diff --git a/src/flash-multi.iss b/src/flash-multi.iss
index d015213..84046d8 100644
--- a/src/flash-multi.iss
+++ b/src/flash-multi.iss
@@ -12,6 +12,7 @@ OutputDir=flash-multi\bin
OutputBaseFilename=flash-multi-{#MyAppVersion}
InfoAfterFile=.\installer_infoafter.txt
DisableWelcomePage=no
+LicenseFile=flash-multi\license.txt
[Files]
Source: "flash-multi\bin\Release\*"; Excludes: "*.pdb"; Flags: replacesameversion promptifolder recursesubdirs; DestDir: {app}; Components: main
@@ -24,7 +25,7 @@ Name: "{group}\Flash Multi"; Filename: "{app}\flash-multi.exe"; IconFilename: "{
[Components]
Name: "main"; Description: "Flash Multi Application"; Types: full compact custom; Flags: fixed
-Name: "drivers"; Description: "Maple USB Drivers"; Types: full
+Name: "drivers"; Description: "Run Maple USB Driver Installer"; Types: full
[Run]
; Install the drivers - https://github.com/pbatard/libwdi/blob/master/examples/wdi-simple.iss
diff --git a/src/flash-multi/ComPort.cs b/src/flash-multi/ComPort.cs
new file mode 100644
index 0000000..c3b4748
--- /dev/null
+++ b/src/flash-multi/ComPort.cs
@@ -0,0 +1,217 @@
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
+
+namespace Flash_Multi
+{
+ using System;
+ using System.Collections.Generic;
+ using System.Diagnostics;
+ using System.IO.Ports;
+ using System.Linq;
+ using System.Management;
+ using System.Threading;
+
+ ///
+ /// Class for dealing with COM ports.
+ ///
+ internal class ComPort
+ {
+ ///
+ /// Gets the name of the port.
+ ///
+ public string Name { get; private set; }
+
+ ///
+ /// Gets the description of the port.
+ ///
+ public string Description { get; private set; }
+
+ ///
+ /// Gets the displayname of the port (name + description).
+ ///
+ public string DisplayName { get; private set; }
+
+ ///
+ /// Enumerates the available COM ports.
+ ///
+ /// Returns an ordered array of COM port names.
+ public static string[] EnumeratePorts()
+ {
+ // Get the list of COM port names
+ List comPorts = SerialPort.GetPortNames().ToList();
+
+ // Sort the list of ports
+ comPorts = comPorts.OrderBy(c => c.Length).ThenBy(c => c).ToList();
+
+ // Check if we there's a Maple device plugged in
+ if (MapleDevice.FindMaple().DeviceFound)
+ {
+ comPorts.Add("DFU Device");
+ }
+
+ // Return an array of COM port names
+ return comPorts.ToArray();
+ }
+
+ ///
+ /// Enumerates the available COM ports without using WMI.
+ ///
+ /// Returns an ordered list of ports .
+ public static List EnumeratePortList()
+ {
+ DateTime start = DateTime.Now;
+ Debug.WriteLine("Enumerating COM ports");
+
+ List comPorts = new List();
+
+ // Get all the COM ports
+ string[] comPortNames = SerialPort.GetPortNames();
+
+ // Add all available to the list
+ foreach (string portName in comPortNames)
+ {
+ ComPort thisPort = new ComPort
+ {
+ Name = portName,
+ Description = portName,
+ DisplayName = portName,
+ };
+ comPorts.Add(thisPort);
+ }
+
+ // Sort the list of ports
+ comPorts = comPorts.OrderBy(c => c.Name.Length).ThenBy(c => c.Name).ToList();
+
+ // Check if we there's a Maple device in DFU mode plugged in
+ if (MapleDevice.FindMaple().DfuMode)
+ {
+ ComPort dfuPort = new ComPort
+ {
+ Name = "DFU Device",
+ Description = "DFU Device",
+ DisplayName = "DFU Device",
+ };
+ comPorts.Add(dfuPort);
+ }
+
+ DateTime end = DateTime.Now;
+ Debug.WriteLine($"COM ports enumerated in {end - start}.");
+
+ // Return a list of COM ports
+ return comPorts;
+ }
+
+ ///
+ /// Enumerates the available COM ports using WMI, including the device description.
+ ///
+ /// Returns an ordered list of ports .
+ public static List EnumeratePortList2()
+ {
+ List comPorts = new List();
+
+ // Get all the COM ports using WMI
+ using (ManagementObjectSearcher searcher = new ManagementObjectSearcher(
+ "root\\cimv2",
+ "SELECT * FROM Win32_PnPEntity WHERE ClassGuid=\"{4d36e978-e325-11ce-bfc1-08002be10318}\""))
+ {
+ // Add all available ports to the list
+ foreach (ManagementObject queryObj in searcher.Get())
+ {
+ string portCaption = queryObj["Caption"].ToString();
+
+ if (portCaption.Contains("(COM"))
+ {
+ // Get the index number where "(COM" starts in the string
+ int indexOfCom = portCaption.IndexOf("(COM");
+ string portName = portCaption.Substring(indexOfCom + 1, portCaption.Length - indexOfCom - 2);
+ string portDescription = portCaption.Substring(0, indexOfCom - 1);
+
+ ComPort thisPort = new ComPort
+ {
+ Name = portName,
+ Description = portDescription,
+ DisplayName = $"{portName} ({portDescription})",
+ };
+
+ comPorts.Add(thisPort);
+ }
+ }
+ }
+
+ // Sort the list of ports
+ comPorts = comPorts.OrderBy(c => c.Name.Length).ThenBy(c => c.Name).ToList();
+
+ // Check if we there's a Maple device in DFU mode plugged in
+ if (MapleDevice.FindMaple().DfuMode)
+ {
+ ComPort dfuPort = new ComPort
+ {
+ Name = "DFU Device",
+ Description = "Maple DFU Device",
+ DisplayName = "DFU Device",
+ };
+ comPorts.Add(dfuPort);
+ }
+
+ // Return a list of COM ports
+ return comPorts;
+ }
+
+ ///
+ /// Checks if the COM port can be opened.
+ ///
+ /// /// The name of the port to check.
+ ///
+ /// Boolean indicating whether the port could be opened.
+ ///
+ public static bool CheckPort(string port)
+ {
+ // Skip the check and return true if the selected port is 'DFU Device'
+ if (port == "DFU Device")
+ {
+ return true;
+ }
+
+ bool result = false;
+
+ // Try to open the serial port, catch an exception if we fail
+ SerialPort serialPort = new SerialPort(port);
+ try
+ {
+ serialPort.Open();
+ if (serialPort.IsOpen)
+ {
+ result = true;
+ }
+ }
+ catch (Exception ex)
+ {
+ Debug.WriteLine(ex.Message);
+ }
+ finally
+ {
+ Thread.Sleep(50);
+ serialPort.Close();
+ }
+
+ return result;
+ }
+ }
+}
diff --git a/src/flash-multi/FlashMulti.Designer.cs b/src/flash-multi/FlashMulti.Designer.cs
index c4f819e..cba1fd4 100644
--- a/src/flash-multi/FlashMulti.Designer.cs
+++ b/src/flash-multi/FlashMulti.Designer.cs
@@ -1,4 +1,24 @@
-namespace flash_multi
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
+
+namespace Flash_Multi
{
partial class FlashMulti
{
@@ -52,7 +72,7 @@ private void InitializeComponent()
//
// buttonUpload
//
- this.buttonUpload.Location = new System.Drawing.Point(373, 71);
+ this.buttonUpload.Location = new System.Drawing.Point(373, 76);
this.buttonUpload.Name = "buttonUpload";
this.buttonUpload.Size = new System.Drawing.Size(75, 23);
this.buttonUpload.TabIndex = 6;
@@ -64,10 +84,11 @@ private void InitializeComponent()
// comPortSelector
//
this.comPortSelector.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.comPortSelector.DropDownWidth = 90;
this.comPortSelector.FormattingEnabled = true;
this.comPortSelector.Location = new System.Drawing.Point(101, 48);
this.comPortSelector.Name = "comPortSelector";
- this.comPortSelector.Size = new System.Drawing.Size(98, 21);
+ this.comPortSelector.Size = new System.Drawing.Size(90, 21);
this.comPortSelector.TabIndex = 2;
this.comPortSelector.SelectedIndexChanged += new System.EventHandler(this.ComPortSelector_SelectionChanged);
//
@@ -99,7 +120,7 @@ private void InitializeComponent()
//
// buttonBrowse
//
- this.buttonBrowse.Location = new System.Drawing.Point(373, 19);
+ this.buttonBrowse.Location = new System.Drawing.Point(373, 18);
this.buttonBrowse.Name = "buttonBrowse";
this.buttonBrowse.Size = new System.Drawing.Size(75, 23);
this.buttonBrowse.TabIndex = 1;
@@ -161,7 +182,7 @@ private void InitializeComponent()
//
// buttonRefresh
//
- this.buttonRefresh.Location = new System.Drawing.Point(205, 47);
+ this.buttonRefresh.Location = new System.Drawing.Point(197, 47);
this.buttonRefresh.Name = "buttonRefresh";
this.buttonRefresh.Size = new System.Drawing.Size(75, 23);
this.buttonRefresh.TabIndex = 3;
@@ -288,12 +309,12 @@ private void InitializeComponent()
private System.Windows.Forms.CheckBox showVerboseOutput;
private System.Windows.Forms.ProgressBar progressBar1;
private System.Windows.Forms.TextBox textActivity;
- private System.Windows.Forms.Button buttonRefresh;
private System.Windows.Forms.LinkLabel linkLabel1;
private System.Windows.Forms.LinkLabel linkLabel2;
- private System.Windows.Forms.RadioButton writeBootloader_No;
- private System.Windows.Forms.RadioButton writeBootloader_Yes;
+ internal System.Windows.Forms.RadioButton writeBootloader_No;
+ internal System.Windows.Forms.RadioButton writeBootloader_Yes;
private System.Windows.Forms.Label label1;
+ private System.Windows.Forms.Button buttonRefresh;
}
}
diff --git a/src/flash-multi/FlashMulti.cs b/src/flash-multi/FlashMulti.cs
index f247cd5..68f6044 100644
--- a/src/flash-multi/FlashMulti.cs
+++ b/src/flash-multi/FlashMulti.cs
@@ -1,526 +1,420 @@
-using System;
-using System.Diagnostics;
-using System.IO.Ports;
-using System.Windows.Forms;
-using System.Threading;
-using System.Text.RegularExpressions;
-using System.Threading.Tasks;
-using System.Runtime.InteropServices;
-using System.IO;
-using System.Reflection;
-using System.Collections.Generic;
-using System.Linq;
-using System.Net;
-
-namespace flash_multi
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
+
+namespace Flash_Multi
{
+ using System;
+ using System.Collections.Generic;
+ using System.Diagnostics;
+ using System.IO;
+ using System.Threading.Tasks;
+ using System.Windows.Forms;
+
+ ///
+ /// The FlashMulti Form class.
+ ///
public partial class FlashMulti : Form
{
- public delegate void InvokeDelegate();
-
///
- /// The main FlashMulti method.
+ /// Initializes a new instance of the class.
///
public FlashMulti()
{
- InitializeComponent();
+ this.InitializeComponent();
// Include the version in the window title
- this.Text = String.Format("Flash Multi v{0}", Application.ProductVersion);
+ this.Text = string.Format("Flash Multi v{0}", Application.ProductVersion);
// Set focus away from the textbox
- this.ActiveControl = linkLabel2;
+ this.ActiveControl = this.linkLabel2;
// Populate the list of serial ports
- PopulateComPorts();
+ this.PopulateComPorts();
// Disable the Upload button until we're ready
- buttonUpload.Enabled = false;
+ this.buttonUpload.Enabled = false;
// Register a hendler to check for a new version when the form is shown the first time
- Shown += FlashMulti_Shown;
- }
+ this.Shown += this.FlashMulti_Shown;
- ///
- /// Called when the form has finished loading for the first time.
- /// Checks Github for a newer version.
- ///
- ///
- ///
- private void FlashMulti_Shown(object sender, EventArgs e)
- {
- // Check for a new version
- UpdateCheck();
+ // Resgister a handler to be notified when USB devices are added or removed
+ UsbNotification.RegisterUsbDeviceNotification(this.Handle);
}
///
- /// Handle USB device arrival/removal notifications.
+ /// Delegation method.
///
- protected override void WndProc(ref Message m)
- {
- base.WndProc(ref m);
- if (m.Msg == UsbNotification.WmDevicechange)
- {
- switch ((int)m.WParam)
- {
- case UsbNotification.DbtDeviceremovecomplete:
- BeginInvoke(new InvokeDelegate(PopulateComPorts));
- break;
- case UsbNotification.DbtDevicearrival:
- BeginInvoke(new InvokeDelegate(PopulateComPorts));
- break;
- }
- }
- }
+ public delegate void InvokeDelegate();
///
- /// Checks if the Upload button should be enabled or not.
- /// Called by changes to the file name or COM port selector
+ /// Handles the standard and error output from a running command.
+ /// Updates the verbose output text box.
///
- private void CheckControls()
+ /// The process sending the output.
+ /// The data from the event.
+ public void OutputHandler(object sendingProcess, DataReceivedEventArgs eventArgs)
{
- if (textFileName.Text != "" && comPortSelector.SelectedItem != null && (writeBootloader_No.Checked || writeBootloader_Yes.Checked))
- {
- buttonUpload.Enabled = true;
- }
- else
- {
- buttonUpload.Enabled = false;
- }
+ // Append to the verbose log box
+ this.AppendVerbose(eventArgs.Data);
+ Debug.WriteLine(eventArgs.Data);
}
///
- /// Checks if the COM port can be opened.
+ /// Appends a string to the verbose output text box.
///
- ///
- /// Boolean indicating whether the port could be opened.
- ///
- private bool PortCheck(string port)
+ /// String to append.
+ public void AppendVerbose(string text)
{
- // Skip the check and return true if the selected port is 'DFU Device'
- if (port == "DFU Device")
- {
- return true;
- }
-
- bool result = false;
-
- // Try to open the serial port, catch an exception if fail
- SerialPort serialPort = new SerialPort(port);
- try
- {
- serialPort.Open();
- if (serialPort.IsOpen)
- {
- result = true;
- }
- }
- catch (Exception ex)
- {
- Debug.WriteLine(ex.Message);
- }
- finally
+ // Check if we're called from another thread
+ if (this.InvokeRequired)
{
- Thread.Sleep(50);
- serialPort.Close();
+ this.Invoke(new Action(this.AppendVerbose), new object[] { text });
+ return;
}
- return result;
+ // Append the text
+ this.textVerbose.AppendText(text + "\r\n");
}
///
- /// Populates the list of COM ports.
+ /// Appends a string to the output text box.
///
- private void PopulateComPorts()
+ /// String to append.
+ public void AppendLog(string text)
{
- // Cache the selected item so we can try to re-select it later
- object selectedItem = null;
- selectedItem = comPortSelector.SelectedItem;
-
- // Get the list of COM port names
- string[] comPorts = SerialPort.GetPortNames();
-
- // Sort the list of ports
- var orderedComPorts = comPorts.OrderBy(c => c.Length).ThenBy(c => c).ToList();
-
- // Clear the existing list
- comPortSelector.Items.Clear();
-
- // Add the ports one by one
- foreach (string port in orderedComPorts)
- {
- comPortSelector.Items.Add(port);
- }
-
- // Short pause to give a DFU device time to show up
- Thread.Sleep(50);
-
- // Check if we there's a Maple device plugged in
- MapleTools.FindMapleResult mapleCheck = MapleTools.FindMaple();
-
- if (mapleCheck.MapleFound)
- {
- // Set the Write Bootloader radio button and disable the controls if a Maple device is present
- // Required so that the firmware size is calculated correctly
- writeBootloader_Yes.Checked = true;
- writeBootloader_Yes.Enabled = false;
- writeBootloader_No.Enabled = false;
-
- // If the Maple device is in DFU mode add a DFU device to the list
- // Required in case there are no other serial devices present as the user need to select something from the list
- if (mapleCheck.Device.DfuMode)
- {
- comPortSelector.Items.Add("DFU Device");
- }
- } else
+ // Check if we're called from another thread
+ if (this.InvokeRequired)
{
- writeBootloader_Yes.Enabled = true;
- writeBootloader_No.Enabled = true;
+ this.Invoke(new Action(this.AppendLog), new object[] { text });
+ return;
}
- // Re-select the previously selected item
- comPortSelector.SelectedItem = selectedItem;
-
- // Make sure the Update button is disabled if there is no port selected
- CheckControls();
+ // Append the text
+ this.textActivity.AppendText(text);
}
///
- /// Main method where all the action happens.
- /// Called by the Upload button.
+ /// Enable or disable the controls.
///
- private void ButtonUpload_Click(object sender, EventArgs e)
+ /// True to enable, False to disable.
+ public void EnableControls(bool arg)
{
- // Clear the output box
- Debug.WriteLine("Clearing the output textboxes...");
- textActivity.Clear();
- textVerbose.Clear();
- progressBar1.Value = 0;
-
- // Check if the file exists
- if (! File.Exists(textFileName.Text))
- {
- AppendLog(String.Format("File {0} does not exist", textFileName.Text));
- MessageBox.Show("Firmware file does not exist.", "Write Firmware", MessageBoxButtons.OK, MessageBoxIcon.Error);
- EnableControls(true);
- return;
- }
-
- // Check that the file size is OK
- // Max size is 120,832B (118KB) with bootloader, 129,024B (126KB) without
- int maxFileSize = 129024;
- if (writeBootloader_Yes.Checked)
+ // Enable the buttons
+ if (arg)
{
- maxFileSize = 120832;
+ Debug.WriteLine("Re-enabling the controls...");
}
-
- long length = new System.IO.FileInfo(textFileName.Text).Length;
-
- if (length > maxFileSize)
+ else
{
- AppendLog(String.Format("Firmware file is too large.\r\nFile is {1:n0} KB, maximum size is {2:n0} KB.", textFileName.Text, length/1024, maxFileSize/1024));
- MessageBox.Show("Firmware file is too large.", "Write Firmware", MessageBoxButtons.OK, MessageBoxIcon.Error);
- EnableControls(true);
- return;
+ Debug.WriteLine("Disabling the controls...");
}
- // Get the selected COM port
- string comPort = comPortSelector.SelectedItem.ToString();
-
- // Check if the port can be opened
- if (!PortCheck(comPort))
+ if (arg)
{
- AppendLog(String.Format("Couldn't open port {0}", comPort));
- MessageBox.Show(String.Format("Couldn't open port {0}", comPort), "Write Firmware", MessageBoxButtons.OK, MessageBoxIcon.Error);
- EnableControls(true);
- return;
+ // Populate the COM ports
+ this.PopulateComPortsAsync();
}
- // Disable the buttons until this flash attempt is complete
- Debug.WriteLine("Disabling the controls...");
- EnableControls(false);
+ // Check if there is a Maple device attached
+ MapleDevice mapleCheck = MapleDevice.FindMaple();
- // Determine if we should use Maple or serial interface
- MapleTools.FindMapleResult mapleResult = MapleTools.FindMaple();
+ // Toggle the controls
+ this.buttonUpload.Enabled = arg;
+ this.buttonBrowse.Enabled = arg;
+ this.buttonRefresh.Enabled = arg;
+ this.textFileName.Enabled = arg;
+ this.comPortSelector.Enabled = arg;
- if (mapleResult.MapleFound == true)
+ // Keep the Write Bootloader controls disabled if a Maple device is plugged in.
+ if (mapleCheck.DeviceFound)
{
- AppendLog(String.Format("Maple device found in {0} mode\r\n", mapleResult.Device.Mode));
+ this.writeBootloader_Yes.Checked = true;
+ this.writeBootloader_Yes.Enabled = false;
+ this.writeBootloader_No.Enabled = false;
}
-
- // Do the selected flash using the appropriate method
- if (mapleResult.MapleFound == true)
+ else
{
- MapleFlashWrite(textFileName.Text, comPort);
+ this.writeBootloader_Yes.Enabled = arg;
+ this.writeBootloader_No.Enabled = arg;
}
- else
+
+ // Check a couple of things if we're re-enabling
+ if (arg)
{
- SerialFlashWrite(textFileName.Text, comPort);
+ // Check if the Upload button can be enabled
+ this.CheckControls();
}
}
///
- /// Enable or disable the controls.
+ /// Opens a URL in the default browser.
///
- private void EnableControls(bool arg)
+ /// The URL to open.
+ public void OpenLink(string url)
{
- // Enable the buttons
- if (arg)
+ try
{
- Debug.WriteLine("Re-enabling the controls...");
+ System.Diagnostics.Process.Start(url);
}
- else
+ catch (Exception ex)
{
- Debug.WriteLine("Disabling the controls...");
+ Debug.WriteLine(ex.Message);
}
+ }
- // Toggle the controls
- buttonUpload.Enabled = arg;
- buttonBrowse.Enabled = arg;
- buttonRefresh.Enabled = arg;
- textFileName.Enabled = arg;
- comPortSelector.Enabled = arg;
- writeBootloader_Yes.Enabled = arg;
- writeBootloader_No.Enabled = arg;
-
- // Check a couple of things if we're re-enabling
- if (arg)
+ ///
+ /// Re-populate the COM port list when a USB device is plugged or unplugged.
+ ///
+ /// The message.
+ protected override void WndProc(ref Message m)
+ {
+ base.WndProc(ref m);
+ if (m.Msg == UsbNotification.WmDevicechange)
{
- // Keep the Write Bootloader controls disabled if a Maple device is plugged in.
- if (MapleTools.FindMaple().MapleFound)
+ switch ((int)m.WParam)
{
- writeBootloader_Yes.Checked = true;
- writeBootloader_Yes.Enabled = false;
- writeBootloader_No.Enabled = false;
+ case UsbNotification.DbtDeviceremovecomplete:
+ // Update the COM port list
+ this.BeginInvoke(new InvokeDelegate(this.PopulateComPortsAsync));
+ break;
+ case UsbNotification.DbtDevicearrival:
+ // Update the COM port list
+ this.BeginInvoke(new InvokeDelegate(this.PopulateComPortsAsync));
+ break;
}
-
- // Check if the Upload button can be enabled
- CheckControls();
}
}
///
- /// Writes the firmware to a Maple serial or DFU device
+ /// Override method to handle the application closing.
+ /// Unregisters device change notifications.
///
- private async void MapleFlashWrite(string fileName, string comPort)
+ /// The event.
+ protected override void OnFormClosing(FormClosingEventArgs e)
{
- string command;
- string commandArgs;
- int returnCode = -1;
+ // Call the base method
+ base.OnFormClosing(e);
- AppendLog("Starting Multimodule update\r\n");
+ // Unregister for USB notifications
+ UsbNotification.UnregisterUsbDeviceNotification();
+ }
- string mapleMode = MapleTools.FindMaple().Device.Mode;
+ ///
+ /// Called when the form has finished loading for the first time.
+ /// Checks Github for a newer version.
+ ///
+ /// Event sender.
+ /// Event data.
+ private void FlashMulti_Shown(object sender, EventArgs e)
+ {
+ // Check for a new version
+ UpdateCheck.DoCheck(this);
+ }
- if (mapleMode == "USB")
+ ///
+ /// Checks if the Upload button should be enabled or not.
+ /// Called by changes to the file name, COM port selector, or bootloader radio buttons.
+ ///
+ private void CheckControls()
+ {
+ if (this.textFileName.Text != string.Empty && this.comPortSelector.SelectedItem != null && (this.writeBootloader_No.Checked || this.writeBootloader_Yes.Checked))
{
- AppendLog("Switching Multimodule into DFU mode ...");
- command = ".\\tools\\maple-reset.exe";
- commandArgs = comPort;
- await Task.Run(() => { returnCode = RunCommand(command, commandArgs); });
- if (returnCode != 0)
- {
- EnableControls(true);
- AppendLog(" failed!");
- MessageBox.Show("Failed to get module to DFU mode.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
- return;
- }
- AppendLog(" done\r\n");
-
- // Check for a Maple DFU device
- AppendLog("Waiting for DFU device ...");
- bool dfuCheck = false;
- int counter = 0;
-
- dfuCheck = MapleTools.FindMaple().Device.DfuMode;
-
- while (dfuCheck == false && counter < 20)
- {
- Thread.Sleep(50);
- dfuCheck = MapleTools.FindMaple().Device.DfuMode;
- counter++;
- }
-
- if (dfuCheck)
- {
- AppendLog(" got it\r\n");
- }
- else
- {
- AppendLog(" failed!");
- MessageBox.Show("Failed to find module in DFU mode.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
- EnableControls(true);
- return;
- }
+ this.buttonUpload.Enabled = true;
}
-
- // Flash firmware
- AppendLog("Writing firmware to Multimodule ...");
- command = ".\\tools\\dfu-util.exe";
- commandArgs = String.Format("-R -a 2 -d 1EAF:0003 -D \"{0}\"", fileName, comPort);
- await Task.Run(() => { returnCode = RunCommand(command, commandArgs); });
- if (returnCode != 0)
+ else
{
- EnableControls(true);
- AppendLog(" failed!");
- MessageBox.Show("Failed to write the firmware.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
- return;
+ this.buttonUpload.Enabled = false;
}
- AppendLog(" done\r\n");
-
- AppendLog("\r\nMultimodule updated sucessfully");
+ }
- MessageBox.Show("Multimodule updated sucessfully.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Information);
- EnableControls(true);
+ private async void PopulateComPortsAsync()
+ {
+ await Task.Run(() => { this.PopulateComPorts(); });
}
///
- /// Writes the firmware to a serial (FTDI) device.
+ /// Populates the list of COM ports.
///
- private async void SerialFlashWrite(string fileName, string comPort)
+ private void PopulateComPorts()
{
- string command = ".\\tools\\stm32flash.exe";
- string bootLoaderPath = ".\\bootloaders\\StmMulti4in1.bin";
- string commandArgs;
-
- int returnCode = -1;
- int flashStep = 1;
- int flashSteps = 2;
-
- int flashStart = 0;
- string executionAddress = "0x8000000";
-
- if (writeBootloader_Yes.Checked)
+ if (this.InvokeRequired)
{
- flashSteps = 3;
+ this.Invoke(new Action(this.PopulateComPorts));
+ return;
}
- AppendLog("Starting Multimodule update\r\n");
-
- // Erase
- AppendLog($"[{flashStep}/{flashSteps}] Erasing flash memory...");
- commandArgs = String.Format("-o -S 0x8000000:129024 -b 115200 {0}", comPort);
- await Task.Run(() => { returnCode = RunCommand(command, commandArgs); });
- if (returnCode != 0)
+ // Don't refresh if the control is not enabled
+ if (!this.comPortSelector.Enabled)
{
- EnableControls(true);
- AppendLog(" failed!");
- MessageBox.Show("Failed to erase flash memory.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
- AppendLog(" done\r\n");
- if (writeBootloader_Yes.Checked)
+ // Get the current list from the combobox so we can auto-select the new device
+ var oldPortList = this.comPortSelector.Items;
+
+ // Cache the selected item so we can try to re-select it later
+ object selectedValue = null;
+ selectedValue = this.comPortSelector.SelectedValue;
+
+ // Enumerate the COM ports and bind the COM port selector
+ List comPorts = new List();
+ comPorts = ComPort.EnumeratePortList();
+
+ // Check if we have a Maple device
+ MapleDevice mapleCheck = MapleDevice.FindMaple();
+
+ this.comPortSelector.DataSource = comPorts;
+ this.comPortSelector.DisplayMember = "Name";
+ this.comPortSelector.ValueMember = "Name";
+
+ // If we had an old list, compare it to the new one and pick the first item which is new
+ if (oldPortList.Count > 0)
{
- // Flash bootloader
- flashStep ++;
- AppendLog($"[{flashStep}/{flashSteps}] Writing bootloader...");
- commandArgs = $"-v -e 0 -g {executionAddress} -b 115200 -w \"{bootLoaderPath}\" {comPort}";
- await Task.Run(() => { returnCode = RunCommand(command, commandArgs); });
- if (returnCode != 0)
+ foreach (ComPort newPort in comPorts)
{
- EnableControls(true);
- AppendLog(" failed!");
- MessageBox.Show("Failed to write the bootloader.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
- return;
- }
- AppendLog(" done\r\n");
+ bool found = false;
+ foreach (ComPort oldPort in oldPortList)
+ {
+ if (newPort.Name == oldPort.Name)
+ {
+ found = true;
+ }
+ }
- // Set the flash address for a flash with bootloader
- flashStart = 8;
- executionAddress = "0x8002000";
+ if (found == false)
+ {
+ Debug.WriteLine($"{newPort.Name} was added.");
+ selectedValue = newPort.Name;
+ }
+ }
}
- // Flash firmware
- flashStep++;
- AppendLog($"[{flashStep}/{flashSteps}] Writing Multimodule firmware...");
- commandArgs = $"-v -s {flashStart} -e 0 -g {executionAddress} -b 115200 -w \"{fileName}\" {comPort}";
- await Task.Run(() => { returnCode = RunCommand(command, commandArgs); });
- if (returnCode != 0)
+ // Re-select the previously selected item
+ if (selectedValue != null)
{
- EnableControls(true);
- AppendLog(" failed!");
- MessageBox.Show("Failed to write the firmware.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
- return;
+ this.comPortSelector.SelectedValue = selectedValue;
+ }
+ else
+ {
+ this.comPortSelector.SelectedItem = null;
}
- AppendLog(" done\r\n");
- AppendLog("\r\nMultimodule updated sucessfully");
+ // Check if we there's a Maple device plugged in
+ if (mapleCheck.DeviceFound)
+ {
+ // Set the Write Bootloader radio button and disable the controls if a Maple device is present
+ // Required so that the firmware size is calculated correctly
+ this.writeBootloader_Yes.Checked = true;
+ this.writeBootloader_Yes.Enabled = false;
+ this.writeBootloader_No.Enabled = false;
+ }
+ else
+ {
+ this.writeBootloader_Yes.Enabled = true;
+ this.writeBootloader_No.Enabled = true;
+ }
- MessageBox.Show("Multimodule updated sucessfully.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Information);
- EnableControls(true);
+ // Set the width of the dropdown
+ // this.comPortSelector.DropDownWidth = comPorts.Select(c => c.DisplayName).ToList().Max(x => TextRenderer.MeasureText(x, this.comPortSelector.Font).Width);
+ // Make sure the Update button is disabled if there is no port selected
+ this.CheckControls();
}
///
- /// Runs a command with arguments
+ /// Main method where all the action happens.
+ /// Called by the Upload button.
///
- private int RunCommand(string command, string args)
+ private void ButtonUpload_Click(object sender, EventArgs e)
{
- Debug.WriteLine("\n" + command + " " + args + "\n");
- AppendVerbose(command + " " + args + "\r\n");
+ // Clear the output box
+ Debug.WriteLine("Clearing the output textboxes...");
+ this.textActivity.Clear();
+ this.textVerbose.Clear();
+ this.progressBar1.Value = 0;
// Check if the file exists
- if (!File.Exists(command))
+ if (!File.Exists(this.textFileName.Text))
{
- AppendVerbose(String.Format("{0} does not exist", command));
- return -1;
+ this.AppendLog(string.Format("File {0} does not exist", this.textFileName.Text));
+ MessageBox.Show("Firmware file does not exist.", "Write Firmware", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ this.EnableControls(true);
+ return;
}
- Process myProcess = new Process();
+ // Check that the file size is OK
+ // Max size is 120,832B (118KB) with bootloader, 129,024B (126KB) without
+ int maxFileSize = 129024;
+ if (this.writeBootloader_Yes.Checked)
+ {
+ maxFileSize = 120832;
+ }
- // Process process = new Process();
- myProcess.StartInfo.FileName = command;
- myProcess.StartInfo.Arguments = args;
- myProcess.StartInfo.UseShellExecute = false;
- myProcess.StartInfo.RedirectStandardOutput = true;
- myProcess.StartInfo.RedirectStandardError = true;
- myProcess.StartInfo.CreateNoWindow = true;
+ long length = new System.IO.FileInfo(this.textFileName.Text).Length;
- //* Set your output and error (asynchronous) handlers
- myProcess.OutputDataReceived += new DataReceivedEventHandler(OutputHandler);
- myProcess.ErrorDataReceived += new DataReceivedEventHandler(OutputHandler);
+ if (length > maxFileSize)
+ {
+ this.AppendLog(string.Format("Firmware file is too large.\r\nFile is {1:n0} KB, maximum size is {2:n0} KB.", this.textFileName.Text, length / 1024, maxFileSize / 1024));
+ MessageBox.Show("Firmware file is too large.", "Write Firmware", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ this.EnableControls(true);
+ return;
+ }
- //* Start process and handlers
- myProcess.Start();
+ // Get the selected COM port
+ string comPort = this.comPortSelector.SelectedValue.ToString();
- //* Read the output
- myProcess.BeginOutputReadLine();
- myProcess.BeginErrorReadLine();
+ // Check if the port can be opened
+ if (!ComPort.CheckPort(comPort))
+ {
+ this.AppendLog(string.Format("Couldn't open port {0}", comPort));
+ MessageBox.Show(string.Format("Couldn't open port {0}", comPort), "Write Firmware", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ this.EnableControls(true);
+ return;
+ }
- // Loop until the process finishes
- myProcess.WaitForExit();
+ // Disable the buttons until this flash attempt is complete
+ Debug.WriteLine("Disabling the controls...");
+ this.EnableControls(false);
- //* Return the exit code from the process
- return myProcess.ExitCode;
- }
+ // Determine if we should use Maple or serial interface
+ MapleDevice mapleResult = MapleDevice.FindMaple();
- ///
- /// Handles the standard and error output from a running command.
- /// Updates the verbose output text box.
- ///
- private void OutputHandler(object sendingProcess, DataReceivedEventArgs outLine)
- {
- //* Do your stuff with the output
- Debug.WriteLine(outLine.Data);
- /*
- // Update the progress bar if there is a percentage in the output
- Regex regex = new Regex(@"\((\d+)\.\d\d\%\)");
- if (outLine.Data != null)
- {
- Match match = regex.Match(outLine.Data);
- if (match.Success)
- {
- UpdateProgress(int.Parse(match.Groups[1].Value));
- }
+ if (mapleResult.DeviceFound == true)
+ {
+ this.AppendLog(string.Format("Maple device found in {0} mode\r\n", mapleResult.Mode));
}
- */
- AppendVerbose(outLine.Data);
+ // Do the selected flash using the appropriate method
+ if (mapleResult.DeviceFound == true)
+ {
+ // MapleFlashWrite(textFileName.Text, comPort);
+ MapleDevice.WriteFlash(this, this.textFileName.Text, comPort);
+ }
+ else
+ {
+ SerialDevice.WriteFlash(this, this.textFileName.Text, comPort);
+ }
}
///
- /// Selects a firmware file to flash
+ /// Selects a firmware file to flash.
///
private void ButtonBrowse_Click(object sender, EventArgs e)
{
@@ -536,22 +430,22 @@ private void ButtonBrowse_Click(object sender, EventArgs e)
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
// Set the text box to the selected file name
- textFileName.Text = openFileDialog.FileName;
+ this.textFileName.Text = openFileDialog.FileName;
}
}
// Check the file name and pre-set the Write Bootloader option
- if (textFileName.Text.IndexOf("_FTDI_") > -1)
+ if (this.textFileName.Text.IndexOf("_FTDI_") > -1)
{
- writeBootloader_No.Checked = true;
+ this.writeBootloader_No.Checked = true;
}
- else if (textFileName.Text.IndexOf("_TXFLASH_") > -1)
+ else if (this.textFileName.Text.IndexOf("_TXFLASH_") > -1)
{
- writeBootloader_Yes.Checked = true;
+ this.writeBootloader_Yes.Checked = true;
}
// Check if the Upload button should be enabled yet
- CheckControls();
+ this.CheckControls();
}
///
@@ -560,7 +454,7 @@ private void ButtonBrowse_Click(object sender, EventArgs e)
private void ComPortSelector_SelectionChanged(object sender, EventArgs e)
{
// Check if the Upload button should be enabled yet
- CheckControls();
+ this.CheckControls();
}
///
@@ -569,45 +463,13 @@ private void ComPortSelector_SelectionChanged(object sender, EventArgs e)
private void TextFileName_OnChange(object sender, EventArgs e)
{
// Check if the Upload button should be enabled yet
- CheckControls();
+ this.CheckControls();
}
private void WriteBootloader_OnChange(object sender, EventArgs e)
{
// Check if the Upload button should be enabled yet
- CheckControls();
- }
-
- ///
- /// Appends a string to the verbose output text box.
- ///
- private void AppendVerbose(string text)
- {
- // Check if we're called from another thread
- if (InvokeRequired)
- {
- this.Invoke(new Action(AppendVerbose), new object[] { text });
- return;
- }
-
- // Append the text
- textVerbose.AppendText(text + "\r\n");
- }
-
- ///
- /// Appends a string to the log output text box.
- ///
- private void AppendLog(string text)
- {
- // Check if we're called from another thread
- if (InvokeRequired)
- {
- this.Invoke(new Action(AppendLog), new object[] { text });
- return;
- }
-
- // Append the text
- textActivity.AppendText(text);
+ this.CheckControls();
}
///
@@ -615,12 +477,13 @@ private void AppendLog(string text)
///
private void UpdateProgress(int value)
{
- if (InvokeRequired)
+ if (this.InvokeRequired)
{
- this.Invoke(new Action(UpdateProgress), new object[] { value });
+ this.Invoke(new Action(this.UpdateProgress), new object[] { value });
return;
}
- progressBar1.Value = value;
+
+ this.progressBar1.Value = value;
}
///
@@ -629,7 +492,7 @@ private void UpdateProgress(int value)
///
private void ShowVerboseOutput_OnChange(object sender, EventArgs e)
{
- if (showVerboseOutput.Checked == true)
+ if (this.showVerboseOutput.Checked == true)
{
this.Height = 520;
}
@@ -645,7 +508,7 @@ private void ShowVerboseOutput_OnChange(object sender, EventArgs e)
///
private void ButtonRefresh_Click(object sender, EventArgs e)
{
- PopulateComPorts();
+ this.PopulateComPortsAsync();
}
///
@@ -653,22 +516,7 @@ private void ButtonRefresh_Click(object sender, EventArgs e)
///
private void RepoLink_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
- try
- {
- VisitGitRepoLink();
- }
- catch (Exception ex)
- {
- Debug.WriteLine(ex.Message);
- }
- }
-
- ///
- /// Opens the Github repo link in the default browser.
- ///
- private void VisitGitRepoLink()
- {
- System.Diagnostics.Process.Start("https://github.com/benlye/flash-multi");
+ this.OpenLink("https://github.com/benlye/flash-multi");
}
///
@@ -676,172 +524,7 @@ private void VisitGitRepoLink()
///
private void ReleasesLink_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
- try
- {
- VisitReleaseLink();
- }
- catch (Exception ex)
- {
- Debug.WriteLine(ex.Message);
- }
- }
-
- ///
- /// Opens the Multi firmware repo releases link in the default browser.
- ///
- private void VisitReleaseLink()
- {
- System.Diagnostics.Process.Start("https://github.com/pascallanger/DIY-Multiprotocol-TX-Module/releases");
- }
-
- ///
- /// Opens a URL in the default browser.
- ///
- private void OpenLink(string url)
- {
- System.Diagnostics.Process.Start(url);
- }
-
- ///
- /// Compares the latest Github version to the current one and prompts the user to update if necessary.
- ///
- private void UpdateCheck()
- {
- // Get check for the latest version on Github
- UpdateCheckResult check = GetLatestVersion();
-
- // If the check completed successfully
- if (check.CheckSuccess)
- {
- // Get the current version
- Version currentVersion = Version.Parse(Application.ProductVersion);
-
- // Get the version available on Github
- Version latestVersion = check.LatestVersion;
-
- // Check if the current version is older than the latest Github release version
- if (currentVersion.CompareTo(latestVersion) == -1)
- {
- // A newer version is available to show the user a prompt
- Debug.WriteLine($"App version is older than latest version: {currentVersion} < {latestVersion}");
- DialogResult showUpdate = MessageBox.Show(
- $"A newer version of Flash Multi is available.\n\nYou have v{currentVersion.ToString()} and v{latestVersion.ToString()} is available.\n\nSee the latest release on Github?",
- "Flash Multi Update Available",
- MessageBoxButtons.YesNo,
- MessageBoxIcon.Information
- );
-
- // Show the Github release page for the new version if the user clicked Yes
- if (showUpdate == DialogResult.Yes)
- {
- try
- {
- OpenLink(check.ReleaseUrl);
- }
- catch (Exception ex)
- {
- Debug.WriteLine(ex.Message);
- }
- }
- }
- }
- }
-
- ///
- /// Checks Github for the latest release.
- /// Returns a boolean indicating if the check succeeds, the latest version number, and the latest release URL.
- ///
- private UpdateCheckResult GetLatestVersion()
- {
- // Somewhere to store the results
- UpdateCheckResult results = new UpdateCheckResult
- {
- CheckSuccess = false
- };
-
- try
- {
- // The API URL to check for the latest release
- // Returns a JSON payload containing all the details of the latest release
- string releasesUrl = "https://api.github.com/repos/benlye/flash-multi/releases/latest";
-
- // Set TLS1.2, as required by the Github API
- System.Net.ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
-
- // Create the WebRequest
- HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(releasesUrl);
-
- // Set the UserAgent, as required by the Github API
- webRequest.UserAgent = $"flash-multi-{Application.ProductVersion}";
-
- // Disable keepalive so we don't hold a connection open
- webRequest.KeepAlive = false;
-
- // Get the response and read it
- using (WebResponse myResponse = webRequest.GetResponse())
- using (StreamReader sr = new StreamReader(myResponse.GetResponseStream(), System.Text.Encoding.UTF8))
- {
- // Read all of the output from the StreamReader
- string result = sr.ReadToEnd();
-
- // Parse the release tag out of the JSON
- // This contains the version string
- int tagStart = result.IndexOf("\"tag_name\":");
- int tagEnd = result.IndexOf(",", tagStart);
- string tagLine = result.Substring(tagStart, tagEnd - tagStart);
- string tag = tagLine.Split('"')[3];
-
- // Add the release tag to the results
- results.LatestVersion = Version.Parse(tag);
-
- // Parse the release URL out of the JSON
- // This is the URL of the Github page containing details of the latest release
- int urlStart = result.IndexOf("\"html_url\":");
- int urlEnd = result.IndexOf(",", urlStart);
- string urlLine = result.Substring(urlStart, urlEnd - urlStart);
- string url = urlLine.Split('"')[3];
-
- // Add the release URL to the results
- results.ReleaseUrl = url;
- }
-
- // Define a regular expression to test the version number looks how we expect it to
- Regex versionRegex = new Regex(@"\d+\.\d+\.\d+");
-
- // Check that the URL and version number are as we expect
- if (results.ReleaseUrl.StartsWith("https://github.com/benlye/flash-multi/releases/") && versionRegex.Match(results.LatestVersion.ToString()).Success)
- {
- // All looks good; the check succeeded
- results.CheckSuccess = true;
- }
-
- }
- catch ( Exception ex)
- {
- Debug.WriteLine($"Error getting latest version: {ex.Message}");
- }
-
- // Return the results
- return results;
+ this.OpenLink("https://github.com/pascallanger/DIY-Multiprotocol-TX-Module/releases");
}
}
-
- ///
- /// Class to store the results of a Github version check.
- ///
- public class UpdateCheckResult
- {
- ///
- /// Gets or sets a boolean indicating whether or not the Github version check succeeded.
- ///
- public bool CheckSuccess { get; set; }
- ///
- /// Gets or sets a Version containing the version of the latest release.
- ///
- public Version LatestVersion { get; set; }
- ///
- /// Gets or sets a string containing the URL of the latest release
- ///
- public string ReleaseUrl { get; set; }
- }
}
diff --git a/src/flash-multi/MapleDevice.cs b/src/flash-multi/MapleDevice.cs
new file mode 100644
index 0000000..6905012
--- /dev/null
+++ b/src/flash-multi/MapleDevice.cs
@@ -0,0 +1,196 @@
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
+
+namespace Flash_Multi
+{
+ using System;
+ using System.Threading;
+ using System.Threading.Tasks;
+ using System.Windows.Forms;
+
+ ///
+ /// Class for working with Maple USB devices.
+ ///
+ internal class MapleDevice
+ {
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// Indicates if a device was found.
+ /// The device ID.
+ /// Indicates if the device is in DFU mode.
+ /// Indicates if the device is in USB mode.
+ /// The device mode.
+ public MapleDevice(bool deviceFound = false, string deviceId = null, bool dfuMode = false, bool usbMode = false, string mode = null)
+ {
+ this.DeviceFound = deviceFound;
+ this.DeviceId = deviceId;
+ this.DfuMode = dfuMode;
+ this.UsbMode = usbMode;
+ this.Mode = mode;
+ }
+
+ ///
+ /// Gets a value indicating whether a Maple device was found.
+ ///
+ public bool DeviceFound { get; private set; }
+
+ ///
+ /// Gets a string contaiing the device ID.
+ ///
+ public string DeviceId { get; private set; }
+
+ ///
+ /// Gets a value indicating whether the device is in DFU mode.
+ ///
+ public bool DfuMode { get; private set; }
+
+ ///
+ /// Gets a value indicating whether the device is in USB mode.
+ ///
+ public bool UsbMode { get; private set; }
+
+ ///
+ /// Gets a string indicating the device mode.
+ ///
+ public string Mode { get; private set; }
+
+ ///
+ /// Finds a Maple device in either USB or DFU mode.
+ ///
+ /// Returns a .
+ public static MapleDevice FindMaple()
+ {
+ MapleDevice result = new MapleDevice(false);
+
+ var usbDevices = UsbDeviceInfo.GetUSBDevices();
+
+ foreach (var usbDevice in usbDevices)
+ {
+ switch (usbDevice.PnpDeviceID.Substring(0, 21))
+ {
+ case "USB\\VID_1EAF&PID_0003":
+ result = new MapleDevice(true, "USB\\VID_1EAF&PID_0003", true, false, "DFU");
+ break;
+ case "USB\\VID_1EAF&PID_0004":
+ result = new MapleDevice(true, "USB\\VID_1EAF&PID_0004", false, true, "USB");
+ break;
+ default:
+ break;
+ }
+ }
+
+ return result;
+ }
+
+ ///
+ /// Waits for a Maple DFU device to be present.
+ ///
+ /// Timeout in milliseconds.
+ /// Boolean indicating whether or not a DFU device appeared within the timeout.
+ public static bool WaitForDFU(int timeout = 500)
+ {
+ DateTime start = DateTime.Now;
+ bool dfuCheck = MapleDevice.FindMaple().DfuMode;
+
+ double elapsedMs = (DateTime.Now - start).TotalMilliseconds;
+
+ while (dfuCheck == false && elapsedMs < timeout)
+ {
+ Thread.Sleep(50);
+ dfuCheck = MapleDevice.FindMaple().DfuMode;
+ elapsedMs = (DateTime.Now - start).TotalMilliseconds;
+ }
+
+ return true;
+ }
+
+ ///
+ /// Writes the firmware to a Maple serial or DFU device.
+ ///
+ /// An instance of the class.
+ /// The path of the file to flash.
+ /// The COM port where the Maple USB device can be found.
+ public static async void WriteFlash(FlashMulti flashMulti, string fileName, string comPort)
+ {
+ string command;
+ string commandArgs;
+ int returnCode = -1;
+
+ flashMulti.AppendLog("Starting Multimodule update\r\n");
+
+ string mapleMode = MapleDevice.FindMaple().Mode;
+
+ if (mapleMode == "USB")
+ {
+ flashMulti.AppendLog("Switching Multimodule into DFU mode ...");
+ command = ".\\tools\\maple-reset.exe";
+ commandArgs = comPort;
+ await Task.Run(() => { returnCode = RunCommand.Run(flashMulti, command, commandArgs); });
+ if (returnCode != 0)
+ {
+ flashMulti.EnableControls(true);
+ flashMulti.AppendLog(" failed!");
+ MessageBox.Show("Failed to get module to DFU mode.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ return;
+ }
+
+ flashMulti.AppendLog(" done\r\n");
+
+ // Check for a Maple DFU device
+ flashMulti.AppendLog("Waiting for DFU device ...");
+ bool dfuCheck = false;
+
+ await Task.Run(() => { dfuCheck = WaitForDFU(1000); });
+
+ if (dfuCheck)
+ {
+ flashMulti.AppendLog(" got it\r\n");
+ }
+ else
+ {
+ flashMulti.AppendLog(" failed!");
+ MessageBox.Show("Failed to find module in DFU mode.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ flashMulti.EnableControls(true);
+ return;
+ }
+ }
+
+ // Flash firmware
+ flashMulti.AppendLog("Writing firmware to Multimodule ...");
+ command = ".\\tools\\dfu-util.exe";
+ commandArgs = string.Format("-R -a 2 -d 1EAF:0003 -D \"{0}\"", fileName, comPort);
+ await Task.Run(() => { returnCode = RunCommand.Run(flashMulti, command, commandArgs); });
+ if (returnCode != 0)
+ {
+ flashMulti.EnableControls(true);
+ flashMulti.AppendLog(" failed!");
+ MessageBox.Show("Failed to write the firmware.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ return;
+ }
+
+ flashMulti.AppendLog(" done\r\n");
+ flashMulti.AppendLog("\r\nMultimodule updated sucessfully");
+
+ MessageBox.Show("Multimodule updated sucessfully.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Information);
+ flashMulti.EnableControls(true);
+ }
+ }
+}
diff --git a/src/flash-multi/MapleTools.cs b/src/flash-multi/MapleTools.cs
deleted file mode 100644
index b931cf3..0000000
--- a/src/flash-multi/MapleTools.cs
+++ /dev/null
@@ -1,154 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Management;
-using System.IO.Ports;
-using System.Threading;
-using System.Diagnostics;
-
-namespace flash_multi
-{
- class MapleTools
- {
- /*
- public static void ResetMaple(string port)
- {
- Debug.WriteLine(String.Format("Resetting Maple on {0}", port));
- // Create a new SerialPort object with default settings.
- SerialPort serialPort = new SerialPort(port);
- serialPort.BaudRate = 9600;
- serialPort.DataBits = 8;
- serialPort.Parity = Parity.None;
- serialPort.StopBits = StopBits.One;
- serialPort.Encoding = System.Text.Encoding.ASCII;
- //serialPort.Handshake = Handshake.RequestToSend;
-
- //serialPort.RtsEnable = true;
- serialPort.DtrEnable = false;
-
- // Open the serial port
- serialPort.Open();
- if (serialPort.IsOpen)
- {
- Debug.WriteLine("Serial port is open");
-
- } else
- {
- Debug.WriteLine("Serial port is not open.");
- }
-
- Debug.WriteLine("Setting DTR to true");
- serialPort.DtrEnable = true;
-
- Debug.WriteLine("Setting DTR to False");
- serialPort.DtrEnable = false;
-
- Thread.Sleep(50);
- Debug.WriteLine(String.Format("Sending '1EAF' to {0}", port));
- //var bytes = new byte[] { 0x31, 0x45, 0x41, 0x46 };
- //serialPort.Write(bytes,0,4);
-
- //serialPort.NewLine = "\0";
- serialPort.Write("1EAF");
-
- Debug.WriteLine("Closing port");
- serialPort.Close();
-
- }
- */
-
-
-
- public static FindMapleResult FindMaple()
- {
- FindMapleResult result = new FindMapleResult();
- MapleDevice device = new MapleDevice();
-
- var usbDevices = GetUSBDevices();
-
- foreach (var usbDevice in usbDevices)
- {
- switch (usbDevice.PnpDeviceID.Substring(0, 21))
- {
- case "USB\\VID_1EAF&PID_0003":
- result.MapleFound = true;
- device.Mode = "DFU";
- device.DfuMode = true;
- device.UsbMode = false;
- device.DeviceId = "USB\\VID_1EAF&PID_0003";
- break;
- case "USB\\VID_1EAF&PID_0004":
- result.MapleFound = true;
- device.Mode = "USB";
- device.DfuMode = false;
- device.UsbMode = true;
- device.DeviceId = "USB\\VID_1EAF&PID_0004";
- break;
- default:
- break;
- }
- }
-
- result.Device = device;
-
- return result;
- }
-
- public class FindMapleResult
- {
- public bool MapleFound { get; set; }
- public MapleDevice Device { get; set; }
- }
-
- public class MapleDevice
- {
- public string DeviceId { get; set; }
- public bool DfuMode { get; set; }
- public bool UsbMode { get; set; }
- public string Mode { get; set; }
- }
-
- static List GetUSBDevices()
- {
- List devices = new List();
-
- ManagementObjectCollection collection;
- using (var searcher = new ManagementObjectSearcher(@"Select * From Win32_PnPEntity WHERE DeviceID like '%VID_1EAF&%'"))
- collection = searcher.Get();
-
- foreach (var device in collection)
- {
- devices.Add(new USBDeviceInfo(
- (string)device.GetPropertyValue("DeviceID"),
- (string)device.GetPropertyValue("PNPDeviceID"),
- (string)device.GetPropertyValue("Description"),
- (string)device.GetPropertyValue("Manufacturer"),
- (string)device.GetPropertyValue("Name"),
- (string)device.GetPropertyValue("Status")
-
- ));
- }
-
- collection.Dispose();
- return devices;
- }
- }
-
- class USBDeviceInfo
- {
- public USBDeviceInfo(string deviceID, string pnpDeviceID, string description, string manufacturer, string name, string status)
- {
- this.DeviceID = deviceID;
- this.PnpDeviceID = pnpDeviceID;
- this.Description = description;
- this.Manufacturer = manufacturer;
- this.Name = name;
- this.Status = status;
- }
- public string DeviceID { get; private set; }
- public string PnpDeviceID { get; private set; }
- public string Description { get; private set; }
- public string Manufacturer { get; private set; }
- public string Name { get; private set; }
- public string Status { get; private set; }
- }
-}
diff --git a/src/flash-multi/Program.cs b/src/flash-multi/Program.cs
index 5637ef3..ebcf352 100644
--- a/src/flash-multi/Program.cs
+++ b/src/flash-multi/Program.cs
@@ -1,17 +1,38 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Windows.Forms;
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
-namespace flash_multi
+namespace Flash_Multi
{
- static class Program
+ using System;
+ using System.Windows.Forms;
+
+ ///
+ /// The main class.
+ ///
+ public static class Program
{
///
/// The main entry point for the application.
///
[STAThread]
- static void Main()
+ private static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
diff --git a/src/flash-multi/Properties/AssemblyInfo.cs b/src/flash-multi/Properties/AssemblyInfo.cs
index a58e711..b145baf 100644
--- a/src/flash-multi/Properties/AssemblyInfo.cs
+++ b/src/flash-multi/Properties/AssemblyInfo.cs
@@ -1,5 +1,24 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
+
+using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
diff --git a/src/flash-multi/Properties/Resources.Designer.cs b/src/flash-multi/Properties/Resources.Designer.cs
index 791ceff..ed6fe6c 100644
--- a/src/flash-multi/Properties/Resources.Designer.cs
+++ b/src/flash-multi/Properties/Resources.Designer.cs
@@ -8,7 +8,7 @@
//
//------------------------------------------------------------------------------
-namespace flash_multi.Properties {
+namespace Flash_Multi.Properties {
using System;
@@ -39,7 +39,7 @@ internal Resources() {
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("flash_multi.Properties.Resources", typeof(Resources).Assembly);
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Flash_Multi.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
diff --git a/src/flash-multi/Properties/Settings.Designer.cs b/src/flash-multi/Properties/Settings.Designer.cs
index ca5a200..8883bec 100644
--- a/src/flash-multi/Properties/Settings.Designer.cs
+++ b/src/flash-multi/Properties/Settings.Designer.cs
@@ -8,11 +8,11 @@
//
//------------------------------------------------------------------------------
-namespace flash_multi.Properties {
+namespace Flash_Multi.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.3.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
diff --git a/src/flash-multi/RunCommand.cs b/src/flash-multi/RunCommand.cs
new file mode 100644
index 0000000..0886264
--- /dev/null
+++ b/src/flash-multi/RunCommand.cs
@@ -0,0 +1,78 @@
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
+
+namespace Flash_Multi
+{
+ using System.Diagnostics;
+ using System.IO;
+
+ ///
+ /// Class for running commands.
+ ///
+ internal class RunCommand
+ {
+ ///
+ /// Runs a command with arguments.
+ ///
+ /// An instance of the class.
+ /// The command to run.
+ /// Arguments for the command.
+ /// The exit code returned by the command.
+ public static int Run(FlashMulti flashMulti, string command, string args)
+ {
+ Debug.WriteLine("\n" + command + " " + args + "\n");
+ flashMulti.AppendVerbose(command + " " + args + "\r\n");
+
+ // Check if the file exists
+ if (!File.Exists(command))
+ {
+ flashMulti.AppendVerbose(string.Format("{0} does not exist", command));
+ return -1;
+ }
+
+ Process myProcess = new Process();
+
+ // Process process = new Process();
+ myProcess.StartInfo.FileName = command;
+ myProcess.StartInfo.Arguments = args;
+ myProcess.StartInfo.UseShellExecute = false;
+ myProcess.StartInfo.RedirectStandardOutput = true;
+ myProcess.StartInfo.RedirectStandardError = true;
+ myProcess.StartInfo.CreateNoWindow = true;
+
+ // Set your output and error (asynchronous) handlers
+ myProcess.OutputDataReceived += new DataReceivedEventHandler(flashMulti.OutputHandler);
+ myProcess.ErrorDataReceived += new DataReceivedEventHandler(flashMulti.OutputHandler);
+
+ // Start process and handlers
+ myProcess.Start();
+
+ // Read the output
+ myProcess.BeginOutputReadLine();
+ myProcess.BeginErrorReadLine();
+
+ // Loop until the process finishes
+ myProcess.WaitForExit();
+
+ // Return the exit code from the process
+ return myProcess.ExitCode;
+ }
+ }
+}
diff --git a/src/flash-multi/SerialDevice.cs b/src/flash-multi/SerialDevice.cs
new file mode 100644
index 0000000..5b302e6
--- /dev/null
+++ b/src/flash-multi/SerialDevice.cs
@@ -0,0 +1,114 @@
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
+
+namespace Flash_Multi
+{
+ using System;
+ using System.Threading.Tasks;
+ using System.Windows.Forms;
+
+ ///
+ /// Class for working with serial devices.
+ ///
+ internal class SerialDevice
+ {
+ ///
+ /// Writes the firmware to a serial device.
+ ///
+ /// An instance of the class.
+ /// The path of the file to flash.
+ /// The COM port where the serial device can be found.
+ public static async void WriteFlash(FlashMulti flashMulti, string fileName, string comPort)
+ {
+ string command = ".\\tools\\stm32flash.exe";
+ string bootLoaderPath = ".\\bootloaders\\StmMulti4in1.bin";
+ string commandArgs;
+
+ int returnCode = -1;
+ int flashStep = 1;
+ int flashSteps = 2;
+
+ int flashStart = 0;
+ string executionAddress = "0x8000000";
+
+ if (flashMulti.writeBootloader_Yes.Checked)
+ {
+ flashSteps = 3;
+ }
+
+ flashMulti.AppendLog("Starting Multimodule update\r\n");
+
+ // Erase
+ flashMulti.AppendLog($"[{flashStep}/{flashSteps}] Erasing flash memory...");
+ commandArgs = string.Format("-o -S 0x8000000:129024 -b 115200 {0}", comPort);
+ await Task.Run(() => { returnCode = RunCommand.Run(flashMulti, command, commandArgs); });
+ if (returnCode != 0)
+ {
+ flashMulti.EnableControls(true);
+ flashMulti.AppendLog(" failed!");
+ MessageBox.Show("Failed to erase flash memory.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ return;
+ }
+
+ flashMulti.AppendLog(" done\r\n");
+
+ if (flashMulti.writeBootloader_Yes.Checked)
+ {
+ // Flash bootloader
+ flashStep++;
+ flashMulti.AppendLog($"[{flashStep}/{flashSteps}] Writing bootloader...");
+ commandArgs = $"-v -e 0 -g {executionAddress} -b 115200 -w \"{bootLoaderPath}\" {comPort}";
+ await Task.Run(() => { returnCode = RunCommand.Run(flashMulti, command, commandArgs); });
+ if (returnCode != 0)
+ {
+ flashMulti.EnableControls(true);
+ flashMulti.AppendLog(" failed!");
+ MessageBox.Show("Failed to write the bootloader.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ return;
+ }
+
+ flashMulti.AppendLog(" done\r\n");
+
+ // Set the flash address for a flash with bootloader
+ flashStart = 8;
+ executionAddress = "0x8002000";
+ }
+
+ // Flash firmware
+ flashStep++;
+ flashMulti.AppendLog($"[{flashStep}/{flashSteps}] Writing Multimodule firmware...");
+ commandArgs = $"-v -s {flashStart} -e 0 -g {executionAddress} -b 115200 -w \"{fileName}\" {comPort}";
+ await Task.Run(() => { returnCode = RunCommand.Run(flashMulti, command, commandArgs); });
+ if (returnCode != 0)
+ {
+ flashMulti.EnableControls(true);
+ flashMulti.AppendLog(" failed!");
+ MessageBox.Show("Failed to write the firmware.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ return;
+ }
+
+ flashMulti.AppendLog(" done\r\n");
+ flashMulti.AppendLog("\r\nMultimodule updated sucessfully");
+
+ MessageBox.Show("Multimodule updated sucessfully.", "Firmware Update", MessageBoxButtons.OK, MessageBoxIcon.Information);
+ flashMulti.EnableControls(true);
+ }
+ }
+}
diff --git a/src/flash-multi/UpdateCheck.cs b/src/flash-multi/UpdateCheck.cs
new file mode 100644
index 0000000..c58289e
--- /dev/null
+++ b/src/flash-multi/UpdateCheck.cs
@@ -0,0 +1,168 @@
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
+
+namespace Flash_Multi
+{
+ using System;
+ using System.Diagnostics;
+ using System.IO;
+ using System.Net;
+ using System.Text.RegularExpressions;
+ using System.Threading.Tasks;
+ using System.Windows.Forms;
+
+ ///
+ /// Class for performing application update checks.
+ ///
+ internal class UpdateCheck
+ {
+ ///
+ /// Gets a value indicating whether or not the Github version check succeeded.
+ ///
+ public bool CheckSuccess { get; private set; }
+
+ ///
+ /// Gets a containing the version of the latest release.
+ ///
+ public Version LatestVersion { get; private set; }
+
+ ///
+ /// Gets a string containing the URL of the latest release.
+ ///
+ public string ReleaseUrl { get; private set; }
+
+ ///
+ /// Prompt the user if a newer version is available.
+ ///
+ /// An instance of the class.
+ public static async void DoCheck(FlashMulti flashMulti)
+ {
+ // Get check for the latest version on Github
+ UpdateCheck check = new UpdateCheck();
+ await Task.Run(() => { check = GetLatestVersion(); });
+
+ // If the check completed successfully
+ if (check.CheckSuccess)
+ {
+ // Get the current version
+ Version currentVersion = Version.Parse(Application.ProductVersion);
+
+ // Get the version available on Github
+ Version latestVersion = check.LatestVersion;
+
+ // Check if the current version is older than the latest Github release version
+ if (currentVersion.CompareTo(latestVersion) == -1)
+ {
+ // A newer version is available to show the user a prompt
+ Debug.WriteLine($"App version is older than latest version: {currentVersion} < {latestVersion}");
+ DialogResult showUpdate = MessageBox.Show(
+ $"A newer version of Flash Multi is available.\n\nYou have Flash Multi v{currentVersion.ToString()} and Flash Multi v{latestVersion.ToString()} is available.\n\nSee the latest release on Github?",
+ "Flash Multi Update Available",
+ MessageBoxButtons.YesNo,
+ MessageBoxIcon.Information);
+
+ // Show the Github release page for the new version if the user clicked Yes
+ if (showUpdate == DialogResult.Yes)
+ {
+ flashMulti.OpenLink(check.ReleaseUrl);
+ }
+ }
+ }
+ }
+
+ ///
+ /// Gets the latest release tag from Github.
+ ///
+ /// Returns an .
+ private static UpdateCheck GetLatestVersion()
+ {
+ // Somewhere to store the results
+ UpdateCheck results = new UpdateCheck
+ {
+ CheckSuccess = false,
+ };
+
+ try
+ {
+ // The API URL to check for the latest release
+ // Returns a JSON payload containing all the details of the latest release
+ string releasesUrl = "https://api.github.com/repos/benlye/flash-multi/releases/latest";
+
+ // Set TLS1.2, as required by the Github API
+ System.Net.ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
+
+ // Create the WebRequest
+ HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(releasesUrl);
+
+ // Set the UserAgent, as required by the Github API
+ webRequest.UserAgent = $"flash-multi-{Application.ProductVersion}";
+
+ // Disable keepalive so we don't hold a connection open
+ webRequest.KeepAlive = false;
+
+ // Get the response and read it
+ using (WebResponse myResponse = webRequest.GetResponse())
+ using (StreamReader sr = new StreamReader(myResponse.GetResponseStream(), System.Text.Encoding.UTF8))
+ {
+ // Read all of the output from the StreamReader
+ string result = sr.ReadToEnd();
+
+ // Parse the release tag out of the JSON
+ // This contains the version string
+ int tagStart = result.IndexOf("\"tag_name\":");
+ int tagEnd = result.IndexOf(",", tagStart);
+ string tagLine = result.Substring(tagStart, tagEnd - tagStart);
+ string tag = tagLine.Split('"')[3];
+
+ // Add the release tag to the results
+ results.LatestVersion = Version.Parse(tag);
+
+ // Parse the release URL out of the JSON
+ // This is the URL of the Github page containing details of the latest release
+ int urlStart = result.IndexOf("\"html_url\":");
+ int urlEnd = result.IndexOf(",", urlStart);
+ string urlLine = result.Substring(urlStart, urlEnd - urlStart);
+ string url = urlLine.Split('"')[3];
+
+ // Add the release URL to the results
+ results.ReleaseUrl = url;
+ }
+
+ // Define a regular expression to test the version number looks how we expect it to
+ Regex versionRegex = new Regex(@"\d+\.\d+\.\d+");
+
+ // Check that the URL and version number are as we expect
+ if (results.ReleaseUrl.StartsWith("https://github.com/benlye/flash-multi/releases/") && versionRegex.Match(results.LatestVersion.ToString()).Success)
+ {
+ // All looks good; the check succeeded
+ Debug.WriteLine($"Update check succeeded. Latest version is {results.LatestVersion}");
+ results.CheckSuccess = true;
+ }
+ }
+ catch (Exception ex)
+ {
+ Debug.WriteLine($"Error getting latest version: {ex.Message}");
+ }
+
+ // Return the results
+ return results;
+ }
+ }
+}
diff --git a/src/flash-multi/UsbDeviceInfo.cs b/src/flash-multi/UsbDeviceInfo.cs
new file mode 100644
index 0000000..4330dec
--- /dev/null
+++ b/src/flash-multi/UsbDeviceInfo.cs
@@ -0,0 +1,110 @@
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
+
+namespace Flash_Multi
+{
+ using System.Collections.Generic;
+ using System.Management;
+
+ ///
+ /// Class for retrieving information about connected USB devices.
+ ///
+ internal class UsbDeviceInfo
+ {
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The USB device ID.
+ /// The PNP Device ID.
+ /// Description of the device.
+ /// Device manufacturer.
+ /// Device name.
+ /// Device status.
+ public UsbDeviceInfo(string deviceID, string pnpDeviceID, string description, string manufacturer, string name, string status)
+ {
+ this.DeviceID = deviceID;
+ this.PnpDeviceID = pnpDeviceID;
+ this.Description = description;
+ this.Manufacturer = manufacturer;
+ this.Name = name;
+ this.Status = status;
+ }
+
+ ///
+ /// Gets the device ID.
+ ///
+ public string DeviceID { get; private set; }
+
+ ///
+ /// Gets the PnP device ID.
+ ///
+ public string PnpDeviceID { get; private set; }
+
+ ///
+ /// Gets the device description.
+ ///
+ public string Description { get; private set; }
+
+ ///
+ /// Gets the device manufacturer.
+ ///
+ public string Manufacturer { get; private set; }
+
+ ///
+ /// Gets the device name.
+ ///
+ public string Name { get; private set; }
+
+ ///
+ /// Gets the device status.
+ ///
+ public string Status { get; private set; }
+
+ ///
+ /// Gets a list of devices matching the Maple DeviceID.
+ ///
+ /// Returns a list of devices.
+ public static List GetUSBDevices()
+ {
+ // Create a list to store the output
+ List devices = new List();
+
+ // Use WMI to find all the Maple devices
+ ManagementObjectCollection collection;
+ using (var searcher = new ManagementObjectSearcher(@"Select * From Win32_PnPEntity WHERE DeviceID like '%VID_1EAF&%'"))
+ using (collection = searcher.Get())
+ {
+ foreach (var device in collection)
+ {
+ devices.Add(new UsbDeviceInfo(
+ (string)device.GetPropertyValue("DeviceID"),
+ (string)device.GetPropertyValue("PNPDeviceID"),
+ (string)device.GetPropertyValue("Description"),
+ (string)device.GetPropertyValue("Manufacturer"),
+ (string)device.GetPropertyValue("Name"),
+ (string)device.GetPropertyValue("Status")));
+ }
+ }
+
+ // Return the list of devices
+ return devices;
+ }
+ }
+}
diff --git a/src/flash-multi/UsbNotifications.cs b/src/flash-multi/UsbNotification.cs
similarity index 52%
rename from src/flash-multi/UsbNotifications.cs
rename to src/flash-multi/UsbNotification.cs
index 14d2674..38e4999 100644
--- a/src/flash-multi/UsbNotifications.cs
+++ b/src/flash-multi/UsbNotification.cs
@@ -1,20 +1,57 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
+// -------------------------------------------------------------------------------
+//
+// Copyright 2019 Ben Lye
+//
+// This file is part of Flash Multi.
+//
+// Flash Multi is free software: you can redistribute it and/or modify it under
+// the terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or(at your option) any later
+// version.
+//
+// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// Flash Multi. If not, see http://www.gnu.org/licenses/.
+//
+// -------------------------------------------------------------------------------
-namespace flash_multi
+namespace Flash_Multi
{
using System;
using System.Runtime.InteropServices;
+
+ ///
+ /// Class for handling USB devices being plugged / unplugged.
+ ///
internal static class UsbNotification
{
- public const int DbtDevicearrival = 0x8000; // system detected a new device
- public const int DbtDeviceremovecomplete = 0x8004; // device is gone
- public const int WmDevicechange = 0x0219; // device change event
+ ///
+ /// Constant indicating a new device.
+ ///
+ public const int DbtDevicearrival = 0x8000; // system detected a new device
+
+ ///
+ /// Constant indicating a device has been removed.
+ ///
+ public const int DbtDeviceremovecomplete = 0x8004;
+
+ ///
+ /// Constant indicating a device change event.
+ ///
+ public const int WmDevicechange = 0x0219;
+
+ ///
+ /// Device type.
+ ///
private const int DbtDevtypDeviceinterface = 5;
- private static readonly Guid GuidDevinterfaceUSBDevice = new Guid("A5DCBF10-6530-11D2-901F-00C04FB951ED"); // USB devices
+
+ ///
+ /// GUID for USB devices.
+ ///
+ private static readonly Guid GuidDevinterfaceUSBDevice = new Guid("A5DCBF10-6530-11D2-901F-00C04FB951ED");
private static IntPtr notificationHandle;
///
@@ -28,7 +65,7 @@ public static void RegisterUsbDeviceNotification(IntPtr windowHandle)
DeviceType = DbtDevtypDeviceinterface,
Reserved = 0,
ClassGuid = GuidDevinterfaceUSBDevice,
- Name = 0
+ Name = 0,
};
dbi.Size = Marshal.SizeOf(dbi);
@@ -39,7 +76,7 @@ public static void RegisterUsbDeviceNotification(IntPtr windowHandle)
}
///
- /// Unregisters the window for USB device notifications
+ /// Unregisters the window for USB device notifications.
///
public static void UnregisterUsbDeviceNotification()
{
diff --git a/src/flash-multi/flash-multi.csproj b/src/flash-multi/flash-multi.csproj
index 8b3b970..65ea1d1 100644
--- a/src/flash-multi/flash-multi.csproj
+++ b/src/flash-multi/flash-multi.csproj
@@ -6,7 +6,7 @@
AnyCPU
{72D5A55C-CC93-422C-A12F-CCE99E1C7300}
WinExe
- flash_multi
+ Flash_Multi
flash-multi
v4.5
512
@@ -51,16 +51,21 @@
+
Form
FlashMulti.cs
-
+
-
+
+
+
+
+
FlashMulti.cs
@@ -89,6 +94,9 @@
+
+ Always
+
diff --git a/src/flash-multi/license.txt b/src/flash-multi/license.txt
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/src/flash-multi/license.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling. In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage. For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product. A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source. The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information. But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed. Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law. If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it. (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.) You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10. If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term. If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+provided under this License. Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/src/make_release.bat b/src/make_release.bat
index 63aa957..539d72f 100644
--- a/src/make_release.bat
+++ b/src/make_release.bat
@@ -1,15 +1,21 @@
@ECHO OFF
-DEL .\flash-multi\bin\*.zip
-DEL .\flash-multi\bin\*.exe
+REM Import the Visual Studio command line build environment, remembering the current working directory
+PUSHD %cd%
+CALL "%ProgramFiles(x86)%\Microsoft Visual Studio\2017\Professional\Common7\Tools\VsDevCmd.bat"
+POPD
+
+REM Delete any existing build output
+rmdir /s /q .\flash-multi\bin
+
+REM Run the build command
+msbuild /t:Clean /p:Configuration=Release
+msbuild /t:Build /p:Configuration=Release
REM Get the version
FOR /F "USEBACKQ" %%F IN (`powershell -NoLogo -NoProfile -Command ^(Get-Item ".\flash-multi\bin\Release\flash-multi.exe"^).VersionInfo.FileVersion`) DO (SET fileVersion=%%F)
echo File version: %fileVersion%
-REM Delete an existing archive
-DEL .\flash-multi\bin\flash-multi-%fileVersion%.zip
-
REM Create the zip archive
"C:\Program Files\7-Zip\7z.exe" a -r -x!*.pdb .\flash-multi\bin\flash-multi-%fileVersion%.zip .\flash-multi\bin\Release
@@ -18,3 +24,11 @@ REM Rename the root folder in the zip
REM Create the installer package
"C:\Program Files (x86)\Inno Setup 6\iscc.exe" /Qp /DMyAppVersion=%fileVersion% flash-multi.iss
+
+REM Get the SH256 hashes from the files
+ECHO.
+FOR /F "USEBACKQ" %%F IN (`powershell -NoLogo -NoProfile -Command ^(Get-FileHash ".\flash-multi\bin\flash-multi-%fileVersion%.zip"^).Hash`) DO (SET fileHash=%%F)
+ECHO flash-multi-%fileVersion%.zip: %fileHash%
+
+FOR /F "USEBACKQ" %%F IN (`powershell -NoLogo -NoProfile -Command ^(Get-FileHash ".\flash-multi\bin\flash-multi-%fileVersion%.exe"^).Hash`) DO (SET fileHash=%%F)
+ECHO flash-multi-%fileVersion%.exe: %fileHash%