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MNK.lua
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-----------------------------Authors of this file--------------------------------
------ ****************************************** ------
--- ---
-- Aragan (Asura) --------------- [Author Primary] --
-- --
---------------------------------------------------------------------------------
-- IMPORTANT: This include requires supporting include files:
-- from my web :
-- Mote-include
-- Mote-Mappings
-- Mote-Globals
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
include('Display.lua')
-- Load and initialize the include file.
include('Mote-Include.lua')
include('organizer-lib')
end
organizer_items = {
"Airmid's Gorget",
"Gyudon",
"Reraiser",
"Hi-Reraiser",
"Vile Elixir",
"Vile Elixir +1",
"Miso Ramen",
"Carbonara",
"Silent Oil",
"Salt Ramen",
"Panacea",
"Sublime Sushi",
"Sublime Sushi 1+",
"Prism Powder",
"Antacid",
"Icarus Wing",
"Warp Cudgel",
"Holy Water",
"Sanjaku-Tenugui",
"Shinobi-Tabi",
"Shihei",
"Remedy",
"Wh. Rarab Cap +1",
"Emporox's Ring",
"Red Curry Bun",
"Instant Reraise",
"Black Curry Bun",
"Rolan. Daifuku",
"Qutrub Knife",
"Wind Knife +1",
"Reraise Earring",}
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Footwork = buffactive.Footwork or false
state.Buff.Impetus = buffactive.Impetus or false
state.RP = M(false, "Reinforcement Points Mode")
state.CapacityMode = M(false, 'Capacity Point Mantle')
state.FootworkWS = M(false, 'Footwork on WS')
state.WeaponLock = M(false, 'Weapon Lock')
state.Moving = M(false, "moving")
include('Mote-TreasureHunter')
send_command('wait 2;input /lockstyleset 160')
elemental_ws = S{"Flash Nova", "Sanguine Blade","Seraph Blade","Burning Blade","Red Lotus Blade"
, "Shining Strike", "Aeolian Edge", "Gust Slash", "Cyclone","Energy Steal","Energy Drain"
, "Leaden Salute", "Wildfire", "Hot Shot", "Flaming Arrow", "Trueflight", "Blade: Teki", "Blade: To"
, "Blade: Chi", "Blade: Ei", "Blade: Yu", "Frostbite", "Freezebite", "Herculean Slash", "Cloudsplitter"
, "Primal Rend", "Dark Harvest", "Shadow of Death", "Infernal Scythe", "Thunder Thrust", "Raiden Thrust"
, "Tachi: Goten", "Tachi: Kagero", "Tachi: Jinpu", "Tachi: Koki", "Rock Crusher", "Earth Crusher", "Starburst"
, "Sunburst", "Omniscience", "Garland of Bliss"}
info.impetus_hit_count = 0
windower.raw_register_event('action', on_action_for_impetus)
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('Normal', 'Acc', 'Fodder', 'SubtleBlow')
state.WeaponskillMode:options('Normal', 'PDL', 'Fodder')
state.HybridMode:options('Normal', 'PDT', 'Counter')
state.PhysicalDefenseMode:options('PDT', 'HP')
state.IdleMode:options('Normal', 'PDT', 'HP', 'Evasion', 'MDT', 'Regen', 'EnemyCritRate')
state.HippoMode = M(false, "hippoMode")
update_combat_form()
update_melee_groups()
--use //listbinds .. to show command keys
-- Additional local binds
send_command('bind @x gs c toggle RP')
send_command('bind @c gs c toggle CapacityMode')
send_command('wait 6;input /lockstyleset 160')
send_command('bind ^= gs c cycle treasuremode')
send_command('bind f5 gs c cycle WeaponskillMode')
send_command('bind f1 gs c cycle HippoMode')
send_command('bind f4 input //fillmode')
send_command('bind ^/ gs disable all')
send_command('bind !/ gs enable all')
select_default_macro_book()
-- 'Out of Range' distance; WS will auto-cancel
range_mult = {
[0] = 0,
[2] = 1.70,
[3] = 1.490909,
[4] = 1.44,
[5] = 1.377778,
[6] = 1.30,
[7] = 1.20,
[8] = 1.30,
[9] = 1.377778,
[10] = 1.45,
[11] = 1.490909,
[12] = 1.70,
}
if init_job_states then init_job_states({"WeaponLock","HippoMode"},{"IdleMode","OffenseMode","WeaponskillMode","TreasureMode"})
end
end
-- Called when this job file is unloaded (eg: job change)
function file_unload()
send_command('lua u AutoCOR')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- neck JSE Necks Reinforcement Points Mode add u neck here
sets.RP = {}
-- Capacity Points Mode back
sets.CapacityMantle = {}
-- Precast Sets
-- Precast sets to enhance JAs on use
sets.precast.JA['Hundred Fists'] = {legs="Hesychast's Hose +1"}
sets.precast.JA['Boost'] = {hands="Anchorite's Gloves +1"}
sets.precast.JA['Dodge'] = {feet="Anch. Gaiters +3"}
sets.precast.JA['Focus'] = {head="Anchorite's Crown +1"}
sets.precast.JA['Counterstance'] = {feet="Hesychast's Gaiters +1"}
sets.precast.JA['Footwork'] = {feet="Anch. Gaiters +3"}
sets.precast.JA['Formless Strikes'] = {body="Hesychast's Cyclas"}
sets.precast.JA['Mantra'] = {feet="Hesychast's Gaiters +1"}
sets.precast.JA['Chi Blast'] = {head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
}
sets.precast.JA['Chakra'] = {
ammo="Iron Gobbet",
head="Genmei Kabuto",
body={ name="Tatena. Harama. +1", augments={'Path: A',}},
hands={ name="Tatena. Gote +1", augments={'Path: A',}},
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
left_ear={ name="Handler's Earring +1", augments={'Path: A',}},
right_ear="Tuisto Earring",
left_ring="Niqmaddu Ring",
left_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
body="Passion Jacket",
legs="Dashing Subligar",
}
sets.TreasureHunter = {ammo="Per. Lucky Egg",
head="White rarab cap +1",
waist="Chaac Belt"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
sets.precast.Step = {waist="Chaac Belt"}
sets.precast.Flourish1 = {waist="Chaac Belt"}
-- Fast cast sets for spells
sets.precast.FC = { ammo="Sapience Orb",
neck="Orunmila's Torque",
left_ear="Loquac. Earring",
right_ear="Etiolation Earring",
left_ring="Rahab Ring",
right_ring="Prolix Ring",
}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads",
body="Passion Jacket",
})
sets.precast.RA = {ammo=empty,
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
left_ear="Crep. Earring",
right_ear="Telos Earring",
}
sets.midcast.RA = { ammo=empty,
range="Trollbane",
}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
ammo="Coiste Bodhar",
head={ name="Mpaca's Cap", augments={'Path: A',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs={ name="Mpaca's Hose", augments={'Path: A',}},
feet="Mpaca's Boots",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Ishvara Earring",
right_ear="Telos Earring",
left_ring="Ilabrat Ring",
right_ring="Cornelia's Ring",
back="Segomo's Mantle",
}
sets.precast.WS.PDL = set_combine(sets.precast.WS, {
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS.Mod = set_combine(sets.precast.WS, {})
-- Specific weaponskill sets.
sets.precast.WS['Raging Fists'] = set_combine(sets.precast.WS, {
ammo="Coiste Bodhar",
head={ name="Mpaca's Cap", augments={'Path: A',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Nyame Flanchard",
feet="Mpaca's Boots",
neck="Rep. Plat. Medal",
waist="Moonbow Belt +1",
right_ear="Schere Earring",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
})
sets.precast.WS["Raging Fists"].PDL = set_combine(sets.precast.WS["Raging Fists"], {
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS['Howling Fist'] = set_combine(sets.precast.WS, {
ammo="Coiste Bodhar",
head={ name="Mpaca's Cap", augments={'Path: A',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Moonbow Belt +1",
right_ear="Schere Earring",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
})
sets.precast.WS["Howling Fist"].PDL = set_combine(sets.precast.WS["Howling Fist"], {
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS['Asuran Fists'] = set_combine(sets.precast.WS, {
ammo="Coiste Bodhar",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Moonbow Belt +1",
right_ear="Schere Earring",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
})
sets.precast.WS["Asuran Fists"].PDL = set_combine(sets.precast.WS["Asuran Fists"],{
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS["Ascetic's Fury"] = set_combine(sets.precast.WS, {})
sets.precast.WS["Ascetic's Fury"].PDL = set_combine(sets.precast.WS["Ascetic's Fury"],{
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS["Victory Smite"] = set_combine(sets.precast.WS, {
ammo="Coiste Bodhar",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Mpaca's Doublet",
hands="Mpaca's Gloves",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
feet="Mpaca's Boots",
neck="Fotia Gorget",
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
right_ear="Schere Earring",
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
})
sets.precast.WS["Victory Smite"].PDL = set_combine(sets.precast.WS["Victory Smite"],{
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS['Shijin Spiral'] = set_combine(sets.precast.WS, {
ammo="Coiste Bodhar",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Mpaca's Doublet",
hands="Mpaca's Gloves",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
feet="Mpaca's Boots",
neck="Fotia Gorget",
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
right_ear="Schere Earring",
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
})
sets.precast.WS["Shijin Spiral"].PDL = set_combine(sets.precast.WS["Shijin Spiral"],{
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
})
sets.precast.WS['Dragon Kick'] = set_combine(sets.precast.WS, {
ammo="Coiste Bodhar",
head={ name="Mpaca's Cap", augments={'Path: A',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Moonbow Belt +1",
right_ear="Schere Earring",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
})
sets.precast.WS["Dragon Kick"].PDL = set_combine(sets.precast.WS["Dragon Kick"],{
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS['Tornado Kick'] = set_combine(sets.precast.WS, {
ammo="Coiste Bodhar",
head={ name="Mpaca's Cap", augments={'Path: A',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Moonbow Belt +1",
right_ear="Schere Earring",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
})
sets.precast.WS["Tornado Kick"].PDL = set_combine(sets.precast.WS["Tornado Kick"],{
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS["Black Halo"] = set_combine(sets.precast.WS, {
ammo="Oshasha's Treatise",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Regal Ring",
right_ring="Cornelia's Ring",
back="Segomo's Mantle",
})
sets.precast.WS["Black Halo"].PDL = set_combine(sets.precast.WS["Black Halo"], {
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS["Retribution"] = set_combine(sets.precast.WS, {
ammo="Oshasha's Treatise",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Regal Ring",
right_ring="Cornelia's Ring",
back="Segomo's Mantle",
})
sets.precast.WS["Retribution"].PDL = set_combine(sets.precast.WS["Retribution"], {
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS["Shell Crusher"] = set_combine(sets.precast.WS, {
ammo="Pemphredo Tathlum",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Moonlight Necklace",
waist="Acuity Belt +1",
left_ear="Digni. Earring",
right_ear="Crep. Earring",
left_ring="Stikini Ring +1",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back="Sacro Mantle",
})
sets.precast.WS['Spinning Attack'] = set_combine(sets.precast.WS, {
ammo="Coiste Bodhar",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Mpaca's Doublet",
hands="Mpaca's Gloves",
legs={ name="Mpaca's Hose", augments={'Path: A',}},
feet="Mpaca's Boots",
neck="Fotia Gorget",
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
right_ear="Schere Earring",
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
})
sets.precast.WS['Spinning Attack'].PDL = set_combine(sets.precast.WS, {
ammo="Crepuscular Pebble",
hands="Bhikku Gloves +2",
legs="Malignance Tights",
left_ring="Sroda Ring",
})
sets.precast.WS["Raging Fists"].Mod = set_combine(sets.precast.WS["Raging Fists"], sets.precast.WS.Mod)
sets.precast.WS["Howling Fist"].Mod = set_combine(sets.precast.WS["Howling Fist"], sets.precast.WS.Mod)
sets.precast.WS["Asuran Fists"].Mod = set_combine(sets.precast.WS["Asuran Fists"], sets.precast.WS.Mod)
sets.precast.WS["Ascetic's Fury"].Mod = set_combine(sets.precast.WS["Ascetic's Fury"], sets.precast.WS.Mod)
sets.precast.WS["Victory Smite"].Mod = set_combine(sets.precast.WS["Victory Smite"], sets.precast.WS.Mod)
sets.precast.WS["Shijin Spiral"].Mod = set_combine(sets.precast.WS["Shijin Spiral"], sets.precast.WS.Mod)
sets.precast.WS["Dragon Kick"].Mod = set_combine(sets.precast.WS["Dragon Kick"], sets.precast.WS.Mod)
sets.precast.WS["Tornado Kick"].Mod = set_combine(sets.precast.WS["Tornado Kick"], sets.precast.WS.Mod)
-- Elemental Weapon Skill --elemental_ws--
-- SANGUINE BLADE
-- 50% MND / 50% STR Darkness Elemental
sets.precast.WS['Sanguine Blade'] = set_combine(sets.precast.WS, {
ammo="Pemphredo Tathlum",
head="Pixie Hairpin +1",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sibyl Scarf",
waist="Orpheus's Sash",
right_ear="Friomisi Earring",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Archon Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back="Sacro Mantle",
})
sets.precast.WS["Dark Harvest"] = set_combine(sets.precast.WS["Sanguine Blade"], {})
sets.precast.WS["Shadow of Death"] = set_combine(sets.precast.WS["Sanguine Blade"], {})
sets.precast.WS["Infernal Scythe"] = set_combine(sets.precast.WS["Sanguine Blade"], {})
sets.precast.WS["Energy Steal"] = set_combine(sets.precast.WS["Sanguine Blade"], {})
sets.precast.WS["Energy Drain"] = set_combine(sets.precast.WS["Sanguine Blade"], {})
sets.precast.WS.Cataclysm = sets.precast.WS["Sanguine Blade"]
sets.precast.WS["Burning Blade"] = set_combine(sets.precast.WS, {
ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Baetyl Pendant",
waist="Orpheus's Sash",
right_ear="Friomisi Earring",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Dingir Ring",
right_ring="Cornelia's Ring",
back="Sacro Mantle",})
sets.precast.WS["Red Lotus Blade"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Shining Blade"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Seraph Blade"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Cloudsplitter"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Primal Rend"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Aeolian Edge"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Cyclone"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Gust Slash"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Shining Strike"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Seraph Strike"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Flash Nova"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Thunder Thrust"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Raiden Thrust"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Frostbite"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Freezebite"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Herculean Slash"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Earth Crusher"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Rock Crusher"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Starburst"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Sunburst"] = set_combine(sets.precast.WS["Burning Blade"],{})
sets.precast.WS["Flaming Arrow"] = set_combine(sets.precast.WS["Burning Blade"],{})
-- Midcast Sets
sets.midcast.FastRecast = {
}
-- Specific spells
sets.midcast.Utsusemi = {
}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {
head={ name="Rao Kabuto +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}},
body="Hiza. Haramaki +2",
hands={ name="Rao Kote +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}},
legs={ name="Rao Haidate +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}},
feet={ name="Rao Sune-Ate +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}},
neck={ name="Bathy Choker +1", augments={'Path: A',}},
waist="Moonbow Belt +1",
left_ear="Infused Earring",
right_ear="Odr Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
}
-- Defense sets
sets.defense.PDT = {
ammo="Staunch Tathlum +1",
head="Malignance Chapeau",
body="Adamantite Armor",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Moonbow Belt +1",
left_ear="Odnowa Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.defense.HP = {
ammo="Staunch Tathlum +1",
head="Genmei Kabuto",
body="Adamantite Armor",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Plat. Mog. Belt",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ear="Tuisto Earring",
right_ring="Defending Ring",
left_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.defense.MDT = {
ammo="Staunch Tathlum +1",
head="Nyame Helm",
body="Adamantite Armor",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Warder's Charm +1", augments={'Path: A',}},
waist="Engraved Belt",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Archon Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.defense.Evasion = {
ammo="Yamarang",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
waist="Svelt. Gouriz +1",
left_ear="Infused Earring",
right_ear="Eabani Earring",
left_ring="Vengeful Ring",
right_ring="Defending Ring",
back="Moonlight Cape",
}
-- Idle sets
sets.idle = {
ammo="Staunch Tathlum +1",
head="Malignance Chapeau",
body="Adamantite Armor",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Moonbow Belt +1",
left_ear="Odnowa Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Chirich Ring +1",
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.idle.Town = {feet="Hermes' Sandals +1",
left_ear="Infused Earring",
}
sets.idle.Weak = sets.idle
sets.idle.PDT = sets.defense.PDT
sets.idle.MDT = sets.defense.MDT
sets.idle.Evasion = sets.defense.Evasion
sets.idle.HP = sets.defense.HP
sets.idle.EnemyCritRate = set_combine(sets.idle.PDT, {
ammo="Eluder's Sachet",
left_ring="Warden's Ring",
right_ring="Fortified Ring",
back="Reiki Cloak",
})
sets.idle.Regen = set_combine(sets.idle, {
neck={ name="Bathy Choker +1", augments={'Path: A',}},
right_ear="Infused Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
})
sets.MoveSpeed = {feet="Hermes' Sandals +1",}
sets.Kiting = {feet="Hermes' Sandals +1",}
sets.Adoulin = {body="Councilor's Garb",}
sets.ExtraRegen = { head={ name="Rao Kabuto", augments={'VIT+10','Attack+20','"Counter"+3',}},
body="Hiza. Haramaki +2",
hands={ name="Rao Kote", augments={'Accuracy+10','Attack+10','Evasion+15',}},
neck={ name="Bathy Choker +1", augments={'Path: A',}},
left_ear="Infused Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee sets
sets.engaged = {
ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Mpaca's Doublet",
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Bhikku Hose +2",
feet="Anch. Gaiters +3",
neck="Moonbeam Nodowa",
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
right_ear="Mache Earring +1",
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
}
sets.engaged.Acc = {
ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Malignance Chapeau",
body="Mpaca's Doublet",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs="Bhikku Hose +2",
feet="Anch. Gaiters +3",
neck="Moonbeam Nodowa",
waist="Moonbow Belt +1",
left_ear="Mache Earring +1",
right_ear="Mache Earring +1",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back="Segomo's Mantle",
}
sets.engaged.Fodder = {
ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Mpaca's Doublet",
hands="Mpaca's Gloves",
legs="Bhikku Hose +2",
feet="Anch. Gaiters +3",
neck="Moonbeam Nodowa",
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
right_ear="Mache Earring +1",
left_ring="Gere Ring",
right_ring="Niqmaddu Ring",
back="Segomo's Mantle",
}
sets.engaged.SubtleBlow = set_combine(sets.engaged, {
legs={ name="Mpaca's Hose", augments={'Path: A',}},
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
left_ring="Niqmaddu Ring",
})
-- Defensive melee hybrid sets
sets.DT = {
head={ name="Mpaca's Cap", augments={'Path: A',}},
body="Bhikku Cyclas +2",
hands="Mpaca's Gloves",
legs="Bhikku Hose +2",
feet="Malignance Boots",
right_ring="Defending Ring",
back={ name="Segomo's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
sets.engaged.PDT = set_combine(sets.engaged, sets.DT)
sets.engaged.Acc.PDT = set_combine(sets.engaged.Acc, sets.DT)
sets.engaged.Fodder.PDT = set_combine(sets.engaged.Fodder, sets.DT)
--sets.engaged.STP.PDT = set_combine(sets.engaged.STP, sets.DT)
--sets.engaged.CRIT.PDT = set_combine(sets.engaged.CRIT, sets.Defensive)
sets.engaged.SubtleBlow.PDT = {
ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head={ name="Mpaca's Cap", augments={'Path: A',}},
body="Bhikku Cyclas +2",
hands="Mpaca's Gloves",
legs="Bhikku Hose +2",
feet="Malignance Boots",
neck="Moonbeam Nodowa",
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
right_ear={ name="Schere Earring", augments={'Path: A',}},
left_ring="Niqmaddu Ring",
right_ring="Defending Ring",
back={ name="Segomo's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
--Counter
sets.engaged.Counter = {
ammo="Amar Cluster",
head="Hiza. Somen +2",
body="Mpaca's Doublet",
hands={ name="Rao Kote", augments={'Accuracy+10','Attack+10','Evasion+15',}},
legs="Bhikku Hose +2",
feet="Hiza. Sune-Ate +2",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
waist="Moonbow Belt +1",
right_ear="Mache Earring +1",
left_ear="Cryptic Earring",
left_ring="Niqmaddu Ring",
right_ring="Defending Ring",
back="Segomo's Mantle",
}
sets.engaged.Acc.Counter = {ammo="Amar Cluster",
head="Hiza. Somen +2",
body="Mpaca's Doublet",
hands={ name="Rao Kote", augments={'Accuracy+10','Attack+10','Evasion+15',}},
legs="Bhikku Hose +2",
feet="Hiza. Sune-Ate +2",
neck="Anu Torque",
waist="Moonbow Belt +1",
right_ear="Mache Earring +1",
left_ear="Cryptic Earring",
left_ring="Niqmaddu Ring",
right_ring="Defending Ring",
back="Segomo's Mantle",
}
sets.engaged.SubtleBlow.Counter = set_combine(sets.engaged, {
legs={ name="Mpaca's Hose", augments={'Path: A',}},
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
left_ring="Niqmaddu Ring",
})
-- Hundred Fists/Impetus melee set mods
sets.engaged.HF = set_combine(sets.engaged)
sets.engaged.HF.Impetus = set_combine(sets.engaged, {body="Bhikku Cyclas +2"})
sets.engaged.Impetus = set_combine(sets.engaged, {body="Bhikku Cyclas +2"})
sets.engaged.Acc.Impetus = set_combine(sets.engaged.Acc, {body="Bhikku Cyclas +2"})
sets.engaged.Acc.HF = set_combine(sets.engaged.Acc)
sets.engaged.Acc.HF.Impetus = set_combine(sets.engaged.Acc, {body="Bhikku Cyclas +2"})
sets.engaged.Counter.HF = set_combine(sets.engaged.Counter)
sets.engaged.Counter.HF.Impetus = set_combine(sets.engaged.Counter, {body="Bhikku Cyclas +2"})
sets.engaged.Acc.Counter.HF = set_combine(sets.engaged.Acc.Counter)
sets.engaged.Acc.Counter.HF.Impetus = set_combine(sets.engaged.Acc.Counter, {body="Bhikku Cyclas +2"})
sets.engaged.Acc.Impetus = set_combine(sets.engaged.Acc, {body="Bhikku Cyclas +2"})
sets.engaged.SubtleBlow.Counter.HF = set_combine(sets.engaged.SubtleBlow.Counter)
sets.engaged.SubtleBlow.Counter.HF.Impetus = set_combine(sets.engaged.SubtleBlow.Counter, {body="Bhikku Cyclas +2"})
sets.engaged.SubtleBlow.Impetus = set_combine(sets.engaged.SubtleBlow, {body="Bhikku Cyclas +2"})
--sets.engaged.SubtleBlow.HF = set_combine(sets.SubtleBlow, {body="Bhikku Cyclas +2"})
--sets.engaged.SubtleBlow.HF.Impetus = set_combine(sets.SubtleBlow, {body="Bhikku Cyclas +2"})
--sets.engaged.SubtleBlow.Impetus = set_combine(sets.SubtleBlow, {body="Bhikku Cyclas +2"})
--sets.engaged.SomeAcc.SubtleBlow.Impetus = set_combine(sets.engaged.SomeAcc.SubtleBlow, {body="Bhikku Cyclas +2"})
-- Footwork combat form
--sets.engaged.Footwork = {}
--sets.engaged.Footwork.Acc = {}
-- Quick sets for post-precast adjustments, listed here so that the gear can be Validated.
sets.impetus_body = {body="Bhikku Cyclas +2"}
sets.footwork_kick_feet = {feet="Anch. Gaiters +3"}
sets.buff.Doom = {neck="Nicander's Necklace",
waist="Gishdubar Sash",
left_ring="Purity Ring",
right_ring="Blenmot's Ring +1",}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
-- Don't gearswap for weaponskills when Defense is on.
if spell.type == 'WeaponSkill' and state.DefenseMode.current ~= 'None' then
eventArgs.handled = true
end
if spell.type == "WeaponSkill" then
if (spell.target.model_size + spell.range * range_mult[spell.range]) < spell.target.distance then
cancel_spell()
add_to_chat(123, spell.name..' Canceled: [Out of /eq]')
return
end
end
if spell.english == 'Warcry' then
if buffactive['Warcry'] then
cancel_spell()
add_to_chat(123, spell.name..' Canceled: Warcry its up [active]')
end
end
end
-- Run after the general precast() is done.
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.type:lower() == 'weaponskill' then
if player.tp == 3000 then -- Replace Moonshade Earring if we're at cap TP
equip({left_ear="Lugra Earring +1"})
end
end
if spell.type == 'WeaponSkill' and state.DefenseMode.current ~= 'None' then
if state.Buff.Impetus and (spell.english == "Ascetic's Fury" or spell.english == "Victory Smite") then
-- Need 6 hits at capped dDex, or 9 hits if dDex is uncapped, for Tantra to tie or win.
if (state.OffenseMode.current == 'Fodder' and info.impetus_hit_count > 5) or (info.impetus_hit_count > 8) then
equip(sets.impetus_body)
end
elseif state.Buff.Footwork and (spell.english == "Dragon's Kick" or spell.english == "Tornado Kick") then
equip(sets.footwork_kick_feet)
end
-- CP mantle must be worn when a mob dies, so make sure it's equipped for WS.
if state.CapacityMode.value then
equip(sets.CapacityMantle)
end
-- Replace Moonshade Earring if we're at cap TP
if spell.type == 'WeaponSkill' then
if elemental_ws:contains(spell.name) then
-- Matching double weather (w/o day conflict).
if spell.element == world.weather_element and (get_weather_intensity() == 2 and spell.element ~= elements.weak_to[world.day_element]) then
equip({waist="Hachirin-no-Obi"})
-- Target distance under 1.7 yalms.
elseif spell.target.distance < (1.7 + spell.target.model_size) then
equip({waist="Orpheus's Sash"})
-- Matching day and weather.
elseif spell.element == world.day_element and spell.element == world.weather_element then
equip({waist="Hachirin-no-Obi"})
-- Target distance under 8 yalms.
elseif spell.target.distance < (8 + spell.target.model_size) then
equip({waist="Orpheus's Sash"})
-- Match day or weather.
elseif spell.element == world.day_element or spell.element == world.weather_element then
equip({waist="Hachirin-no-Obi"})
end
end
end
end
end
function job_aftercast(spell, action, spellMap, eventArgs)
if spell.type == 'WeaponSkill' and not spell.interrupted and state.FootworkWS and state.Buff.Footwork then
send_command('cancel Footwork')
end
if (buff == "Impetus" and gain) or buffactive.impetus then
equip({body="Bhikku Cyclas +2"})
end
if state.Buff["Impetus"] then
equip({body="Bhikku Cyclas +2"})
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if not buffactive['Impetus'] then
if player.status == 'Engaged' then
send_command('@wait 0.2;input /ja "Impetus" <me>')
else
if not midaction() then
status_change(player.status)
end
end
end
-- Set Footwork as combat form any time it's active and Hundred Fists is not.
if buff == 'Footwork' and gain and not buffactive['hundred fists'] then
state.CombatForm:set('Footwork')
elseif buff == "Hundred Fists" and not gain and buffactive.footwork then
state.CombatForm:set('Footwork')
else
state.CombatForm:reset()
end
end
if buff == "doom" then
if gain then
equip(sets.buff.Doom)
send_command('@input /p Doomed, please Cursna.')
send_command('@input /item "Holy Water" <me>')
disable('ring1','ring2','waist','neck')
else
enable('ring1','ring2','waist','neck')
send_command('input /p Doom removed.')
handle_equipping_gear(player.status)