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SeasonsModel.nlogo
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globals [
sky-top ;; y coordinate of top row of sky
earth-top ;; y coordinate of top row of earth
temperature ;; overall temperature
]
breed [rays ray] ;; packets of sunlight
breed [IRs IR] ;; packets of infrared radiation
breed [heats heat] ;; packets of heat energy
breed [ghgs gh] ;; packets of carbon dioxide
breed [clouds cloud]
clouds-own [cloud-speed cloud-id]
;;
;; Setup Procedures
;;
to setup
clear-all
set-default-shape rays "ray"
set-default-shape IRs "ray"
set-default-shape clouds "cloud"
set-default-shape heats "dot"
set-default-shape ghgs "co2-molecule"
setup-world
set temperature 12
reset-ticks
end
to setup-world
set sky-top max-pycor - 5
set earth-top 0
ask patches [ ;; set colors for the different sections of the world
if pycor > sky-top [ ;; space
set pcolor scale-color white pycor 22 15
]
if pycor <= sky-top and pycor > earth-top [ ;; sky
set pcolor scale-color blue pycor -20 20
]
if pycor < earth-top
[ set pcolor red + 3 ] ;; earth
if pycor = earth-top ;; earth surface
[ update-albedo ]
]
end
;;
;; Runtime Procedures
;;
to go
;; take into account seasons
set sun-brightness seasons-multiplier
ask clouds [ fd cloud-speed ] ; move clouds along
run-sunshine ;; step sunshine
;; if the albedo slider has moved update the color of the "earth surface" patches
ask patches with [pycor = earth-top]
[ update-albedo ]
run-heat ;; step heat
run-IR ;; step IR
run-gh ;; moves gh molecules
tick
end
to update-albedo ;; patch procedure
set pcolor scale-color green albedo 0 1
end
to add-cloud ;; erase clouds and then create new ones, plus one
let sky-height sky-top - earth-top
;; find a random altitude for the clouds but
;; make sure to keep it in the sky area
let y earth-top + (random-float (sky-height - 4)) + 2
;; no clouds should have speed 0
let speed (random-float 0.1) + 0.01
let x random-xcor
let id 0
;; we don't care what the cloud-id is as long as
;; all the turtles in this cluster have the same
;; id and it is unique among cloud clusters
if any? clouds
[ set id max [cloud-id] of clouds + 1 ]
create-clouds 3 + random 20
[
set cloud-speed speed
set cloud-id id
;; all the cloud turtles in each larger cloud should
;; be nearby but not directly on top of the others so
;; add a little wiggle room in the x and ycors
setxy x + random 9 - 4
;; the clouds should generally be clustered around the
;; center with occasional larger variations
y + 2.5 + random-float 2 - random-float 2
set color white
;; varying size is also purely for visualization
;; since we're only doing patch-based collisions
set size 2 + random 2
set heading 90
]
end
to remove-cloud ;; erase clouds and then create new ones, minus one
if any? clouds [
let doomed-id one-of remove-duplicates [cloud-id] of clouds
ask clouds with [cloud-id = doomed-id]
[ die ]
]
end
to run-sunshine
ask rays [
if not can-move? 0.3 [ die ] ;; kill them off at the edge
fd 0.3 ;; otherwise keep moving
]
create-sunshine ;; start new sun rays from top
reflect-rays-from-clouds ;; check for reflection off clouds
encounter-earth ;; check for reflection off earth and absorption
end
to create-sunshine
;; don't necessarily create a ray each tick
;; as brightness gets higher make more
if 10 * sun-brightness > random 50 [
create-rays 1 [
set heading 160
set color yellow
;; rays only come from a small area
;; near the top of the world
setxy (random 10) + min-pxcor max-pycor
]
]
end
to reflect-rays-from-clouds
ask rays with [any? clouds-here] [ ;; if ray shares patch with a cloud
set heading 180 - heading ;; turn the ray around
]
end
to encounter-earth
ask rays with [ycor <= earth-top] [
;; depending on the albedo either
;; the earth absorbs the heat or reflects it
ifelse 100 * albedo > random 100
[ set heading 180 - heading ] ;; reflect
[ rt random 45 - random 45 ;; absorb into the earth
set color red - 2 + random 4
set breed heats ]
]
end
to run-heat ;; advances the heat energy turtles
;; the temperature is related to the number of heat turtles
set temperature 0.99 * temperature + 0.01 * (12 + 0.1 * count heats)
ask heats
[
let dist 0.5 * random-float 1
ifelse can-move? dist
[ fd dist ]
[ set heading 180 - heading ] ;; if we're hitting the edge of the world, turn around
if ycor >= earth-top [ ;; if heading back into sky
ifelse temperature > 20 + random 40
;; heats only seep out of the earth from a small area
;; this makes the model look nice but it also contributes
;; to the rate at which heat can be lost
and xcor > 0 and xcor < max-pxcor - 8
[ set breed IRs ;; let some escape as IR
set heading 20
set color magenta ]
[ set heading 100 + random 160 ] ;; return them to earth
]
]
end
to run-IR
ask IRs [
if not can-move? 0.3 [ die ]
fd 0.3
if ycor <= earth-top [ ;; convert to heat if we hit the earth's surface again
set breed heats
rt random 45
lt random 45
set color red - 2 + random 4
]
if any? ghgs-here ;; check for collision with gh
[ set heading 180 - heading ]
]
end
to add-gh ;; randomly adds 25 gh molecules to atmosphere
let sky-height sky-top - earth-top
create-ghgs 25 [
set color green
;; pick a random position in the sky area
setxy random-xcor
earth-top + random-float sky-height
]
end
to remove-gh ;; randomly remove 25 gh molecules
repeat 25 [
if any? ghgs [
ask one-of ghgs [ die ]
]
]
end
to run-gh
ask ghgs [
rt random 51 - 25 ;; turn a bit
let dist 0.05 + random-float 0.1
;; keep the gh in the sky area
if [not shade-of? blue pcolor] of patch-ahead dist
[ set heading 180 - heading ]
fd dist ;; move forward a bit
]
end
to-report seasons-multiplier
report 3 * cos (ticks / 5) + 3
end
; Copyright 2007 Uri Wilensky.
; See Info tab for full copyright and license.
@#$#@#$#@
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setup
Setup
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Global Temperature
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PENS
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add-gh
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Remove GH gas
remove-gh
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temperature
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add cloud
add-cloud
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OBSERVER
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remove cloud
remove-cloud
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OBSERVER
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MONITOR
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CO2 amount
count ghgs
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1
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BUTTON
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44
watch a ray
watch one-of rays\nask subject [ pd ]
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
0
@#$#@#$#@
## WHAT IS IT?
This is a model of energy flow in the earth, particularly heat energy. It shows the earth as rose colored, and the surface of the planet is represented by a black strip. Above the strip there is a blue atmosphere and black space at the top. Clouds and carbon dioxide (CO2) molecules can be added to the atmosphere. The CO2 molecules represent greenhouse gases that block infrared light that is emitted by the earth. Clouds block incoming or outgoing sun rays, influencing the heating up or cooling down of the planet.
## HOW IT WORKS
Yellow arrowheads stream downward representing sunlight energy. Some of the sunlight reflects off clouds and more can reflect off the earth's surface.
If sunlight is absorbed by the earth, it turns into a red dot, representing heat energy. Each dot represents the energy of one yellow sunlight arrowhead. The red dots randomly move around the earth, and its temperature is related to the total number of red dots.
Sometimes the red dots transform themselves into infrared (IR) light that heads toward space, carrying off energy. The probability of a red dot becoming IR light depends on the earth's temperature. When the earth is cold, few red dots generate IR light; when it is hot, most do. The IR energy is represented by a magenta arrowhead. Each carries the same energy as a yellow arrowhead and as a red dot. The IR light goes through clouds but can bounce off CO2 molecules.
There is a relation between the number of red dots in the earth and the temperature of the earth. This is because the earth temperature goes up as the total thermal energy is increased. Thermal energy is added by sunlight that reaches the earth as well as from infrared (IR) light reflected down to the earth. Thermal energy is removed by IR emitted by the earth. The balance of these determines the energy in the earth, which is proportional to its temperature.
There are, of course, many simplifications in this model. The earth is not a single temperature, does not have a single albedo, and does not have a single heat capacity. Visible light is somewhat absorbed by CO2 and some IR light does bounce off clouds. No model is completely accurate. What is important is that a model reacts in some ways like the system it is supposed to model. This model does that, showing how the greenhouse effect is caused by CO2 and other gases that absorb IR.
## HOW TO USE IT
The SUN-BRIGHTNESS slider controls how much sun energy enters the earth's atmosphere. A value of 1.0 corresponds to our sun. Higher values allow you to see what would happen if the earth was closer to the sun, or if the sun got brighter.
The ALBEDO slider controls how much of the sun energy hitting the earth is absorbed.
If the albedo is 1.0, the earth reflects all sunlight. This could happen if the earth froze, and it is indicated by a white surface. If the albedo is zero, the earth absorbs all sunlight. This is indicated as a black surface. The earth's albedo is about 0.6.
You can add and remove clouds with buttons. Clouds block sunlight but not IR.
You can add and remove greenhouse gases, represented as CO2 molecules. CO2 blocks IR light but not sunlight. The buttons add and subtract molecules in groups of 25 up to 150.
The temperature of the earth is related to the amount of heat in the earth. The more red dots you see, the hotter it is.
## THINGS TO NOTICE
Watch a single sunlight arrowhead. This is easier if you slow down the model using the slider at the top of the model. You can also use the WATCH A RAY button.
What happens to the arrowhead when it hits the earth? Describe its later path. Does it escape the earth? What happens then? Do all arrowheads follow similar paths?
## THINGS TO TRY
1. Play with the model. Change the albedo and run the model. Add clouds and CO2 to the model and then watch a single sunlight arrowhead. What is the highest earth temperature you can produce?
2. Run the model with a bright sun but no clouds and no CO2. What happens to the temperature? It should rise quickly and then settle down around 37 degrees. Why does it stop rising? Why does the temperature continue to bounce around? Remember, the temperature reflects the number of red dots in the earth. When the temperature is constant, there are about as many incoming yellow arrowheads as outgoing IR ones. Why?
3. Explore the effect of albedo holding everything else constant. Does increasing the albedo increase or decrease the earth temperature? When you experiment, be sure to run the model long enough for the temperature to settle down.
4. Explore the effect of clouds holding everything else constant.
5. Explore the effect of adding 100 CO2 molecules. What is the cause of the change you observe? Follow one sunlight arrowhead now.
## EXTENDING THE MODEL
Try to add some other factors influencing the earth's temperature. For example, you could add patches of vegetation and then see what happens as they are consumed for human occupation. Also, you could try to add variable albedo to the model, instead of having one value for the whole planet. You could have glaciers with high albedo, and seas with low albedo, and then evaluate what happens when the glaciers melt into the seas.
## NETLOGO FEATURES
Note that clouds are actually made up of lots of small circular turtles.
## RELATED MODELS
Daisyworld
## CREDITS AND REFERENCES
This model is based on an earlier version created in 2005 by Robert Tinker for the TELS project.
## HOW TO CITE
If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software:
* Tinker, R. and Wilensky, U. (2007). NetLogo Climate Change model. http://ccl.northwestern.edu/netlogo/models/ClimateChange. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
* Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
## COPYRIGHT AND LICENSE
Copyright 2007 Uri Wilensky.
![CC BY-NC-SA 3.0](http://ccl.northwestern.edu/images/creativecommons/byncsa.png)
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at [email protected].
@#$#@#$#@
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Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
fish
false
0
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30
flag
false
0
Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45
flower
false
0
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
house
false
0
Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
Line -16777216 false 30 120 270 120
leaf
false
0
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195
line
true
0
Line -7500403 true 150 0 150 300
line half
true
0
Line -7500403 true 150 0 150 150
molecule water
true
0
Circle -1 true false 183 63 84
Circle -16777216 false false 183 63 84
Circle -7500403 true true 75 75 150
Circle -16777216 false false 75 75 150
Circle -1 true false 33 63 84
Circle -16777216 false false 33 63 84
pentagon
false
0
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120
person
false
0
Circle -7500403 true true 110 5 80
Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105
plant
false
0
Rectangle -7500403 true true 135 90 165 300
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90
ray
true
0
Line -7500403 true 150 0 150 315
Line -7500403 true 120 255 150 225
Line -7500403 true 150 225 180 255
Line -7500403 true 120 165 150 135
Line -7500403 true 120 75 150 45
Line -7500403 true 150 135 180 165
Line -7500403 true 150 45 180 75
square
false
0
Rectangle -7500403 true true 30 30 270 270
square 2
false
0
Rectangle -7500403 true true 30 30 270 270
Rectangle -16777216 true false 60 60 240 240
star
false
0
Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108
target
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
Circle -7500403 true true 60 60 180
Circle -16777216 true false 90 90 120
Circle -7500403 true true 120 120 60
tree
false
0
Circle -7500403 true true 118 3 94
Rectangle -6459832 true false 120 195 180 300
Circle -7500403 true true 65 21 108
Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152
triangle
false
0
Polygon -7500403 true true 150 30 15 255 285 255
triangle 2
false
0
Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224
truck
false
0
Rectangle -7500403 true true 4 45 195 187
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
Circle -16777216 true false 234 174 42
Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42
turtle
true
0
Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210
Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105
Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
wheel
false
0
Circle -7500403 true true 3 3 294
Circle -16777216 true false 30 30 240
Line -7500403 true 150 285 150 15
Line -7500403 true 15 150 285 150
Circle -7500403 true true 120 120 60
Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269
x
false
0
Polygon -7500403 true true 270 75 225 30 30 225 75 270
Polygon -7500403 true true 30 75 75 30 270 225 225 270
@#$#@#$#@
NetLogo 5.2.0
@#$#@#$#@
setup add-cloud add-cloud add-cloud repeat 800 [ go ]
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
default
0.0
-0.2 0 0.0 1.0
0.0 1 1.0 0.0
0.2 0 0.0 1.0
link direction
true
0
Line -7500403 true 150 150 90 180
Line -7500403 true 150 150 210 180
@#$#@#$#@
0
@#$#@#$#@