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When rendering bitmaps, we have the ability to use half-pixel advances:
Graphics mode 1 uses double horizontal density, on the condition that adjacent pixels are not set. However, we could do multiple print passes with a half-pixel delta, e.g. when doing multiple strikes in HDR image printing #79.
If we used true double density, we'd probably produce an image that's way too dark (except for #10). We could potentially shift alternate full rows by a half step to reduce grid artifacts, or try implementing double-density-aware dithering.
The text was updated successfully, but these errors were encountered:
When rendering bitmaps, we have the ability to use half-pixel advances:
We could use this for:
bitmap
mode, perhaps with adense
parameterimage
mode, perhaps with adense
parameter (xref Support automatically scaling images #81)If we used true double density, we'd probably produce an image that's way too dark (except for #10). We could potentially shift alternate full rows by a half step to reduce grid artifacts, or try implementing double-density-aware dithering.
The text was updated successfully, but these errors were encountered: