From 3474b3ce68dffe09508dc1280211c7f9cd8b559e Mon Sep 17 00:00:00 2001 From: jackw1111 <47288558+jackw1111@users.noreply.github.com> Date: Tue, 21 Sep 2021 11:26:59 +0800 Subject: [PATCH] fix mesh.update() call with bpy API update Fix for 2.8x up to current (2.9x) where the blender python API has changed for mesh.update(). --- io_scene_dae/export_dae.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/io_scene_dae/export_dae.py b/io_scene_dae/export_dae.py index 05f114f..dbb4327 100644 --- a/io_scene_dae/export_dae.py +++ b/io_scene_dae/export_dae.py @@ -639,7 +639,8 @@ def export_mesh(self, node, armature=None, skeyindex=-1, skel_source=None, bm.free() #mesh.update(calc_tessface=True)# 2.79 - mesh.update(calc_edges=False, calc_edges_loose=False, calc_loop_triangles=True)# 2.80 + mesh.update(calc_edges=False, calc_edges_loose=False)# 2.8x + mesh.calc_loop_triangles()# 2.8x vertices = [] vertex_map = {} surface_indices = {}