Be able to set Tickrate of a BeehaveTree #174
Werninator
started this conversation in
Ideas
Replies: 1 comment 3 replies
-
The same can be technically achieved by changing the tick rate of your game itself. How exactly would this functionality differ? |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
My game will have hundreds of active BeehaveTrees running at once. Some trees don't need to run multiple times per second (maybe an Animal AI that just walks around its perimiter). Or a villager that is offscreen and doesn't need to do the most efficient work.
Describe the solution you'd like
Be able to set the Tickrate of a BeehaveTree - maybe even dynamically.
Additional context
This could also help with slowing down the tree to debug things like stated in #141 point 3.
Beta Was this translation helpful? Give feedback.
All reactions