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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "DebugArrowStyle",
"language": "GDScript",
"path": "res://addons/debug_nodes/scripts/DebugArrowStyle.gd"
}, {
"base": "Object",
"class": "DebugNodes",
"language": "GDScript",
"path": "res://addons/debug_nodes/scripts/DebugNodes.gd"
}, {
"base": "Spatial",
"class": "DebugSpatial",
"language": "GDScript",
"path": "res://addons/debug_nodes/scripts/DebugSpatial.gd"
} ]
_global_script_class_icons={
"DebugArrowStyle": "",
"DebugNodes": "",
"DebugSpatial": ""
}
[application]
config/name="godot-debug-nodes"
run/main_scene="res://demo/Main.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "debug_nodes" )
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"