-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathskeleton.go
1186 lines (1065 loc) · 46.8 KB
/
skeleton.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// Copyright 2022 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package downloader
import (
"encoding/json"
"errors"
"fmt"
"math/rand"
"sort"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/rawdb"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/eth/protocols/eth"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/log"
)
// scratchHeaders is the number of headers to store in a scratch space to allow
// concurrent downloads. A header is about 0.5KB in size, so there is no worry
// about using too much memory. The only catch is that we can only validate gaps
// after they're linked to the head, so the bigger the scratch space, the larger
// potential for invalid headers.
//
// The current scratch space of 131072 headers is expected to use 64MB RAM.
const scratchHeaders = 131072
// requestHeaders is the number of header to request from a remote peer in a single
// network packet. Although the skeleton downloader takes into consideration peer
// capacities when picking idlers, the packet size was decided to remain constant
// since headers are relatively small and it's easier to work with fixed batches
// vs. dynamic interval fillings.
const requestHeaders = 512
// errSyncLinked is an internal helper error to signal that the current sync
// cycle linked up to the genesis block, this the skeleton syncer should ping
// the backfiller to resume. Since we already have that logic on sync start,
// piggy-back on that instead of 2 entrypoints.
var errSyncLinked = errors.New("sync linked")
// errSyncMerged is an internal helper error to signal that the current sync
// cycle merged with a previously aborted subchain, thus the skeleton syncer
// should abort and restart with the new state.
var errSyncMerged = errors.New("sync merged")
// errSyncReorged is an internal helper error to signal that the head chain of
// the current sync cycle was (partially) reorged, thus the skeleton syncer
// should abort and restart with the new state.
var errSyncReorged = errors.New("sync reorged")
// errTerminated is returned if the sync mechanism was terminated for this run of
// the process. This is usually the case when Geth is shutting down and some events
// might still be propagating.
var errTerminated = errors.New("terminated")
// errReorgDenied is returned if an attempt is made to extend the beacon chain
// with a new header, but it does not link up to the existing sync.
var errReorgDenied = errors.New("non-forced head reorg denied")
func init() {
// Tuning parameters is nice, but the scratch space must be assignable in
// full to peers. It's a useless cornercase to support a dangling half-group.
if scratchHeaders%requestHeaders != 0 {
panic("Please make scratchHeaders divisible by requestHeaders")
}
}
// subchain is a contiguous header chain segment that is backed by the database,
// but may not be linked to the live chain. The skeleton downloader may produce
// a new one of these every time it is restarted until the subchain grows large
// enough to connect with a previous subchain.
//
// The subchains use the exact same database namespace and are not disjoint from
// each other. As such, extending one to overlap the other entails reducing the
// second one first. This combined buffer model is used to avoid having to move
// data on disk when two subchains are joined together.
type subchain struct {
Head uint64 // Block number of the newest header in the subchain
Tail uint64 // Block number of the oldest header in the subchain
Next common.Hash // Block hash of the next oldest header in the subchain
}
// skeletonProgress is a database entry to allow suspending and resuming a chain
// sync. As the skeleton header chain is downloaded backwards, restarts can and
// will produce temporarily disjoint subchains. There is no way to restart a
// suspended skeleton sync without prior knowledge of all prior suspension points.
type skeletonProgress struct {
Subchains []*subchain // Disjoint subchains downloaded until now
}
// headUpdate is a notification that the beacon sync should switch to a new target.
// The update might request whether to forcefully change the target, or only try to
// extend it and fail if it's not possible.
type headUpdate struct {
header *types.Header // Header to update the sync target to
force bool // Whether to force the update or only extend if possible
errc chan error // Channel to signal acceptance of the new head
}
// headerRequest tracks a pending header request to ensure responses are to
// actual requests and to validate any security constraints.
//
// Concurrency note: header requests and responses are handled concurrently from
// the main runloop to allow Keccak256 hash verifications on the peer's thread and
// to drop on invalid response. The request struct must contain all the data to
// construct the response without accessing runloop internals (i.e. subchains).
// That is only included to allow the runloop to match a response to the task being
// synced without having yet another set of maps.
type headerRequest struct {
peer string // Peer to which this request is assigned
id uint64 // Request ID of this request
deliver chan *headerResponse // Channel to deliver successful response on
revert chan *headerRequest // Channel to deliver request failure on
cancel chan struct{} // Channel to track sync cancellation
stale chan struct{} // Channel to signal the request was dropped
head uint64 // Head number of the requested batch of headers
}
// headerResponse is an already verified remote response to a header request.
type headerResponse struct {
peer *peerConnection // Peer from which this response originates
reqid uint64 // Request ID that this response fulfils
headers []*types.Header // Chain of headers
}
// backfiller is a callback interface through which the skeleton sync can tell
// the downloader that it should suspend or resume backfilling on specific head
// events (e.g. suspend on forks or gaps, resume on successful linkups).
type backfiller interface {
// suspend requests the backfiller to abort any running full or snap sync
// based on the skeleton chain as it might be invalid. The backfiller should
// gracefully handle multiple consecutive suspends without a resume, even
// on initial startup.
//
// The method should return the last block header that has been successfully
// backfilled, or nil if the backfiller was not resumed.
suspend() *types.Header
// resume requests the backfiller to start running fill or snap sync based on
// the skeleton chain as it has successfully been linked. Appending new heads
// to the end of the chain will not result in suspend/resume cycles.
// leaking too much sync logic out to the filler.
resume()
}
// skeleton represents a header chain synchronized after the merge where blocks
// aren't validated any more via PoW in a forward fashion, rather are dictated
// and extended at the head via the beacon chain and backfilled on the original
// Ethereum block sync protocol.
//
// Since the skeleton is grown backwards from head to genesis, it is handled as
// a separate entity, not mixed in with the logical sequential transition of the
// blocks. Once the skeleton is connected to an existing, validated chain, the
// headers will be moved into the main downloader for filling and execution.
//
// Opposed to the original Ethereum block synchronization which is trustless (and
// uses a master peer to minimize the attack surface), post-merge block sync starts
// from a trusted head. As such, there is no need for a master peer any more and
// headers can be requested fully concurrently (though some batches might be
// discarded if they don't link up correctly).
//
// Although a skeleton is part of a sync cycle, it is not recreated, rather stays
// alive throughout the lifetime of the downloader. This allows it to be extended
// concurrently with the sync cycle, since extensions arrive from an API surface,
// not from within (vs. legacy Ethereum sync).
//
// Since the skeleton tracks the entire header chain until it is consumed by the
// forward block filling, it needs 0.5KB/block storage. At current mainnet sizes
// this is only possible with a disk backend. Since the skeleton is separate from
// the node's header chain, storing the headers ephemerally until sync finishes
// is wasted disk IO, but it's a price we're going to pay to keep things simple
// for now.
type skeleton struct {
db ethdb.Database // Database backing the skeleton
filler backfiller // Chain syncer suspended/resumed by head events
peers *peerSet // Set of peers we can sync from
idles map[string]*peerConnection // Set of idle peers in the current sync cycle
drop peerDropFn // Drops a peer for misbehaving
progress *skeletonProgress // Sync progress tracker for resumption and metrics
started time.Time // Timestamp when the skeleton syncer was created
logged time.Time // Timestamp when progress was last logged to the user
pulled uint64 // Number of headers downloaded in this run
scratchSpace []*types.Header // Scratch space to accumulate headers in (first = recent)
scratchOwners []string // Peer IDs owning chunks of the scratch space (pend or delivered)
scratchHead uint64 // Block number of the first item in the scratch space
requests map[uint64]*headerRequest // Header requests currently running
headEvents chan *headUpdate // Notification channel for new heads
terminate chan chan error // Termination channel to abort sync
terminated chan struct{} // Channel to signal that the syncer is dead
// Callback hooks used during testing
syncStarting func() // callback triggered after a sync cycle is inited but before started
}
// newSkeleton creates a new sync skeleton that tracks a potentially dangling
// header chain until it's linked into an existing set of blocks.
func newSkeleton(db ethdb.Database, peers *peerSet, drop peerDropFn, filler backfiller) *skeleton {
sk := &skeleton{
db: db,
filler: filler,
peers: peers,
drop: drop,
requests: make(map[uint64]*headerRequest),
headEvents: make(chan *headUpdate),
terminate: make(chan chan error),
terminated: make(chan struct{}),
}
go sk.startup()
return sk
}
// startup is an initial background loop which waits for an event to start or
// tear the syncer down. This is required to make the skeleton sync loop once
// per process but at the same time not start before the beacon chain announces
// a new (existing) head.
func (s *skeleton) startup() {
// Close a notification channel so anyone sending us events will know if the
// sync loop was torn down for good.
defer close(s.terminated)
// Wait for startup or teardown. This wait might loop a few times if a beacon
// client requests sync head extensions, but not forced reorgs (i.e. they are
// giving us new payloads without setting a starting head initially).
for {
select {
case errc := <-s.terminate:
// No head was announced but Geth is shutting down
errc <- nil
return
case event := <-s.headEvents:
// New head announced, start syncing to it, looping every time a current
// cycle is terminated due to a chain event (head reorg, old chain merge).
if !event.force {
event.errc <- errors.New("forced head needed for startup")
continue
}
event.errc <- nil // forced head accepted for startup
head := event.header
s.started = time.Now()
for {
// If the sync cycle terminated or was terminated, propagate up when
// higher layers request termination. There's no fancy explicit error
// signalling as the sync loop should never terminate (TM).
newhead, err := s.sync(head)
switch {
case err == errSyncLinked:
// Sync cycle linked up to the genesis block. Tear down the loop
// and restart it so, it can properly notify the backfiller. Don't
// account a new head.
head = nil
case err == errSyncMerged:
// Subchains were merged, we just need to reinit the internal
// start to continue on the tail of the merged chain. Don't
// announce a new head,
head = nil
case err == errSyncReorged:
// The subchain being synced got modified at the head in a
// way that requires resyncing it. Restart sync with the new
// head to force a cleanup.
head = newhead
case err == errTerminated:
// Sync was requested to be terminated from within, stop and
// return (no need to pass a message, was already done internally)
return
default:
// Sync either successfully terminated or failed with an unhandled
// error. Abort and wait until Geth requests a termination.
errc := <-s.terminate
errc <- err
return
}
}
}
}
}
// Terminate tears down the syncer indefinitely.
func (s *skeleton) Terminate() error {
// Request termination and fetch any errors
errc := make(chan error)
s.terminate <- errc
err := <-errc
// Wait for full shutdown (not necessary, but cleaner)
<-s.terminated
return err
}
// Sync starts or resumes a previous sync cycle to download and maintain a reverse
// header chain starting at the head and leading towards genesis to an available
// ancestor.
//
// This method does not block, rather it just waits until the syncer receives the
// fed header. What the syncer does with it is the syncer's problem.
func (s *skeleton) Sync(head *types.Header, force bool) error {
log.Trace("New skeleton head announced", "number", head.Number, "hash", head.Hash(), "force", force)
errc := make(chan error)
select {
case s.headEvents <- &headUpdate{header: head, force: force, errc: errc}:
return <-errc
case <-s.terminated:
return errTerminated
}
}
// sync is the internal version of Sync that executes a single sync cycle, either
// until some termination condition is reached, or until the current cycle merges
// with a previously aborted run.
func (s *skeleton) sync(head *types.Header) (*types.Header, error) {
// If we're continuing a previous merge interrupt, just access the existing
// old state without initing from disk.
if head == nil {
head = rawdb.ReadSkeletonHeader(s.db, s.progress.Subchains[0].Head)
} else {
// Otherwise, initialize the sync, trimming and previous leftovers until
// we're consistent with the newly requested chain head
s.initSync(head)
}
// Create the scratch space to fill with concurrently downloaded headers
s.scratchSpace = make([]*types.Header, scratchHeaders)
defer func() { s.scratchSpace = nil }() // don't hold on to references after sync
s.scratchOwners = make([]string, scratchHeaders/requestHeaders)
defer func() { s.scratchOwners = nil }() // don't hold on to references after sync
s.scratchHead = s.progress.Subchains[0].Tail - 1 // tail must not be 0!
// If the sync is already done, resume the backfiller. When the loop stops,
// terminate the backfiller too.
linked := len(s.progress.Subchains) == 1 &&
rawdb.HasHeader(s.db, s.progress.Subchains[0].Next, s.scratchHead) &&
rawdb.HasBody(s.db, s.progress.Subchains[0].Next, s.scratchHead) &&
rawdb.HasReceipts(s.db, s.progress.Subchains[0].Next, s.scratchHead)
if linked {
s.filler.resume()
}
defer func() {
if filled := s.filler.suspend(); filled != nil {
// If something was filled, try to delete stale sync helpers. If
// unsuccessful, warn the user, but not much else we can do (it's
// a programming error, just let users report an issue and don't
// choke in the meantime).
if err := s.cleanStales(filled); err != nil {
log.Error("Failed to clean stale beacon headers", "err", err)
}
}
}()
// Create a set of unique channels for this sync cycle. We need these to be
// ephemeral so a data race doesn't accidentally deliver something stale on
// a persistent channel across syncs (yup, this happened)
var (
requestFails = make(chan *headerRequest)
responses = make(chan *headerResponse)
)
cancel := make(chan struct{})
defer close(cancel)
log.Debug("Starting reverse header sync cycle", "head", head.Number, "hash", head.Hash(), "cont", s.scratchHead)
// Whether sync completed or not, disregard any future packets
defer func() {
log.Debug("Terminating reverse header sync cycle", "head", head.Number, "hash", head.Hash(), "cont", s.scratchHead)
s.requests = make(map[uint64]*headerRequest)
}()
// Start tracking idle peers for task assignments
peering := make(chan *peeringEvent, 64) // arbitrary buffer, just some burst protection
peeringSub := s.peers.SubscribeEvents(peering)
defer peeringSub.Unsubscribe()
s.idles = make(map[string]*peerConnection)
for _, peer := range s.peers.AllPeers() {
s.idles[peer.id] = peer
}
// Nofity any tester listening for startup events
if s.syncStarting != nil {
s.syncStarting()
}
for {
// Something happened, try to assign new tasks to any idle peers
if !linked {
s.assignTasks(responses, requestFails, cancel)
}
// Wait for something to happen
select {
case event := <-peering:
// A peer joined or left, the tasks queue and allocations need to be
// checked for potential assignment or reassignment
peerid := event.peer.id
if event.join {
log.Debug("Joining skeleton peer", "id", peerid)
s.idles[peerid] = event.peer
} else {
log.Debug("Leaving skeleton peer", "id", peerid)
s.revertRequests(peerid)
delete(s.idles, peerid)
}
case errc := <-s.terminate:
errc <- nil
return nil, errTerminated
case event := <-s.headEvents:
// New head was announced, try to integrate it. If successful, nothing
// needs to be done as the head simply extended the last range. For now
// we don't seamlessly integrate reorgs to keep things simple. If the
// network starts doing many mini reorgs, it might be worthwhile handling
// a limited depth without an error.
if reorged := s.processNewHead(event.header, event.force); reorged {
// If a reorg is needed, and we're forcing the new head, signal
// the syncer to tear down and start over. Otherwise, drop the
// non-force reorg.
if event.force {
event.errc <- nil // forced head reorg accepted
return event.header, errSyncReorged
}
event.errc <- errReorgDenied
continue
}
event.errc <- nil // head extension accepted
// New head was integrated into the skeleton chain. If the backfiller
// is still running, it will pick it up. If it already terminated,
// a new cycle needs to be spun up.
if linked {
s.filler.resume()
}
case req := <-requestFails:
s.revertRequest(req)
case res := <-responses:
// Process the batch of headers. If though processing we managed to
// link the current subchain to a previously downloaded one, abort the
// sync and restart with the merged subchains.
//
// If we managed to link to the existing local chain or genesis block,
// abort sync altogether.
linked, merged := s.processResponse(res)
if linked {
log.Debug("Beacon sync linked to local chain")
return nil, errSyncLinked
}
if merged {
log.Debug("Beacon sync merged subchains")
return nil, errSyncMerged
}
// We still have work to do, loop and repeat
}
}
}
// initSync attempts to get the skeleton sync into a consistent state wrt any
// past state on disk and the newly requested head to sync to. If the new head
// is nil, the method will return and continue from the previous head.
func (s *skeleton) initSync(head *types.Header) {
// Extract the head number, we'll need it all over
number := head.Number.Uint64()
// Retrieve the previously saved sync progress
if status := rawdb.ReadSkeletonSyncStatus(s.db); len(status) > 0 {
s.progress = new(skeletonProgress)
if err := json.Unmarshal(status, s.progress); err != nil {
log.Error("Failed to decode skeleton sync status", "err", err)
} else {
// Previous sync was available, print some continuation logs
for _, subchain := range s.progress.Subchains {
log.Debug("Restarting skeleton subchain", "head", subchain.Head, "tail", subchain.Tail)
}
// Create a new subchain for the head (unless the last can be extended),
// trimming anything it would overwrite
headchain := &subchain{
Head: number,
Tail: number,
Next: head.ParentHash,
}
for len(s.progress.Subchains) > 0 {
// If the last chain is above the new head, delete altogether
lastchain := s.progress.Subchains[0]
if lastchain.Tail >= headchain.Tail {
log.Debug("Dropping skeleton subchain", "head", lastchain.Head, "tail", lastchain.Tail)
s.progress.Subchains = s.progress.Subchains[1:]
continue
}
// Otherwise truncate the last chain if needed and abort trimming
if lastchain.Head >= headchain.Tail {
log.Debug("Trimming skeleton subchain", "oldhead", lastchain.Head, "newhead", headchain.Tail-1, "tail", lastchain.Tail)
lastchain.Head = headchain.Tail - 1
}
break
}
// If the last subchain can be extended, we're lucky. Otherwise create
// a new subchain sync task.
var extended bool
if n := len(s.progress.Subchains); n > 0 {
lastchain := s.progress.Subchains[0]
if lastchain.Head == headchain.Tail-1 {
lasthead := rawdb.ReadSkeletonHeader(s.db, lastchain.Head)
if lasthead.Hash() == head.ParentHash {
log.Debug("Extended skeleton subchain with new head", "head", headchain.Tail, "tail", lastchain.Tail)
lastchain.Head = headchain.Tail
extended = true
}
}
}
if !extended {
log.Debug("Created new skeleton subchain", "head", number, "tail", number)
s.progress.Subchains = append([]*subchain{headchain}, s.progress.Subchains...)
}
// Update the database with the new sync stats and insert the new
// head header. We won't delete any trimmed skeleton headers since
// those will be outside the index space of the many subchains and
// the database space will be reclaimed eventually when processing
// blocks above the current head (TODO(karalabe): don't forget).
batch := s.db.NewBatch()
rawdb.WriteSkeletonHeader(batch, head)
s.saveSyncStatus(batch)
if err := batch.Write(); err != nil {
log.Crit("Failed to write skeleton sync status", "err", err)
}
return
}
}
// Either we've failed to decode the previous state, or there was none. Start
// a fresh sync with a single subchain represented by the currently sent
// chain head.
s.progress = &skeletonProgress{
Subchains: []*subchain{
{
Head: number,
Tail: number,
Next: head.ParentHash,
},
},
}
batch := s.db.NewBatch()
rawdb.WriteSkeletonHeader(batch, head)
s.saveSyncStatus(batch)
if err := batch.Write(); err != nil {
log.Crit("Failed to write initial skeleton sync status", "err", err)
}
log.Debug("Created initial skeleton subchain", "head", number, "tail", number)
}
// saveSyncStatus marshals the remaining sync tasks into leveldb.
func (s *skeleton) saveSyncStatus(db ethdb.KeyValueWriter) {
status, err := json.Marshal(s.progress)
if err != nil {
panic(err) // This can only fail during implementation
}
rawdb.WriteSkeletonSyncStatus(db, status)
}
// processNewHead does the internal shuffling for a new head marker and either
// accepts and integrates it into the skeleton or requests a reorg. Upon reorg,
// the syncer will tear itself down and restart with a fresh head. It is simpler
// to reconstruct the sync state than to mutate it and hope for the best.
func (s *skeleton) processNewHead(head *types.Header, force bool) bool {
// If the header cannot be inserted without interruption, return an error for
// the outer loop to tear down the skeleton sync and restart it
number := head.Number.Uint64()
lastchain := s.progress.Subchains[0]
if lastchain.Tail >= number {
// If the chain is down to a single beacon header, and it is re-announced
// once more, ignore it instead of tearing down sync for a noop.
if lastchain.Head == lastchain.Tail {
if current := rawdb.ReadSkeletonHeader(s.db, number); current.Hash() == head.Hash() {
return false
}
}
// Not a noop / double head announce, abort with a reorg
if force {
log.Warn("Beacon chain reorged", "tail", lastchain.Tail, "head", lastchain.Head, "newHead", number)
}
return true
}
if lastchain.Head+1 < number {
if force {
log.Warn("Beacon chain gapped", "head", lastchain.Head, "newHead", number)
}
return true
}
if parent := rawdb.ReadSkeletonHeader(s.db, number-1); parent.Hash() != head.ParentHash {
if force {
log.Warn("Beacon chain forked", "ancestor", parent.Number, "hash", parent.Hash(), "want", head.ParentHash)
}
return true
}
// New header seems to be in the last subchain range. Unwind any extra headers
// from the chain tip and insert the new head. We won't delete any trimmed
// skeleton headers since those will be outside the index space of the many
// subchains and the database space will be reclaimed eventually when processing
// blocks above the current head (TODO(karalabe): don't forget).
batch := s.db.NewBatch()
rawdb.WriteSkeletonHeader(batch, head)
lastchain.Head = number
s.saveSyncStatus(batch)
if err := batch.Write(); err != nil {
log.Crit("Failed to write skeleton sync status", "err", err)
}
return false
}
// assignTasks attempts to match idle peers to pending header retrievals.
func (s *skeleton) assignTasks(success chan *headerResponse, fail chan *headerRequest, cancel chan struct{}) {
// Sort the peers by download capacity to use faster ones if many available
idlers := &peerCapacitySort{
peers: make([]*peerConnection, 0, len(s.idles)),
caps: make([]int, 0, len(s.idles)),
}
targetTTL := s.peers.rates.TargetTimeout()
for _, peer := range s.idles {
idlers.peers = append(idlers.peers, peer)
idlers.caps = append(idlers.caps, s.peers.rates.Capacity(peer.id, eth.BlockHeadersMsg, targetTTL))
}
if len(idlers.peers) == 0 {
return
}
sort.Sort(idlers)
// Find header regions not yet downloading and fill them
for task, owner := range s.scratchOwners {
// If we're out of idle peers, stop assigning tasks
if len(idlers.peers) == 0 {
return
}
// Skip any tasks already filling
if owner != "" {
continue
}
// If we've reached the genesis, stop assigning tasks
if uint64(task*requestHeaders) >= s.scratchHead {
return
}
// Found a task and have peers available, assign it
idle := idlers.peers[0]
idlers.peers = idlers.peers[1:]
idlers.caps = idlers.caps[1:]
// Matched a pending task to an idle peer, allocate a unique request id
var reqid uint64
for {
reqid = uint64(rand.Int63())
if reqid == 0 {
continue
}
if _, ok := s.requests[reqid]; ok {
continue
}
break
}
// Generate the network query and send it to the peer
req := &headerRequest{
peer: idle.id,
id: reqid,
deliver: success,
revert: fail,
cancel: cancel,
stale: make(chan struct{}),
head: s.scratchHead - uint64(task*requestHeaders),
}
s.requests[reqid] = req
delete(s.idles, idle.id)
// Generate the network query and send it to the peer
go s.executeTask(idle, req)
// Inject the request into the task to block further assignments
s.scratchOwners[task] = idle.id
}
}
// executeTask executes a single fetch request, blocking until either a result
// arrives or a timeouts / cancellation is triggered. The method should be run
// on its own goroutine and will deliver on the requested channels.
func (s *skeleton) executeTask(peer *peerConnection, req *headerRequest) {
start := time.Now()
resCh := make(chan *eth.Response)
// Figure out how many headers to fetch. Usually this will be a full batch,
// but for the very tail of the chain, trim the request to the number left.
// Since nodes may or may not return the genesis header for a batch request,
// don't even request it. The parent hash of block #1 is enough to link.
requestCount := requestHeaders
if req.head < requestHeaders {
requestCount = int(req.head)
}
peer.log.Trace("Fetching skeleton headers", "from", req.head, "count", requestCount)
netreq, err := peer.peer.RequestHeadersByNumber(req.head, requestCount, 0, true, resCh)
if err != nil {
peer.log.Trace("Failed to request headers", "err", err)
s.scheduleRevertRequest(req)
return
}
defer netreq.Close()
// Wait until the response arrives, the request is cancelled or times out
ttl := s.peers.rates.TargetTimeout()
timeoutTimer := time.NewTimer(ttl)
defer timeoutTimer.Stop()
select {
case <-req.cancel:
peer.log.Debug("Header request cancelled")
s.scheduleRevertRequest(req)
case <-timeoutTimer.C:
// Header retrieval timed out, update the metrics
peer.log.Warn("Header request timed out, dropping peer", "elapsed", ttl)
headerTimeoutMeter.Mark(1)
s.peers.rates.Update(peer.id, eth.BlockHeadersMsg, 0, 0)
s.scheduleRevertRequest(req)
// At this point we either need to drop the offending peer, or we need a
// mechanism to allow waiting for the response and not cancel it. For now
// lets go with dropping since the header sizes are deterministic and the
// beacon sync runs exclusive (downloader is idle) so there should be no
// other load to make timeouts probable. If we notice that timeouts happen
// more often than we'd like, we can introduce a tracker for the requests
// gone stale and monitor them. However, in that case too, we need a way
// to protect against malicious peers never responding, so it would need
// a second, hard-timeout mechanism.
s.drop(peer.id)
case res := <-resCh:
// Headers successfully retrieved, update the metrics
headers := *res.Res.(*eth.BlockHeadersPacket)
headerReqTimer.Update(time.Since(start))
s.peers.rates.Update(peer.id, eth.BlockHeadersMsg, res.Time, len(headers))
// Cross validate the headers with the requests
switch {
case len(headers) == 0:
// No headers were delivered, reject the response and reschedule
peer.log.Debug("No headers delivered")
res.Done <- errors.New("no headers delivered")
s.scheduleRevertRequest(req)
case headers[0].Number.Uint64() != req.head:
// Header batch anchored at non-requested number
peer.log.Debug("Invalid header response head", "have", headers[0].Number, "want", req.head)
res.Done <- errors.New("invalid header batch anchor")
s.scheduleRevertRequest(req)
case req.head >= requestHeaders && len(headers) != requestHeaders:
// Invalid number of non-genesis headers delivered, reject the response and reschedule
peer.log.Debug("Invalid non-genesis header count", "have", len(headers), "want", requestHeaders)
res.Done <- errors.New("not enough non-genesis headers delivered")
s.scheduleRevertRequest(req)
case req.head < requestHeaders && uint64(len(headers)) != req.head:
// Invalid number of genesis headers delivered, reject the response and reschedule
peer.log.Debug("Invalid genesis header count", "have", len(headers), "want", headers[0].Number.Uint64())
res.Done <- errors.New("not enough genesis headers delivered")
s.scheduleRevertRequest(req)
default:
// Packet seems structurally valid, check hash progression and if it
// is correct too, deliver for storage
for i := 0; i < len(headers)-1; i++ {
if headers[i].ParentHash != headers[i+1].Hash() {
peer.log.Debug("Invalid hash progression", "index", i, "wantparenthash", headers[i].ParentHash, "haveparenthash", headers[i+1].Hash())
res.Done <- errors.New("invalid hash progression")
s.scheduleRevertRequest(req)
return
}
}
// Hash chain is valid. The delivery might still be junk as we're
// downloading batches concurrently (so no way to link the headers
// until gaps are filled); in that case, we'll nuke the peer when
// we detect the fault.
res.Done <- nil
select {
case req.deliver <- &headerResponse{
peer: peer,
reqid: req.id,
headers: headers,
}:
case <-req.cancel:
}
}
}
}
// revertRequests locates all the currently pending requests from a particular
// peer and reverts them, rescheduling for others to fulfill.
func (s *skeleton) revertRequests(peer string) {
// Gather the requests first, revertals need the lock too
var requests []*headerRequest
for _, req := range s.requests {
if req.peer == peer {
requests = append(requests, req)
}
}
// Revert all the requests matching the peer
for _, req := range requests {
s.revertRequest(req)
}
}
// scheduleRevertRequest asks the event loop to clean up a request and return
// all failed retrieval tasks to the scheduler for reassignment.
func (s *skeleton) scheduleRevertRequest(req *headerRequest) {
select {
case req.revert <- req:
// Sync event loop notified
case <-req.cancel:
// Sync cycle got cancelled
case <-req.stale:
// Request already reverted
}
}
// revertRequest cleans up a request and returns all failed retrieval tasks to
// the scheduler for reassignment.
//
// Note, this needs to run on the event runloop thread to reschedule to idle peers.
// On peer threads, use scheduleRevertRequest.
func (s *skeleton) revertRequest(req *headerRequest) {
log.Trace("Reverting header request", "peer", req.peer, "reqid", req.id)
select {
case <-req.stale:
log.Trace("Header request already reverted", "peer", req.peer, "reqid", req.id)
return
default:
}
close(req.stale)
// Remove the request from the tracked set
delete(s.requests, req.id)
// Remove the request from the tracked set and mark the task as not-pending,
// ready for rescheduling
s.scratchOwners[(s.scratchHead-req.head)/requestHeaders] = ""
}
func (s *skeleton) processResponse(res *headerResponse) (linked bool, merged bool) {
res.peer.log.Trace("Processing header response", "head", res.headers[0].Number, "hash", res.headers[0].Hash(), "count", len(res.headers))
// Whether the response is valid, we can mark the peer as idle and notify
// the scheduler to assign a new task. If the response is invalid, we'll
// drop the peer in a bit.
s.idles[res.peer.id] = res.peer
// Ensure the response is for a valid request
if _, ok := s.requests[res.reqid]; !ok {
// Some internal accounting is broken. A request either times out or it
// gets fulfilled successfully. It should not be possible to deliver a
// response to a non-existing request.
res.peer.log.Error("Unexpected header packet")
return false, false
}
delete(s.requests, res.reqid)
// Insert the delivered headers into the scratch space independent of the
// content or continuation; those will be validated in a moment
head := res.headers[0].Number.Uint64()
copy(s.scratchSpace[s.scratchHead-head:], res.headers)
// If there's still a gap in the head of the scratch space, abort
if s.scratchSpace[0] == nil {
return false, false
}
// Try to consume any head headers, validating the boundary conditions
batch := s.db.NewBatch()
for s.scratchSpace[0] != nil {
// Next batch of headers available, cross-reference with the subchain
// we are extending and either accept or discard
if s.progress.Subchains[0].Next != s.scratchSpace[0].Hash() {
// Print a log messages to track what's going on
tail := s.progress.Subchains[0].Tail
want := s.progress.Subchains[0].Next
have := s.scratchSpace[0].Hash()
log.Warn("Invalid skeleton headers", "peer", s.scratchOwners[0], "number", tail-1, "want", want, "have", have)
// The peer delivered junk, or at least not the subchain we are
// syncing to. Free up the scratch space and assignment, reassign
// and drop the original peer.
for i := 0; i < requestHeaders; i++ {
s.scratchSpace[i] = nil
}
s.drop(s.scratchOwners[0])
s.scratchOwners[0] = ""
break
}
// Scratch delivery matches required subchain, deliver the batch of
// headers and push the subchain forward
var consumed int
for _, header := range s.scratchSpace[:requestHeaders] {
if header != nil { // nil when the genesis is reached
consumed++
rawdb.WriteSkeletonHeader(batch, header)
s.pulled++
s.progress.Subchains[0].Tail--
s.progress.Subchains[0].Next = header.ParentHash
// If we've reached an existing block in the chain, stop retrieving
// headers. Note, if we want to support light clients with the same
// code we'd need to switch here based on the downloader mode. That
// said, there's no such functionality for now, so don't complicate.
//
// In the case of full sync it would be enough to check for the body,
// but even a full syncing node will generate a receipt once block
// processing is done, so it's just one more "needless" check.
//
// The weird cascading checks are done to minimize the database reads.
linked = rawdb.HasHeader(s.db, header.ParentHash, header.Number.Uint64()-1) &&
rawdb.HasBody(s.db, header.ParentHash, header.Number.Uint64()-1) &&
rawdb.HasReceipts(s.db, header.ParentHash, header.Number.Uint64()-1)
if linked {
break
}
}
}
head := s.progress.Subchains[0].Head
tail := s.progress.Subchains[0].Tail
next := s.progress.Subchains[0].Next
log.Trace("Primary subchain extended", "head", head, "tail", tail, "next", next)
// If the beacon chain was linked to the local chain, completely swap out
// all internal progress and abort header synchronization.
if linked {
// Linking into the local chain should also mean that there are no
// leftover subchains, but in the case of importing the blocks via
// the engine API, we will not push the subchains forward. This will
// lead to a gap between an old sync cycle and a future one.
if subchains := len(s.progress.Subchains); subchains > 1 {
switch {
// If there are only 2 subchains - the current one and an older
// one - and the old one consists of a single block, then it's
// the expected new sync cycle after some propagated blocks. Log
// it for debugging purposes, explicitly clean and don't escalate.
case subchains == 2 && s.progress.Subchains[1].Head == s.progress.Subchains[1].Tail:
log.Debug("Cleaning previous beacon sync state", "head", s.progress.Subchains[1].Head)
rawdb.DeleteSkeletonHeader(batch, s.progress.Subchains[1].Head)
s.progress.Subchains = s.progress.Subchains[:1]
// If we have more than one header or more than one leftover chain,
// the syncer's internal state is corrupted. Do try to fix it, but
// be very vocal about the fault.
default:
var context []interface{}
for i := range s.progress.Subchains[1:] {
context = append(context, fmt.Sprintf("stale_head_%d", i+1))
context = append(context, s.progress.Subchains[i+1].Head)
context = append(context, fmt.Sprintf("stale_tail_%d", i+1))
context = append(context, s.progress.Subchains[i+1].Tail)
context = append(context, fmt.Sprintf("stale_next_%d", i+1))
context = append(context, s.progress.Subchains[i+1].Next)
}
log.Error("Cleaning spurious beacon sync leftovers", context...)
s.progress.Subchains = s.progress.Subchains[:1]