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BRDtest.lua
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-----------------------------Authors of this file--------------------------------
------ ****************************************** ------
--- ---
-- Aragan (Asura) --------------- [Author Primary] --
-- --
---------------------------------------------------------------------------------
--[[
Custom commands:
ExtraSongsMode may take one of three values: None, Dummy, FullLength
You can set these via the standard 'set' and 'cycle' self-commands. EG:
gs c cycle ExtraSongsMode
gs c set ExtraSongsMode Dummy
The Dummy state will equip the bonus song instrument and ensure non-duration gear is equipped.
The FullLength state will simply equip the bonus song instrument on top of standard gear.
Simple macro to cast a dummy Daurdabla song:
/console gs c set ExtraSongsMode Dummy
/ma "Shining Fantasia" <me>
To use a Terpander rather than Daurdabla, set the info.ExtraSongInstrument variable to
'Terpander', and info.ExtraSongs to 1.
--]]
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
include('organizer-lib')
res = require 'resources'
end
organizer_items = {
"Airmid's Gorget",
"Tumult's Blood",
"Sarama's Hide",
"Hidhaegg's Scale",
"Sovereign's Hide",
"Grape Daifuku",
"Soy Ramen",
"G. Curry Bun +1",
"Pukatrice Egg",
"Moogle Amp.",
"Popo. con Queso",
"Pear Crepe",
"Crab Sushi",
"Om. Sandwich",
"Red Curry Bun",
"Gyudon",
"Reraiser",
"Hi-Reraiser",
"Vile Elixir",
"Vile Elixir +1",
"Miso Ramen",
"Carbonara",
"Silent Oil",
"Salt Ramen",
"Panacea",
"Sublime Sushi",
"Sublime Sushi 1+",
"Prism Powder",
"Antacid",
"Icarus Wing",
"Warp Cudgel",
"Holy Water",
"Sanjaku-Tenugui",
"Shinobi-Tabi",
"Shihei",
"Remedy",
"Wh. Rarab Cap +1",
"Emporox's Ring",
"Red Curry Bun",
"Instant Reraise",
"Black Curry Bun",
"Rolan. Daifuku",
"Qutrub Knife",
"Wind Knife +1",
"Reraise Earring",}
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.ExtraSongsMode = M{['description']='Extra Songs', 'None', 'Dummy', 'FullLength', 'Marsyas'}
include('Mote-TreasureHunter')
state.TreasureMode:set('None')
state.Buff['Pianissimo'] = buffactive['pianissimo'] or false
state.BrachyuraEarring = M(true,false)
send_command('wait 6;input /lockstyleset 168')
-- For tracking current recast timers via the Timers plugin.
custom_timers = {}
elemental_ws = S{"Aeolian Edge"}
staff = S{"Xoanon"}
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal', 'Acc', 'Shield', 'CRIT')
state.HybridMode:options('Normal', 'DT')
state.PhysicalDefenseMode:options('PDT', 'Evasion')
state.MagicalDefenseMode:options('MDT')
state.WeaponskillMode:options('Normal', 'PDL')
state.CastingMode:options('Normal', 'AUGMENT')
state.IdleMode:options('Normal', 'PDT', 'MDT', 'HP', 'Regen', 'Evasion', 'EnemyCritRate', 'Refresh', 'Sphere')
state.LullabyMode = M{['description']='Lullaby Instrument', 'Harp', 'Horn'}
state.Carol = M{['description']='Carol',
'Fire Carol', 'Fire Carol II', 'Ice Carol', 'Ice Carol II', 'Wind Carol', 'Wind Carol II',
'Earth Carol', 'Earth Carol II', 'Lightning Carol', 'Lightning Carol II', 'Water Carol', 'Water Carol II',
'Light Carol', 'Light Carol II', 'Dark Carol', 'Dark Carol II',
}
state.Threnody = M{['description']='Threnody',
'Fire Threnody II', 'Ice Threnody II', 'Wind Threnody II', 'Earth Threnody II',
'Ltng. Threnody II', 'Water Threnody II', 'Light Threnody II', 'Dark Threnody II',
}
state.Etude = M{['description']='Etude', 'Herculean Etude', 'Sage Etude', 'Sinewy Etude', 'Learned Etude',
'Quick Etude', 'Swift Etude', 'Vivacious Etude', 'Vital Etude', 'Dextrous Etude', 'Uncanny Etude',
'Spirited Etude', 'Logical Etude', 'Enchanting Etude', 'Bewitching Etude'}
Panacea = T{
'Bind',
'Bio',
'Dia',
'Accuracy Down',
'Attack Down',
'Evasion Down',
'Defense Down',
'Magic Evasion Down',
'Magic Def. Down',
'Magic Acc. Down',
'Magic Atk. Down',
'Max HP Down',
'Max MP Down',
'slow',
'weight'}
-- 'Out of Range' distance; WS will auto-cancel
range_mult = {
[0] = 0,
[2] = 1.70,
[3] = 1.490909,
[4] = 1.44,
[5] = 1.377778,
[6] = 1.30,
[7] = 1.20,
[8] = 1.30,
[9] = 1.377778,
[10] = 1.45,
[11] = 1.490909,
[12] = 1.70,
}
-- Adjust this if using the Terpander (new +song instrument)
info.ExtraSongInstrument = 'Daurdabla'
-- How many extra songs we can keep from Daurdabla/Terpander
info.ExtraSongs = 2
-- Set this to false if you don't want to use custom timers.
state.UseCustomTimers = M(true, 'Use Custom Timers')
state.WeaponLock = M(false, 'Weapon Lock')
state.MagicBurst = M(false, 'Magic Burst')
state.HippoMode = M{['description']='Hippo Mode', 'normal','Hippo'}
state.WeaponSet = M{['description']='Weapon Set', 'Normal', 'Twashtar', 'Tauret', 'Naegling', 'Xoanon'}
--state.Moving = M(false, "moving")
-- Additional local binds
send_command('bind f7 gs c cycle ExtraSongsMode')
send_command('bind !` input /ma "Chocobo Mazurka" <me>')
send_command('wait 2;input /lockstyleset 168')
send_command('bind @w gs c toggle WeaponLock')
send_command('bind ^= gs c cycle treasuremode')
send_command('bind ^- gs enable all')
send_command('bind ^/ gs disable all')
--send_command('bind f7 input //fillmode')
send_command('bind f1 gs c cycle HippoMode')
send_command('bind f2 gs c cycle Etude')
send_command('bind !f2 gs c Etude')
send_command('bind f3 gs c cycle Carol')
send_command('bind !f3 gs c Carol')
send_command('bind f4 gs c cycle Threnody')
send_command('bind !f4 gs c Threnody')
send_command('bind f6 gs c cycle WeaponSet')
send_command('bind @` gs c cycle LullabyMode')
send_command('bind delete gs c toggle BrachyuraEarring')
select_default_macro_book()
update_combat_form()
DW_needed = 0
DW = false
state.Auto_Kite = M(false, 'Auto_Kite')
state.Moving = M(false, "moving")
moving = false
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind !`')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
--sets.Carnwenhan = {main="Carnwenhan", sub="Gleti's Knife"}
sets.normal = {}
sets.Twashtar = {main="Twashtar", sub="Ternion Dagger +1"}
sets.Tauret = {main="Tauret", sub="Gleti's Knife"}
sets.Naegling = {main="Naegling", sub="Ternion Dagger +1"}
sets.Xoanon = {main="Xoanon", sub="Alber Strap"}
sets.DefaultShield = {sub="Genmei Shield"}
-- Precast Sets
-- Fast cast sets for spells
sets.precast.FC = {
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body="Inyanga Jubbah +2",
hands="Leyline Gloves",
legs="Aya. Cosciales +2",
feet="Fili Cothurnes +2",
waist="Witful Belt",
neck="Orunmila's Torque",
left_ear="Loquac. Earring",
right_ear="Etiolation Earring",
left_ring="Prolix Ring",
right_ring="Kishar Ring",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},
}
sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {main="Daybreak", sub="Ammurapi Shield"})
sets.precast.FC.Cure = set_combine(sets.precast.FC, {
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body={ name="Chironic Doublet", augments={'"Mag.Atk.Bns."+5','"Cure" potency +10%','MND+4','Mag. Acc.+1',}},
legs={ name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
waist="Witful Belt",
neck="Baetyl Pendant",
left_ear="Loquac. Earring",
right_ear="Mendi. Earring",
left_ring="Stikini Ring +1",
right_ring="Kishar Ring",
back="Fi Follet Cape +1",
})
sets.precast.FC.Stoneskin = set_combine(sets.precast.FC, {})
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body="Inyanga Jubbah +2",
hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
legs="Aya. Cosciales +2",
feet="Fili Cothurnes +2",
neck="Baetyl Pendant",
waist="Siegel Sash",
left_ear="Etiolation Earring",
right_ear="Loquac. Earring",
left_ring="Kishar Ring",
right_ring="Prolix Ring",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},
})
sets.precast.FC.BardSong = {
main={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
sub={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
head="Fili Calot +2",
body="Inyanga Jubbah +2",
hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
legs="Aya. Cosciales +2",
feet="Fili Cothurnes +2",
neck="Baetyl Pendant",
waist="Witful Belt",
left_ear="Etiolation Earring",
right_ear="Loquac. Earring",
left_ring="Kishar Ring",
right_ring="Prolix Ring",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},
}
sets.precast.FC.DaurdablaDummy = set_combine(sets.precast.FC.BardSong, {range=info.ExtraSongInstrument})
-- Precast sets to enhance JAs
sets.precast.JA.Nightingale = {feet="Bihu Slippers +3"}
sets.precast.JA.Troubadour = {body="Bihu Jstcorps. +3"}
sets.precast.JA['Soul Voice'] = {legs="Bihu Cannions +3"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
legs="Dashing Subligar",
}
sets.TreasureHunter = {
head="White rarab cap +1",
waist="Chaac Belt",
}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {range="Linos",
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Fotia Gorget",
ear2="Ishvara Earring",
ear1="Moonshade Earring",
ring1="Ilabrat Ring",
ring2="Cornelia's Ring",
waist="Kentarch Belt +1",
back="Intarabus's Cape",
}
sets.precast.WS.PDL = set_combine(sets.precast.WS,{
body="Bunzi's Robe",
})
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Evisceration'] = { range="Linos",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
left_ear="Moonshade Earring",
right_ear="Mache Earring +1",
body="Bihu Jstcorps. +3",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Ilabrat Ring",
back="Bleating Mantle",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
}
sets.precast.WS['Evisceration'].PDL = set_combine(sets.precast.WS['Evisceration'],{
body="Bunzi's Robe",
})
sets.precast.WS['Exenterator'] = {range="Linos",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Bihu Jstcorps. +3",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
hands="Bunzi's Gloves",
neck="Fotia Gorget",
left_ear="Brutal Earring",
right_ear="Balder Earring +1",
ring1="Hetairoi Ring",
ring2="Ilabrat Ring",
waist="Fotia Belt",
back="Bleating Mantle",
}
sets.precast.WS['Exenterator'].PDL = set_combine(sets.precast.WS['Exenterator'],{
body="Bunzi's Robe",
})
sets.precast.WS['Mordant Rime'] = {range="Linos",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Bihu Jstcorps. +3",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Fotia Gorget",
ear1="Ishvara Earring",
ear2="Regal Earring",
ring1="Sroda Ring",
ring2="Cornelia's Ring",
waist="Sailfi Belt +1",
back="Intarabus's Cape",
}
sets.precast.WS['Mordant Rime'].PDL = set_combine(sets.precast.WS['Mordant Rime'],{
body="Bunzi's Robe",
})
sets.precast.WS['Rudras Storm'] = {range="Linos",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Bihu Jstcorps. +3",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Fotia Gorget",
ear2="Ishvara Earring",
ear1="Moonshade Earring",
ring1="Ilabrat Ring",
ring2="Cornelia's Ring",
waist="Kentarch Belt +1",
back="Intarabus's Cape",
}
sets.precast.WS['Rudras Storm'].PDL = set_combine(sets.precast.WS['Rudras Storm'],{
body="Bunzi's Robe",
})
sets.precast.WS['Aeolian Edge'] = {range="Linos",
head="C. Palug Crown",
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
ear1="Moonshade Earring",
ear2="Friomisi Earring",
ring1={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Cornelia's Ring",
neck="Sibyl Scarf",
waist="Orpheus's Sash",
back="Intarabus's Cape",
}
sets.precast.WS['Savage Blade'] = {range="Linos",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Bihu Jstcorps. +3",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Rep. Plat. Medal",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
ring1="Sroda Ring",
ring2="Cornelia's Ring",
waist="Sailfi Belt +1",
back="Intarabus's Cape",
}
sets.precast.WS['Savage Blade'].PDL = set_combine(sets.precast.WS['Savage Blade'],{
body="Bunzi's Robe",
})
sets.precast.WS['Flash Nova'] = {
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Baetyl Pendant",
waist="Orpheus's Sash",
left_ear="Friomisi Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring="Cornelia's Ring",
back="Argocham. Mantle",
}
sets.precast.WS['Myrkr'] = {
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Sibyl Scarf",
waist="Orpheus's Sash",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Friomisi Earring",
left_ring="Cornelia's Ring",
right_ring="Freke Ring",
back={ name="Aurist's Cape +1", augments={'Path: A',}},}
sets.precast.WS['Cataclysm'] = {
head="Pixie Hairpin +1",
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Sibyl Scarf",
waist="Orpheus's Sash",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Friomisi Earring",
left_ring="Cornelia's Ring",
right_ring="Archon Ring",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.precast.WS['Black Halo'] = {
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Sroda Ring",
right_ring="Cornelia's Ring",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.precast.WS['Starburst'] = sets.precast.WS['Myrkr']
sets.precast.WS['Sunburst'] = sets.precast.WS['Myrkr']
sets.precast.WS['Earth Crusher'] = sets.precast.WS['Myrkr']
sets.precast.WS['Rock Crusher'] = sets.precast.WS['Myrkr']
sets.precast.WS['Seraph Strike'] = sets.precast.WS['Myrkr']
sets.precast.WS['Shining Strike'] = sets.precast.WS['Myrkr']
sets.precast.WS['Shattersoul'] = {
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Brutal Earring",
right_ear="Ishvara Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
left_ring="Rufescent Ring",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
-- Midcast Sets
-- General set for recast times.
sets.midcast.FastRecast = {
}
-- Gear to enhance certain classes of songs. No instruments added here since Gjallarhorn is being used.
sets.midcast.Ballad = {}
sets.midcast.Lullaby = {}
sets.midcast.Madrigal = {head="Fili Calot +2", back="Intarabus's Cape",}
sets.midcast.March = {hands="Fili Manchettes +2",}
sets.midcast.Minuet = {body="Fili Hongreline +2",}
sets.midcast.Minne = {}
sets.midcast.Paeon = {}
sets.midcast.Carol = {}
sets.midcast["Sentinel's Scherzo"] = {}
sets.midcast['Magic Finale'] = {}
sets.midcast.Mazurka = {range=info.ExtraSongInstrument}
-- For song buffs (duration and AF3 set bonus)
sets.midcast.SongEffect = {
main={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
sub={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
head="Fili Calot +2",
body="Fili Hongreline +2",
hands="Fili Manchettes +2",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +3",
neck="Mnbw. Whistle +1",
ear1="Odnowa Earring +1",
ear2="Etiolation Earring",
ring1="Moonlight Ring",
ring2="Defending Ring",
waist="Flume Belt +1",
back="Intarabus's Cape",
}
sets.midcast.SongEffect.AUGMENT = {
main={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
sub={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
head="Fili Calot +2",
body="Fili Hongreline +2",
hands="Fili Manchettes +2",
legs="Fili Rhingrave +2",
feet="Fili Cothurnes +2",
neck="Mnbw. Whistle +1",
ear1="Odnowa Earring +1",
ear2="Etiolation Earring",
ring1="Moonlight Ring",
ring2="Defending Ring",
waist="Flume Belt +1",
back="Intarabus's Cape",
}
sets.midcast.SongStringSkill = {
ring1="Stikini Ring +1",
ring2="Stikini Ring +1",
}
-- For song defbuffs (duration primary, accuracy secondary)
sets.midcast.SongDebuff = { range="Gjallarhorn",
sub="Ammurapi Shield",
head="Fili Calot +2",
body="Fili Hongreline +2",
hands="Fili Manchettes +2",
legs="Fili Rhingrave +2",
feet="Fili Cothurnes +2",
neck="Mnbw. Whistle +1",
waist="Kobo Obi",
left_ear="Digni. Earring",
right_ear="Fili Earring +1",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Stikini Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
-- For song defbuffs (accuracy primary, duration secondary)
sets.midcast.ResistantSongDebuff = { range="Gjallarhorn",
sub="Ammurapi Shield",
head="Fili Calot +2",
body="Fili Hongreline +2",
hands="Fili Manchettes +2",
legs="Fili Rhingrave +2",
feet="Fili Cothurnes +2",
neck="Mnbw. Whistle +1",
waist="Kobo Obi",
left_ear="Digni. Earring",
right_ear="Fili Earring +1",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Stikini Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
-- Song-specific recast reduction
--sets.midcast.SongRecast = {}
--sets.midcast.Daurdabla = set_combine(sets.midcast.FastRecast, sets.midcast.SongRecast, {range=info.ExtraSongInstrument})
-- Cast spell with normal gear, except using Daurdabla instead
sets.midcast.Daurdabla = {range=info.ExtraSongInstrument}
-- Dummy song with Daurdabla; minimize duration to make it easy to overwrite.
sets.midcast.DaurdablaDummy = set_combine(sets.midcast.SongEffect, {range=info.ExtraSongInstrument})
sets.midcast.DaurdablaDummy.AUGMENT = set_combine(sets.midcast.SongEffect.AUGMENT, {range=info.ExtraSongInstrument})
-- Other general spells and classes.
sets.midcast.Cure = {
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body={ name="Chironic Doublet", augments={'"Mag.Atk.Bns."+5','"Cure" potency +10%','MND+4','Mag. Acc.+1',}},
legs={ name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
neck="Nodens Gorget",
waist="Luminary Sash",
left_ear="Gifted Earring",
right_ear="Mendi. Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back="Solemnity Cape",
}
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.Regen = set_combine(sets.midcast['Enhancing Magic'], {head="Inyanga Tiara +2"})
sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {waist="Gishdubar Sash", back="Grapevine Cape"})
sets.midcast.Protect = set_combine(sets.midcast['Enhancing Magic'], {ring2="Sheltered Ring"})
sets.midcast.Protectra = sets.midcast.Protect
sets.midcast.Shell = sets.midcast.Protect
sets.midcast.Shellra = sets.midcast.Shell
sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {
neck="Nodens Gorget",
waist="Siegel Sash",
})
sets.midcast.Cursna = {
neck="Debilis Medallion",
left_ring="Ephedra Ring",
right_ring="Haoma's Ring",}
sets.midcast.StatusRemoval = {
head="Vanya Hood",
body="Vanya Robe",
legs="Aya. Cosciales +2",
feet="Vanya Clogs",
neck="Incanter's Torque",
ear2="Meili Earring",
ring1="Stikini Ring +1",
ring2="Stikini Ring +1",
}
sets.midcast['Enhancing Magic'] = {
sub="Ammurapi Shield",
head="Telchine Cap",
body="Telchine Chas.",
hands="Telchine Gloves",
legs="Telchine Braconi",
feet="Telchine Pigaches",
neck="Incanter's Torque",
waist="Olympus Sash",
left_ear="Andoaa Earring",
right_ear="Mendi. Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},
}
sets.midcast['Enfeebling Magic'] = {
main="Arendsi Fleuret",
sub="Ammurapi Shield",
range="Linos",
body={ name="Cohort Cloak +1", augments={'Path: A',}},
hands="Inyan. Dastanas +2",
legs={ name="Chironic Hose", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','MND+7','"Mag.Atk.Bns."+10',}},
feet={ name="Medium's Sabots", augments={'MP+25','MND+2','"Conserve MP"+3',}},
neck="Incanter's Torque",
waist="Luminary Sash",
left_ear="Crep. Earring",
right_ear="Fili Earring +1",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back="Aurist's Cape +1",
}
sets.midcast.Dispelga = set_combine(sets.midcast['Enfeebling Magic'], {main="Daybreak", sub="Ammurapi Shield"})
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {
body="Annoint. Kalasiris",
hands="Inyan. Dastanas +2",
legs="Assid. Pants +1",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
left_ear="Infused Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
}
-- Defense sets
sets.defense.PDT = {
head={ name="Nyame Helm", augments={'Path: B',}},
body="Adamantite Armor",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Stikini Ring +1",
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.defense.Evasion = {
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Bathy Choker +1", augments={'Path: A',}},
waist="Svelt. Gouriz +1",
left_ear="Infused Earring",
right_ear="Eabani Earring",
left_ring="Vengeful Ring",
right_ring="Defending Ring",
back="Intarabus's Cape",
}
sets.defense.MDT = {
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Warder's Charm +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Stikini Ring +1",
right_ring="Defending Ring",
back="Moonlight Cape",
}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle = {
head={ name="Nyame Helm", augments={'Path: B',}},
body="Adamantite Armor",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Stikini Ring +1",
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.idle.PDT = { head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
body="Adamantite Armor",
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Flume Belt +1",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Stikini Ring +1",
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.idle.Town = {
feet="Fili Cothurnes +2",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
left_ring="Stikini Ring +1",
}
sets.idle.HP = {
ammo="Staunch Tathlum +1",
head="Nyame Helm",
body="Adamantite Armor",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Plat. Mog. Belt",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Moonlight Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.idle.MDT = sets.defense.MDT
sets.idle.Evasion = sets.defense.Evasion
sets.idle.EnemyCritRate = set_combine(sets.idle.PDT, {
ammo="Eluder's Sachet",
left_ring="Warden's Ring",
right_ring="Fortified Ring",
back="Reiki Cloak",
})
sets.idle.Regen = set_combine(sets.idle, {
neck={ name="Bathy Choker +1", augments={'Path: A',}},
right_ear="Infused Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
})
sets.idle.Sphere = set_combine(sets.idle, {
body="Annoint. Kalasiris",
})
sets.idle.Weak = { head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Stikini Ring +1",
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.Kiting = {feet="Fili Cothurnes +2"}
sets.Adoulin = {body="Councilor's Garb",}
sets.MoveSpeed = {feet="Fili Cothurnes +2",}
sets.latent_refresh = {waist="Fucho-no-obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Basic set for if no TP weapon is defined.
sets.engaged = {range="Linos",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Volte Harness",
hands="Bunzi's Gloves",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Battlecast Gaiters",
neck="Lissome Necklace",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
right_ear="Cessance Earring",
left_ear="Telos Earring",
left_ring="Moonlight Ring",
right_ring="Chirich Ring +1",
back="Bleating Mantle", }
-- Sets with weapons defined.
sets.engaged.Shield = {range="Linos",
main="Naegling",
sub="Genmei Shield",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Volte Harness",
hands="Bunzi's Gloves",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Lissome Necklace",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Fili Earring +1",
left_ring="Moonlight Ring",
right_ring="Chirich Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.engaged.CRIT = set_combine(sets.engaged, {
range="Linos",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Aya. Gambieras +2",
neck="Nefarious Collar +1",
right_ring="Hetairoi Ring",
back="Bleating Mantle", })
sets.engaged.Acc = set_combine(sets.engaged, { range="Linos",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Volte Harness",
hands="Aya. Manopolas +2",
legs="Aya. Cosciales +2",
feet="Aya. Gambieras +2",
neck="Lissome Necklace",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Cessance Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
})
sets.engaged.PD = set_combine(sets.engaged, {range="Linos",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Volte Harness",
hands="Bunzi's Gloves",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Battlecast Gaiters",
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Balder Earring +1",
left_ring="Moonlight Ring",
right_ring="Defending Ring",
back="Moonlight Cape",
})
---------------------------------------- DW-HASTE ------------------------------------------
-- * DNC Subjob DW Trait: +15%
-- * NIN Subjob DW Trait: +25%
--DW cap all set haste capped
sets.engaged.DW = set_combine(sets.engaged ,{
range="Linos",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Volte Harness",
hands="Bunzi's Gloves",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Battlecast Gaiters",
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Balder Earring +1",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back="Bleating Mantle",
})
sets.engaged.DW.Acc = set_combine(sets.engaged.Acc ,{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Volte Harness",
hands="Aya. Manopolas +2",
legs="Aya. Cosciales +2",
feet="Aya. Gambieras +2",
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Cessance Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
})
sets.engaged.DW.CRIT = set_combine(sets.engaged.CRIT, {
range="Linos",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Aya. Gambieras +2",
neck="Nefarious Collar +1",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ring="Hetairoi Ring",
back="Bleating Mantle",
})
------------------------------------------------------------------------------------------------
---------------------------------------- Hybrid Sets -------------------------------------------
------------------------------------------------------------------------------------------------
sets.engaged.Hybrid = {
hands="Bunzi's Gloves",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
ring1="Moonlight Ring", --5/5
ring2="Moonlight Ring", --5/5
}
sets.engaged.DT = set_combine(sets.engaged, sets.engaged.Hybrid)
sets.engaged.Acc.DT = set_combine(sets.engaged.Acc, sets.engaged.Hybrid)
sets.engaged.CRIT.DT = set_combine(sets.engaged.CRIT, sets.engaged.Hybrid)
sets.engaged.DW.DT = set_combine(sets.engaged.DW, sets.engaged.Hybrid)
sets.engaged.DW.Acc.DT = set_combine(sets.engaged.DW.Acc, sets.engaged.Hybrid)
sets.engaged.DW.CRIT.DT = set_combine(sets.engaged.DW.CRIT, sets.engaged.Hybrid)
--------------------------------------