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We can still do tiling algorithm similar to the spatial search when using BruteForce in the following special case: each query only requires finding a single nearest neighbor. We won't need priority queues, and would simply need to use atomic mins to sync the distances among threads.
The text was updated successfully, but these errors were encountered:
We can still do tiling algorithm similar to the spatial search when using BruteForce in the following special case: each query only requires finding a single nearest neighbor. We won't need priority queues, and would simply need to use atomic mins to sync the distances among threads.
The text was updated successfully, but these errors were encountered: