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Benjamin A. Slack CS5260 - Project Threaded Skin Cluster An Introduction to the OpenMaya API

Description: Implements a threaded version of Linear Blend Skinning as a Maya plugin node. Uses Maya's Intel Threading Building Blocks wrapper to allocate and manage the thread pool.

Project files created in Microsoft Visual Studio, C++, Community, 2017

Installation: Copy the threadedSkinCluster.mll into your Maya plugin path.

Usage: Use the bindThreadedSkinCluster.mel script to attach joints to your target mesh. The plugin extends the MPxSkinCluster proxy class, to all standard Maya skin cluster tools will be accessible to the user.