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Supersomething.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/GameController.cs">
<Files>
<File FileName="Assets/Scripts/GravityScript.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/MouseOrbitImproved.cs" Line="43" Column="18" />
<File FileName="Assets/Plugins/InputTouches/DragDetector_AndroidFix.cs" Line="176" Column="33" />
<File FileName="Assets/Scripts/GameController.cs" Line="72" Column="55" />
<File FileName="Assets/Plugins/InputTouches/Gesture.cs" Line="1" Column="1" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="Assets" expanded="True">
<Node name="Scripts" expanded="True">
<Node name="GameController.cs" selected="True" />
</Node>
</Node>
</Node>
<Node name="Assembly-CSharp-firstpass" expanded="True">
<Node name="Assets" expanded="True">
<Node name="Plugins" expanded="True">
<Node name="InputTouches" expanded="True" />
</Node>
</Node>
</Node>
</State>
</Pad>
<Pad Id="ClassPad">
<State expanded="True" selected="True" />
</Pad>
<Pad Id="MonoDevelop.Debugger.WatchPad">
<State />
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore>
<Breakpoint file="/Volumes/Leandro's Disk/Workspace/Supersomething/Assets/Plugins/InputTouches/DragDetector_AndroidFix.cs" line="133" column="14" />
<Breakpoint file="/Volumes/Leandro's Disk/Workspace/Supersomething/Assets/Plugins/InputTouches/DragDetector_AndroidFix.cs" line="81" column="15" />
<Breakpoint file="/Volumes/Leandro's Disk/Workspace/Supersomething/Assets/Plugins/InputTouches/DragDetector_AndroidFix.cs" line="186" column="15" />
</BreakpointStore>
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>