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NIN3.lua
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-------------------------------------------------------------------------------------------------------------------
-- Initialization function that defines sets and variables to be used.
-------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------
-- This lua is based off of the Kinematics template and uses Motenten globals. --
-- --
-----------------------------Authors of this file--------------------------------
------ ****************************************** ------
--- ---
-- Aragan (Asura) --------------- [Author Primary] --
-- --
---------------------------------------------------------------------------------
-- Haste II has the same buff ID [33], so we have to use a toggle.
-- gs c toggle hastemode -- Toggles whether or not you're getting Haste II
-- for Rune Fencer sub, you need to create two macros. One cycles runes, and gives you descrptive text in the log.
-- The other macro will use the actual rune you cycled to.
-- Macro #1 //console gs c cycle Runes
-- Macro #2 //console gs c toggle UseRune
function get_sets()
mote_include_version = 2
include('Mote-Include.lua')
include('organizer-lib')
organizer_items = {
"Irradiance Blade",
"Toolbag (Shihe)",
"Chonofuda",
"Shikanofuda",
"Inoshishinofuda",
"Sanjaku-Tenugui",
"Toolbag (Cho)",
"Toolbag (Shika)",
"Toolbag (Ino)",
"Shihei",
"Gyudon",
"Reraiser",
"Hi-Reraiser",
"Vile Elixir",
"Vile Elixir +1",
"Miso Ramen",
"Carbonara",
"Silent Oil",
"Salt Ramen",
"Panacea",
"Sublime Sushi",
"Sublime Sushi 1+",
"Prism Powder",
"Antacid",
"Icarus Wing",
"Warp Cudgel",
"Holy Water",
"Remedy",
"Wh. Rarab Cap +1",
"Emporox's Ring",
"Red Curry Bun",
"Instant Reraise",
"Black Curry Bun",
"Rolan. Daifuku",
"Qutrub Knife",
"Wind Knife +1",
"Reraise Earring",}
end
-- Setup vars that are user-independent.
function job_setup()
state.Buff.Migawari = buffactive.migawari or false
state.Buff.Sange = buffactive.sange or false
state.Buff.Innin = buffactive.innin or false
include('Mote-TreasureHunter')
state.TreasureMode:set('Tag')
state.HasteMode = M{['description']='Haste Mode', 'Hi', 'Normal'}
state.Runes = M{['description']='Runes', "Ignis", "Gelus", "Flabra", "Tellus", "Sulpor", "Unda", "Lux", "Tenebrae"}
state.UseRune = M(false, 'Use Rune')
state.UseWarp = M(false, 'Use Warp')
state.Adoulin = M(false, 'Adoulin')
state.Moving = M(false, "moving")
send_command('wait 2;input /lockstyleset 144')
run_sj = player.sub_job == 'RUN' or false
select_ammo()
LugraWSList = S{'Blade: Ku', 'Blade: Jin'}
state.CapacityMode = M(false, 'Capacity Point Mantle')
state.Proc = M(false, 'Proc')
state.unProc = M(false, 'unProc')
gear.RegularAmmo = ''
gear.SangeAmmo = 'Happo Shuriken'
wsList = S{'Blade: Hi', 'Blade: Kamu', 'Blade: Ten'}
nukeList = S{'Katon: San', 'Doton: San', 'Suiton: San', 'Raiton: San', 'Hyoton: San', 'Huton: San'}
update_combat_form()
state.warned = M(false)
options.ammo_warning_limit = 25
-- For th_action_check():
-- JA IDs for actions that always have TH: Provoke, Animated Flourish
info.default_ja_ids = S{35, 204}
-- Unblinkable JA IDs for actions that always have TH: Quick/Box/Stutter Step, Desperate/Violent Flourish
info.default_u_ja_ids = S{201, 202, 203, 205, 207}
end
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
-- Options: Override default values
state.OffenseMode:options('Normal', 'Sword', 'GK', 'Club', 'Staff', 'Dagger', 'Katana', 'Scythe', 'GS', 'Polearm')
state.HybridMode:options('Normal', 'PDT', 'Proc')
state.RangedMode:options('Normal', 'Acc')
state.WeaponskillMode:options('Normal', 'PDL', 'SC', 'vagary')
state.PhysicalDefenseMode:options('PDT', 'TreasureHunter', 'Evasion')
state.MagicalDefenseMode:options('MDT')
select_default_macro_book()
send_command('bind ^= gs c cycle treasuremode')
send_command('bind ^[ gs c toggle UseWarp')
send_command('bind ![ input /lockstyle off')
send_command('bind != gs c toggle CapacityMode')
send_command('bind @f9 gs c cycle HasteMode')
send_command('bind @[ gs c cycle Runes')
send_command('bind ^] gs c toggle UseRune')
-- send_command('bind !- gs equip sets.crafting')
end
function file_unload()
send_command('unbind ^[')
send_command('unbind ![')
send_command('unbind ^=')
send_command('unbind !=')
send_command('unbind @f9')
send_command('unbind @[')
end
-- Define sets and vars used by this job file.
-- visualized at http://www.ffxiah.com/node/194 (not currently up to date 10/29/2015)
-- Happo
-- Hachiya
-- sets.engaged[state.CombatForm][state.CombatWeapon][state.OffenseMode][state.HybridMode][classes.CustomMeleeGroups (any number)
-- Ninjutsu tips
-- To stick Slow (Hojo) lower earth resist with Raiton: Ni
-- To stick poison (Dokumori) or Attack down (Aisha) lower resist with Katon: Ni
-- To stick paralyze (Jubaku) lower resistence with Huton: Ni
function init_gear_sets()
--------------------------------------
-- Job Abilties
--------------------------------------
sets.precast.JA['Mijin Gakure'] = { legs="Mochizuki Hakama +3" }
sets.precast.JA['Futae'] = { hands="Hattori Tekko +1" }
sets.precast.JA['Provoke'] = {
-- ear1="Cryptic Earring",
ear2="Trux Earring",
ring1="Petrov Ring",
}
sets.precast.JA.Sange = { }
-- Waltz (chr and vit)
sets.precast.Waltz = {
}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {
}
-- Set for acc on steps, since Yonin drops acc a fair bit
sets.precast.Step = {
body="Hattori Ningi +1",
neck="Defiant Collar",
hands="Ryuo Tekko",
waist="Olseni Belt",
legs="Kendatsuba Hakama +1",
}
sets.MadrigalBonus = {
hands="Composer's Mitts"
}
-- sets.midcast.Trust = {
-- head="Hattori Zukin +1",
-- hands="Ryuo Tekko",
-- feet="Hachiya Kyahan +1"
-- }
sets.midcast["Apururu (UC)"] = set_combine(sets.midcast.Trust, {
body="Apururu Unity shirt",
})
sets.Warp = { ring1="Warp Ring" }
--------------------------------------
-- Utility Sets for rules below
--------------------------------------
sets.TreasureHunter = {ammo="Per. Lucky Egg", head="Wh. Rarab Cap +1",
waist="Chaac Belt"}
sets.CapacityMantle = { }
sets.WSDayBonus = { }
-- sets.WSBack = { back="Trepidity Mantle" }
sets.OdrLugra = { ear1="Odr Earring", ear2="Lugra Earring +1" }
sets.OdrIshvara = { ear1="Odr Earring", ear2="Ishvara Earring" }
sets.OdrBrutal = { ear1="Odr Earring", ear2="Brutal Earring" }
sets.OdrMoon = { ear1="Odr Earring", ear2="Moonshade Earring" }
sets.RegularAmmo = { ammo=gear.RegularAmmo }
sets.SangeAmmo = { ammo=gear.SangeAmmo }
-- sets.NightAccAmmo = { ammo="Ginsen" }
-- sets.DayAccAmmo = { ammo="Seething Bomblet +1" }
--------------------------------------
-- Ranged
--------------------------------------
sets.precast.RA = { range="Trollbane",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
}
sets.midcast.RA = { range="Trollbane",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
}
sets.midcast.RA.Acc = set_combine(sets.midcast.RA, {
})
sets.midcast.RA.TH = set_combine(sets.midcast.RA, set.TreasureHunter)
-- Fast cast sets for spells
sets.precast.FC = {
ammo="Sapience Orb",
head="Malignance Chapeau",
hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
feet="Hiza. Sune-Ate +2",
left_ear="Etiolation Earring",
right_ear="Loquac. Earring",
left_ring="Rahab Ring",
right_ring="Kishar Ring",
}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, { neck="Magoraga Beads",
body="Passion Jacket",
feet="Hattori Kyahan +1",
})
-- Midcast Sets
sets.midcast.FastRecast = sets.precast.FC
-- skill ++
sets.midcast.Ninjutsu = {
feet={ name="Mochi. Kyahan +3", augments={'Enh. Ninj. Mag. Acc/Cast Time Red.',}},
neck="Incanter's Torque",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
waist="Cimmerian Sash",
}
sets.midcast.EnfeeblingNinjutsu = {
ammo="Yamarang",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Sanctity Necklace",
waist="Eschan Stone",
left_ear="Crep. Earring",
right_ear="Digni. Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
}
-- any ninjutsu cast on self
sets.midcast.SelfNinjutsu = { neck="Incanter's Torque",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
}
sets.midcast.Utsusemi = set_combine(sets.midcast.Ninjutsu, {
feet="Hattori Kyahan +1",
back="Andartia's Mantle",
})
sets.midcast.Migawari = { neck="Incanter's Torque",
back="Andartia's Mantle",
}
-- Nuking Ninjutsu (skill & magic attack)
sets.midcast.ElementalNinjutsu = {
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head={ name="Mochi. Hatsuburi +3", augments={'Enhances "Yonin" and "Innin" effect',}},
body="Nyame Mail",
hands="Hattori Tekko +2",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sibyl Scarf",
waist="Orpheus's Sash",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Dingir Ring",
left_ear="Hecate's Earring",
right_ear="Friomisi Earring",
back="Argocham. Mantle",
}
sets.Burst = set_combine(sets.midcast.ElementalNinjutsu, {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
left_ring="Locus Ring",
right_ring="Mujin Band",
})
-- Effusions
sets.precast.Effusion = {}
sets.precast.Effusion.Lunge = sets.midcast.ElementalNinjutsu
sets.precast.Effusion.Swipe = sets.midcast.ElementalNinjutsu
sets.idle = {
ammo="Coiste Bodhar",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Danzo Sune-Ate",
neck="Moonbeam Nodowa",
waist="Sarissapho. Belt",
left_ear="Telos Earring",
right_ear="Cessance Earring",
left_ring="Ilabrat Ring",
right_ring="Epona's Ring",
back="Andartia's Mantle",
}
sets.idle.Field = sets.idle
sets.idle.Regen = set_combine(sets.idle, {
head="Rao Kabuto",
body="Hizamaru Haramaki +2",
ear2="Infused Earring",
ring2="Paguroidea Ring"
})
sets.idle.Town = sets.idle
sets.idle.Town = set_combine(sets.idle, { feet="Danzo Sune-Ate",
})
sets.Kiting = {feet="Danzo Sune-ate"}
sets.Adoulin = {body="Councilor's Garb",}
sets.MoveSpeed = {feet="Danzo Sune-Ate",}
--sets.idle.Town.Adoulin = set_combine(sets.idle.Town, {
-- body="Councilor's Garb"
--})
sets.idle.Weak = sets.idle
-- Defense sets
sets.defense.PDT = {
main="Tauret",
sub="Kunimitsu",
ammo="Per. Lucky Egg",
head="Wh. Rarab Cap +1",
body={ name="Tatena. Harama. +1", augments={'Path: A',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Malignance Tights",
feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
neck="Moonbeam Nodowa",
waist="Chaac Belt",
left_ear="Telos Earring",
right_ear="Cessance Earring",
left_ring="Ilabrat Ring",
right_ring="Epona's Ring",
back="Andartia's Mantle",
}
sets.defense.TreasureHunter = set_combine(sets.engaged, {
main={ name="Heishi Shorinken", augments={'Path: A',}},
sub="Kunimitsu",
ammo="Per. Lucky Egg",
head="Wh. Rarab Cap +1",
waist="Chaac Belt",
})
sets.defense.MDT = set_combine(sets.engaged, {
main="Tauret",
sub="Kunimitsu",
})
sets.defense.Evasion = {
ammo="Yamarang",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
waist="Svelt. Gouriz +1",
left_ear="Eabani Earring",
right_ear="Infused Earring",
left_ring="Defending Ring",
right_ring="Hizamaru Ring",
back="Moonlight Cape",
}
sets.DayMovement = {feet="Danzo sune-ate"}
sets.NightMovement = {feet="Danzo sune-ate"}
sets.Organizer = {
}
-- Normal melee group without buffs
sets.engaged = {
ammo="Coiste Bodhar",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
feet={ name="Herculean Boots", augments={'Attack+5','"Triple Atk."+4','AGI+4','Accuracy+1',}},
neck="Moonbeam Nodowa",
waist="Windbuffet Belt +1",
left_ear="Telos Earring",
right_ear="Dedition Earring",
left_ring="Gere Ring",
right_ring="Epona's Ring",
back="Andartia's Mantle",
}
-- assumptions made about targe
sets.engaged.Mid = set_combine(sets.engaged, { ammo="Coiste Bodhar",
ear1="Telos Earring",
-- ring2="Ilabrat Ring",
})
sets.engaged.Acc = set_combine(sets.engaged.Mid, {
hands="Adhemar Wristbands +1",
ring1="Regal Ring",
waist="Olseni Belt",
})
sets.engaged.Sword = set_combine(sets.engaged, {
main="Fermion Sword",
sub=empty,
})
sets.engaged.GK = set_combine(sets.engaged, {
main="Zanmato +1",
sub=empty,
})
sets.engaged.Club = set_combine(sets.engaged, {
main="Caduceus",
sub=empty,
})
sets.engaged.Staff = set_combine(sets.engaged, {
main="Profane Staff",
sub=empty,
})
sets.engaged.Katana = set_combine(sets.engaged, {
main="Debahocho +1",
sub=empty,
})
sets.engaged.Dagger = set_combine(sets.engaged, {
main="Qutrub Knife",
sub=empty,
})
sets.engaged.Scythe = set_combine(sets.engaged, {
main="Maven's Scythe",
sub=empty,
})
sets.engaged.GS = set_combine(sets.engaged, {
main="Irradiance Blade",
sub=empty,
})
sets.engaged.Polearm = set_combine(sets.engaged, {
main="Sha Wujing's La. +1",
sub=empty,
})
-- set for fooling around without dual wield
-- using this as weak / proc set now
sets.NoDW = set_combine(sets.engaged, { ammo="Coiste Bodhar",
head="Hizamaru Somen +1",
neck="Lissome Necklace",
ear2="Cessance Earring",
body="Adhemar Jacket +1",
hands="Adhemar Wristbands +1",
waist="Windbuffet Belt +1",
back="Andartia's Mantle",
})
sets.Katanas = {
}
sets.Dagger = {
}
sets.Daggers = {
}
sets.Proc = set_combine(sets.engaged, {
main={ name="Heishi Shorinken", augments={'Path: A',}},
sub="Kunimitsu",
ammo="Per. Lucky Egg",
head="Wh. Rarab Cap +1",
waist="Chaac Belt",
})
sets.unProc = set_combine(sets.engaged, {
})
sets.engaged.Innin = set_combine(sets.engaged, {
})
sets.engaged.Innin.Mid = sets.engaged.Mid
sets.engaged.Innin.Acc = sets.engaged.Acc
-- Defenseive sets
sets.NormalPDT = {
head="Malignance Chapeau",
body="Malignance Tabard",
neck="Agitator's Collar",
hands="Malignance Gloves",
right_ear="Genmei Earring",
ring2={ name="Gelatinous Ring +1", augments={'Path: A',}},
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Flume Belt +1",
ring1="Defending Ring",
legs="Malignance Tights",
feet="Malignance Boots",
back="Moonlight Cape",
}
sets.AccPDT = {
ammo="Coiste Bodhar",
head="Malignance Chapeau",
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Malignance Tights",
feet="Malignance Boots",
neck="Moonbeam Nodowa",
waist="Sarissapho. Belt",
left_ear="Telos Earring",
right_ear="Cessance Earring",
left_ring="Ilabrat Ring",
right_ring="Epona's Ring",
back="Andartia's Mantle",
}
sets.engaged.PDT = set_combine(sets.engaged, sets.NormalPDT)
sets.engaged.Mid.PDT = set_combine(sets.engaged.Mid, sets.NormalPDT)
sets.engaged.Acc.PDT = set_combine(sets.engaged.Acc, sets.AccPDT)
sets.engaged.Innin.PDT = set_combine(sets.engaged.Innin, sets.NormalPDT )
sets.engaged.Innin.Mid.PDT = sets.engaged.Mid.PDT
sets.engaged.Innin.Acc.PDT = sets.engaged.Acc.PDT
sets.engaged.HastePDT = {
neck="Agitator's Collar",
body="Malignance Tabard",
head="Malignance Chapeau",
waist="Flume Belt",
hands="Malignance Gloves",
ring1="Defending Ring",
legs="Malignance Tights",
feet="Malignance Boots"
}
-- Delay Cap from spell + songs alone
sets.engaged.MaxHaste = set_combine(sets.engaged, {
ammo="Coiste Bodhar",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Tatena. Harama. +1", augments={'Path: A',}},
hands={ name="Tatena. Gote +1", augments={'Path: A',}},
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
neck="Lissome Necklace",
waist="Windbuffet Belt +1",
left_ear="Brutal Earring",
right_ear="Dedition Earring",
left_ring="Gere Ring",
right_ring="Epona's Ring",
back="Andartia's Mantle",
})
sets.engaged.Mid.MaxHaste = set_combine(sets.engaged.MaxHaste, {
ammo="Coiste Bodhar",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Tatena. Harama. +1", augments={'Path: A',}},
hands={ name="Tatena. Gote +1", augments={'Path: A',}},
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
neck="Lissome Necklace",
waist="Windbuffet Belt +1",
left_ear="Brutal Earring",
right_ear="Dedition Earring",
left_ring="Gere Ring",
right_ring="Epona's Ring",
back="Andartia's Mantle",
})
sets.engaged.Acc.MaxHaste = set_combine(sets.engaged.Mid.MaxHaste, {
ammo="Coiste Bodhar",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Tatena. Harama. +1", augments={'Path: A',}},
hands={ name="Tatena. Gote +1", augments={'Path: A',}},
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
neck="Lissome Necklace",
waist="Windbuffet Belt +1",
left_ear="Brutal Earring",
right_ear="Dedition Earring",
left_ring="Gere Ring",
right_ring="Epona's Ring",
back="Andartia's Mantle",
})
sets.engaged.Innin.MaxHaste = sets.engaged.MaxHaste
sets.engaged.Innin.Mid.MaxHaste = sets.engaged.Mid.MaxHaste
sets.engaged.Innin.Acc.MaxHaste = sets.engaged.Acc.MaxHaste
-- Defensive sets
sets.engaged.PDT.MaxHaste = set_combine(sets.engaged.MaxHaste, sets.engaged.HastePDT)
sets.engaged.Mid.PDT.MaxHaste = set_combine(sets.engaged.Mid.MaxHaste, sets.engaged.HastePDT)
sets.engaged.Acc.PDT.MaxHaste = set_combine(sets.engaged.Acc.MaxHaste, sets.AccPDT)
sets.engaged.Innin.PDT.MaxHaste = sets.engaged.Innin.MaxHaste
sets.engaged.Innin.Mid.PDT.MaxHaste = sets.engaged.Mid.PDT.MaxHaste
sets.engaged.Innin.Acc.PDT.MaxHaste = sets.engaged.Acc.PDT.MaxHaste
-- 35% Haste
sets.engaged.Haste_35 = set_combine(sets.engaged.MaxHaste, { ammo="Coiste Bodhar",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Tatena. Harama. +1", augments={'Path: A',}},
hands={ name="Tatena. Gote +1", augments={'Path: A',}},
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Telos Earring",
right_ear="Suppanomimi",
left_ring="Gere Ring",
right_ring="Epona's Ring",
back="Andartia's Mantle",
})
sets.engaged.Mid.Haste_35 = set_combine(sets.engaged.Mid.MaxHaste, { ammo="Coiste Bodhar",
ear1="Telos Earring",
ear2="Brutal Earring",
})
sets.engaged.Acc.Haste_35 = set_combine(sets.engaged.Acc.MaxHaste, { ammo="Coiste Bodhar",
ear1="Telos Earring",
ear2="Brutal Earring",
feet="Hizamaru Sune-ate +2"
})
sets.engaged.Innin.Haste_35 = set_combine(sets.engaged.Haste_35, { })
sets.engaged.Innin.Mid.Haste_35 = sets.engaged.Mid.Haste_35
sets.engaged.Innin.Acc.Haste_35 = sets.engaged.Acc.Haste_35
sets.engaged.PDT.Haste_35 = set_combine(sets.engaged.Haste_35, sets.engaged.HastePDT)
sets.engaged.Mid.PDT.Haste_35 = set_combine(sets.engaged.Mid.Haste_35, sets.engaged.HastePDT)
sets.engaged.Acc.PDT.Haste_35 = set_combine(sets.engaged.Acc.Haste_35, sets.engaged.AccPDT)
sets.engaged.Innin.PDT.Haste_35 = set_combine(sets.engaged.Innin.Haste_35, sets.engaged.HastePDT)
sets.engaged.Innin.Mid.PDT.Haste_35 = sets.engaged.Mid.PDT.Haste_35
sets.engaged.Innin.Acc.PDT.Haste_35 = sets.engaged.Acc.PDT.Haste_35
-- 30% Haste 1626 / 798 +260 acc
sets.engaged.Haste_30 = set_combine(sets.engaged.Haste_35, { ammo="Coiste Bodhar",
head="Adhemar Bonnet",
ear1="Brutal Earring",
ear2="Suppanomimi",
body="Adhemar Jacket +1",
hands="Adhemar Wristbands +1",
ring1="Epona's Ring",
waist="Reiki Yotai",
feet="Hizamaru Sune-ate +2"
})
sets.engaged.Mid.Haste_30 = set_combine(sets.engaged.Haste_30, { ammo="Coiste Bodhar",
head={ name="Ryuo Somen +1", augments={'HP+65','"Store TP"+5','"Subtle Blow"+8',}},
ear2="Cessance Earring",
ring1="Ilabrat Ring",
})
sets.engaged.Acc.Haste_30 = set_combine(sets.engaged.Mid.Haste_30, { ammo="Coiste Bodhar",
ring1="Cacoethic Ring +1",
waist="Olseni Belt",
})
sets.engaged.Innin.Haste_30 = set_combine(sets.engaged.Haste_30, { })
sets.engaged.Innin.Mid.Haste_30 = sets.engaged.Mid.Haste_30
sets.engaged.Innin.Acc.Haste_30 = sets.engaged.Acc.Haste_30
sets.engaged.PDT.Haste_30 = set_combine(sets.engaged.Haste_30, sets.engaged.HastePDT)
sets.engaged.Mid.PDT.Haste_30 = set_combine(sets.engaged.Mid.Haste_30, sets.engaged.HastePDT)
sets.engaged.Acc.PDT.Haste_30 = set_combine(sets.engaged.Acc.Haste_30, sets.engaged.AccPDT)
sets.engaged.Innin.PDT.Haste_30 = set_combine(sets.engaged.Innin.Haste_30, sets.engaged.HastePDT)
sets.engaged.Innin.Mid.PDT.Haste_30 = sets.engaged.Mid.PDT.Haste_30
sets.engaged.Innin.Acc.PDT.Haste_30 = sets.engaged.Acc.PDT.Haste_30
-- haste spell - 139 dex | 275 acc | 1150 total acc (with shigi R15)
sets.engaged.Haste_15 = set_combine(sets.engaged.Haste_30, { ammo="Coiste Bodhar",
left_ear="Eabani Earring",
right_ear="Suppanomimi",
head={ name="Ryuo Somen +1", augments={'HP+65','"Store TP"+5','"Subtle Blow"+8',}},
body="Adhemar Jacket +1",
ring1="Epona's Ring",
feet="Hizamaru Sune-ate +2",
})
sets.engaged.Mid.Haste_15 = set_combine(sets.engaged.Haste_15, { -- 676
ammo="Coiste Bodhar",
feet="Hizamaru Sune-ate +2",
left_ear="Eabani Earring",
right_ear="Suppanomimi",
})
sets.engaged.Acc.Haste_15 = set_combine(sets.engaged.Acc.Haste_30, { ammo="Coiste Bodhar",
left_ear="Eabani Earring",
right_ear="Suppanomimi",
waist="Olseni Belt",
})
sets.engaged.Innin.Haste_15 = set_combine(sets.engaged.Haste_15, { })
sets.engaged.Innin.Mid.Haste_15 = sets.engaged.Mid.Haste_15
sets.engaged.Innin.Acc.Haste_15 = sets.engaged.Acc.Haste_15
sets.engaged.PDT.Haste_15 = set_combine(sets.engaged.Haste_15, sets.engaged.HastePDT)
sets.engaged.Mid.PDT.Haste_15 = set_combine(sets.engaged.Mid.Haste_15, sets.engaged.HastePDT)
sets.engaged.Acc.PDT.Haste_15 = set_combine(sets.engaged.Acc.Haste_15, sets.engaged.AccPDT)
sets.engaged.Innin.PDT.Haste_15 = set_combine(sets.engaged.Innin.Haste_15, sets.engaged.HastePDT)
sets.engaged.Innin.Mid.PDT.Haste_15 = sets.engaged.Mid.PDT.Haste_15
sets.engaged.Innin.Acc.PDT.Haste_15 = sets.engaged.Acc.PDT.Haste_15
sets.buff.Migawari = { neck="Incanter's Torque",
back="Andartia's Mantle",
}
-- Weaponskills
sets.precast.WS = {
}
sets.precast.WS.SC = set_combine(sets.precast.WS, {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Warder's Charm +1", augments={'Path: A',}},
})
sets.precast.WS.PDL = set_combine(sets.precast.WS, {
ammo="Crepuscular Pebble",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
right_ear="Hattori Earring +1",
right_ring="Sroda Ring",
})
sets.precast.WS.vagary = {}
sets.Kamu = {
ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear={ name="Lugra Earring +1", augments={'Path: A',}},
right_ear="Hattori Earring +1",
right_ring="Regal Ring",
left_ring="Gere Ring",
back="Andartia's Mantle",
}
sets.precast.WS['Blade: Kamu'] = set_combine(sets.precast.WS, sets.Kamu)
sets.precast.WS['Blade: Kamu'].SC = set_combine(sets.precast.WS, sets.Kamu, {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Warder's Charm +1", augments={'Path: A',}}, })
sets.precast.WS['Blade: Kamu'].PDL = set_combine(sets.precast.WS, sets.Kamu, {
ammo="Crepuscular Pebble",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
right_ear="Hattori Earring +1",
right_ring="Sroda Ring", })
-- BLADE: JIN
sets.Jin = {
ammo="Yetshila +1",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Gerdr Belt",
right_ear={ name="Lugra Earring +1", augments={'Path: A',}},
left_ear="Odr Earring",
right_ring="Regal Ring",
left_ring="Gere Ring",
back="Andartia's Mantle",
}
sets.precast.WS['Blade: Jin'] = set_combine(sets.precast.WS, sets.Jin)
sets.precast.WS['Blade: Jin'].SC = set_combine(sets.precast.WS['Blade: Jin'], {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Warder's Charm +1", augments={'Path: A',}},
})
sets.precast.WS['Blade: Jin'].PDL = set_combine(sets.precast.WS['Blade: Jin'], {
ammo="Crepuscular Pebble",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
right_ear="Hattori Earring +1",
right_ring="Sroda Ring",
})
-- BLADE: HI
sets.precast.WS['Blade: Hi'] = set_combine(sets.precast.WS, {
ammo="Yetshila +1",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Gerdr Belt",
right_ear={ name="Lugra Earring +1", augments={'Path: A',}},
left_ear="Odr Earring",
right_ring="Regal Ring",
left_ring="Gere Ring",
back="Sacro Mantle",
})
sets.precast.WS['Blade: Hi'].SC = set_combine(sets.precast.WS['Blade: Hi'], {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Warder's Charm +1", augments={'Path: A',}},
})
sets.precast.WS['Blade: Hi'].PDL = set_combine(sets.precast.WS['Blade: Hi'], {
head={ name="Nyame Helm", augments={'Path: B',}},
legs={ name="Mpaca's Hose", augments={'Path: A',}},
right_ear="Hattori Earring +1",
left_ring="Cornelia's Ring",
right_ring="Sroda Ring",
})
-- BLADE: SHUN
sets.Shun = {
ammo="Aurgelmir Orb +1",
head={ name="Mpaca's Cap", augments={'Path: A',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs={ name="Mpaca's Hose", augments={'Path: A',}},
feet={ name="Mochi. Kyahan +3", augments={'Enh. Ninj. Mag. Acc/Cast Time Red.',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Hattori Earring +1",
right_ring="Regal Ring",
left_ring="Gere Ring",
back="Andartia's Mantle",
}
sets.precast.WS['Blade: Shun'] = set_combine(sets.precast.WS, sets.Shun)
sets.precast.WS['Blade: Shun'].PDL = set_combine(sets.Shun, {
ammo="Crepuscular Pebble",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
right_ring="Sroda Ring",
})
sets.precast.WS['Blade: Shun'].SC = set_combine(sets.Shun, {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Warder's Charm +1", augments={'Path: A',}},
})
sets.precast.WS['Exenterator'] = set_combine(sets.Shun, {})
sets.precast.WS['Viper Bite'] = set_combine(sets.Shun, {})
-- BLADE: Rin
sets.Rin = {
ammo="Yetshila +1",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Gerdr Belt",
right_ear={ name="Lugra Earring +1", augments={'Path: A',}},
left_ear="Odr Earring",
right_ring="Regal Ring",
left_ring="Gere Ring",
back="Andartia's Mantle",
}
sets.precast.WS['Blade: Rin'] = set_combine(sets.precast.WS, sets.Rin)
sets.precast.WS['Blade: Rin'].SC = set_combine(sets.precast.WS.SC, sets.Rin)
sets.precast.WS['Blade: Rin'].PDL = set_combine(sets.precast.WS['Blade: Rin'], {
ammo="Crepuscular Pebble",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
right_ear="Hattori Earring +1",
right_ring="Sroda Ring",
})
-- BLADE: KU
sets.Ku = {
ammo="Coiste Bodhar",
head={ name="Mpaca's Cap", augments={'Path: A',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
right_ear="Brutal Earring",
left_ear={ name="Lugra Earring +1", augments={'Path: A',}},
right_ring="Regal Ring",
left_ring="Gere Ring",
back="Andartia's Mantle",
}
sets.precast.WS['Blade: Ku'] = set_combine(sets.precast.WS, sets.Ku)
sets.precast.WS['Blade: Ku'].SC = sets.precast.WS['Blade: Ku']
sets.precast.WS['Blade: Ku'].PDL = set_combine(sets.precast.WS['Blade: Ku'], {
ammo="Crepuscular Pebble",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
right_ear="Hattori Earring +1",
right_ring="Sroda Ring",
})
sets.Ten = {
ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head={ name="Mpaca's Cap", augments={'Path: A',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Rep. Plat. Medal",
waist="Sailfi Belt +1",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear={ name="Lugra Earring +1", augments={'Path: A',}},
left_ring="Cornelia's Ring",
right_ring="Regal Ring",
back="Sacro Mantle",
}
sets.precast.WS['Blade: Ten'] = set_combine(sets.precast.WS, sets.Ten)
sets.precast.WS['Blade: Ten'].SC = set_combine(sets.precast.WS['Blade: Ten'], {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Warder's Charm +1", augments={'Path: A',}},
})
sets.precast.WS['Blade: Ten'].PDL = set_combine(sets.precast.WS['Blade: Ten'], {
ammo="Crepuscular Pebble",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
right_ear="Hattori Earring +1",
right_ring="Sroda Ring",
})
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {
ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head={ name="Mpaca's Cap", augments={'Path: A',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Rep. Plat. Medal",
waist="Sailfi Belt +1",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear={ name="Lugra Earring +1", augments={'Path: A',}},
left_ring="Cornelia's Ring",
right_ring="Regal Ring",
back="Sacro Mantle",
})
sets.precast.WS['Savage Blade'].PDL = set_combine(sets.precast.WS['Savage Blade'], {
ammo="Crepuscular Pebble",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
right_ear="Hattori Earring +1",
right_ring="Sroda Ring",
})
sets.precast.WS['Savage Blade'].SC = set_combine(sets.precast.WS['Savage Blade'], {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Warder's Charm +1", augments={'Path: A',}},
})
sets.precast.WS.Evisceration = {
ammo="Yetshila +1",