
digitalWrite(pin[b], number[score][b]); //display numbers
}
}
}
void setup() {
Serial.begin(9600);
pinMode(pinLED1, OUTPUT); //pins for LEDs to be OUTPUT
pinMode(pinLED2, OUTPUT);
pinMode(pinLED3, OUTPUT);
pinMode(pinLED4, OUTPUT);
pinMode(pinBuzzer, OUTPUT); //pins for BUZZER to be OUTPUT
pinMode(pinButt1, INPUT); //pins for BUTTONS to be INPUT
pinMode(pinButt2, INPUT);
pinMode(pinButt3, INPUT);
pinMode(pinButt4, INPUT);
pinMode(A0, INPUT); //value of POT
pinMode(A1, OUTPUT); //Pins for 7-segment display.
pinMode(A2, OUTPUT);
pinMode(A3, OUTPUT);
pinMode(A4, OUTPUT);
pinMode(A5, OUTPUT);
pinMode(8, OUTPUT);
pinMode(7, OUTPUT);
pinMode(6, OUTPUT);
next_step();
}
void DisplayScore(void) {
for (int a = 0; a < 10; a++) {
for (int b = 0; b < 8; b++) {
digitalWrite(pin[b], number[SequenceLength - 1][b]); //display numbers
}
}
}
void loop() {
switch (state) {
case STEPS:
DisplayScore();
sensorValue = analogRead(A0);
PlaybackDelay = sensorValue >> 1;
PlayStep(step);
StepLength += 1;
delay(PlaybackDelay / 2);
all_off(); //turn off all LED for 1/2 PlayBack Delay
delay(PlaybackDelay / 2);
next_step();
if (StepLength >= SequenceLength) {
state = RESPONSE;
Serial.println("Response:");
state_lfsr = state_lfsr1; //reset the seed for input from button
StepLength = 0; //reset step length
}
break;
case RESPONSE:
ReadButtons(); //check for rising edge of buttons
while (button1_pressed) { //rising edge
PlayStep(1);
ReadButtons(); //check for falling edge
if (button1_pressed == LOW) { //falling edge
next_step(); //regenerate seed
ButtonsRecord = 1;
if (ButtonsRecord == step) {
StepLength += 1;
if (StepLength == SequenceLength) {
state = SUCCESS;
}
} else if (ButtonsRecord != step) {
state = FAIL;
}
all_off();
}
}
while (button2_pressed) {
PlayStep(2);
ReadButtons();
if (button2_pressed == LOW) {
next_step();
ButtonsRecord = 2;
if (ButtonsRecord == step) {
StepLength += 1;
if (StepLength == SequenceLength) {
state = SUCCESS;
}
} else if (ButtonsRecord != step) {
state = FAIL;
}
all_off();
}
}
while (button3_pressed) {
PlayStep(3);
ReadButtons();
if (button3_pressed == LOW) {
next_step();
ButtonsRecord = 3;
if (ButtonsRecord == step) {
StepLength += 1;
if (StepLength == SequenceLength) {
state = SUCCESS;
}
} else if (ButtonsRecord != step) {
state = FAIL;
}
all_off();
}
}
while (button4_pressed) {
PlayStep(4);
ReadButtons();
if (button4_pressed == LOW) {
next_step();
ButtonsRecord = 4;
if (ButtonsRecord == step) {
StepLength += 1;
if (StepLength == SequenceLength) {
state = SUCCESS;
}
} else if (ButtonsRecord != step) {
state = FAIL;
}
all_off();
}
}
break;
case SUCCESS:
Serial.println("SUCCESS!");
DisplayScore();
delay(200);
all_on();
tone(pinBuzzer, 164 << 2); //E3
delay(150);
tone(pinBuzzer, 130 << 2); //C3
delay(150);
tone(pinBuzzer, 164 << 2); //E3
delay(150);
tone(pinBuzzer, 196 << 2); //G3
delay(150);
all_off();
delay(200);
state_lfsr = state_lfsr1;
StepLength = 0;
SequenceLength += 1;
next_step();
state = STEPS;
break;
case FAIL:
Serial.println("FAIL!");
all_on();
tone(pinBuzzer, 880 >> 3); //G3
delay(100);
tone(pinBuzzer, 0);
delay(100);
tone(pinBuzzer, 880 >> 3); //G3
delay(300);
all_off();
delay(200);
state_lfsr1 = state_lfsr;
state_lfsr = state_lfsr1;
StepLength = 0;
SequenceLength = 1;
next_step();
state = STEPS;
break;
}
}