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BRDapex.lua
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-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------
-- This lua is based off of the Kinematics template and uses Motenten globals. --
-- --
-----------------------------Authors of this file--------------------------------
------ ****************************************** ------
--- ---
-- Aragan (Asura) --------------- [Author Primary] --
-- --
---------------------------------------------------------------------------------
--[[
Custom commands:
ExtraSongsMode may take one of three values: None, Dummy, FullLength
You can set these via the standard 'set' and 'cycle' self-commands. EG:
gs c cycle ExtraSongsMode
gs c set ExtraSongsMode Dummy
The Dummy state will equip the bonus song instrument and ensure non-duration gear is equipped.
The FullLength state will simply equip the bonus song instrument on top of standard gear.
Simple macro to cast a dummy Daurdabla song:
/console gs c set ExtraSongsMode Dummy
/ma "Shining Fantasia" <me>
To use a Terpander rather than Daurdabla, set the info.ExtraSongInstrument variable to
'Terpander', and info.ExtraSongs to 1.
--]]
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
include('organizer-lib')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.ExtraSongsMode = M{['description']='Extra Songs', 'None', 'Dummy', 'FullLength'}
state.Buff['Pianissimo'] = buffactive['pianissimo'] or false
-- For tracking current recast timers via the Timers plugin.
custom_timers = {}
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal', 'Shield', 'Sword', 'ACC', 'Dagger', 'ACC', 'CRIT', 'PD')
state.PhysicalDefenseMode:options('PDT')
state.MagicalDefenseMode:options('MDT')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT','MDT')
-- Adjust this if using the Terpander (new +song instrument)
info.ExtraSongInstrument = 'Daurdabla'
-- How many extra songs we can keep from Daurdabla/Terpander
info.ExtraSongs = 2
-- Set this to false if you don't want to use custom timers.
state.UseCustomTimers = M(true, 'Use Custom Timers')
-- Additional local binds
send_command('bind ^` gs c cycle ExtraSongsMode')
send_command('bind !` input /ma "Chocobo Mazurka" <me>')
send_command('wait 2;input /lockstyleset 168')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind !`')
end
include('organizer-lib')
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Fast cast sets for spells
sets.precast.FC = {ring1="Prolix Ring",}
sets.precast.FC.Cure = set_combine(sets.precast.FC, {main={
name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body={ name="Chironic Doublet", augments={'"Mag.Atk.Bns."+5','"Cure" potency +10%','MND+4','Mag. Acc.+1',}},
hands={ name="Chironic Gloves", augments={'"Cure" potency +7%','MND+9','Mag. Acc.+5','"Mag.Atk.Bns."+5',}},
legs={ name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
left_ear="Loquac. Earring",
right_ear="Mendi. Earring",
left_ring="Stikini Ring +1",
right_ring="Kishar Ring",
back="Solemnity Cape",})
sets.precast.FC.Stoneskin = set_combine(sets.precast.FC, {})
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {
main="Arendsi Fleuret",
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body={ name="Chironic Doublet", augments={'"Mag.Atk.Bns."+5','"Cure" potency +10%','MND+4','Mag. Acc.+1',}},
hands={ name="Chironic Gloves", augments={'"Cure" potency +7%','MND+9','Mag. Acc.+5','"Mag.Atk.Bns."+5',}},
legs={ name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
waist="Cascade Belt",
left_ear="Loquac. Earring",
right_ear="Andoaa Earring",
left_ring="Stikini Ring +1",
right_ring="Kishar Ring",})
sets.precast.FC.BardSong = { main={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
sub={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
head="Fili Calot +1",
body="Fili Hongreline +1",
hands="Fili Manchettes +1",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +2",
neck="Aoidos' Matinee",
waist="Kobo Obi",
left_ear="Loquac. Earring",
right_ear="Musical Earring",
left_ring="Stikini Ring +1",
right_ring="Kishar Ring",
back={ name="Intarabus's Cape", augments={'CHR+20','Eva.+20 /Mag. Eva.+20','"Fast Cast"+10',}},}
sets.precast.FC.Daurdabla = set_combine(sets.precast.FC.BardSong, {range=info.ExtraSongInstrument})
-- Precast sets to enhance JAs
sets.precast.JA.Nightingale = {feet="Bihu Slippers"}
sets.precast.JA.Troubadour = {body="Bihu Justaucorps"}
sets.precast.JA['Soul Voice'] = {legs="Bihu Cannions"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
legs="Dashing Subligar",
}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1="Hetairoi Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS,{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS,{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Evisceration'].Dagger = set_combine(sets.precast.WS['Evisceration'],{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Evisceration'].CRIT = set_combine(sets.precast.WS['Evisceration'],{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Evisceration'].ACC = set_combine(sets.precast.WS['Evisceration'],{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS,{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Ilabrat Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Exenterator'].Dagger = set_combine(sets.precast.WS['Exenterator'],{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Ilabrat Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Exenterator'].CRIT = set_combine(sets.precast.WS['Exenterator'],{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Ilabrat Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Exenterator'].ACC = set_combine(sets.precast.WS['Exenterator'],{
head={ name="Blistering Sallet +1", augments={'Path: A',}},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
ring1="Hetairoi Ring",
ring2="Ilabrat Ring",
back="Intarabus's Cape",
waist="Fotia Belt",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Mordant Rime'] = set_combine(sets.precast.WS,{
head="Nyame Helm",
neck="Fotia Gorget",
ear1={ name="Handler's Earring +1", augments={'Path: A',}},
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Windbuffet Belt +1",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Mordant Rime'].Dagger = set_combine(sets.precast.WS['Mordant Rime'],{
head="Nyame Helm",
neck="Fotia Gorget",
ear1={ name="Handler's Earring +1", augments={'Path: A',}},
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Windbuffet Belt +1",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Mordant Rime'].CRIT = set_combine(sets.precast.WS['Mordant Rime'],{
head="Nyame Helm",
neck="Fotia Gorget",
ear1={ name="Handler's Earring +1", augments={'Path: A',}},
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Windbuffet Belt +1",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Mordant Rime'].ACC = set_combine(sets.precast.WS['Mordant Rime'],{
head="Nyame Helm",
neck="Fotia Gorget",
ear1={ name="Handler's Earring +1", augments={'Path: A',}},
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Windbuffet Belt +1",
legs="Lustr. Subligar +1",
feet="Lustra. Leggings +1",
})
sets.precast.WS['Rudras Storm'] = set_combine(sets.precast.WS,{
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1="Ilabrat Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Rudras Storm'].Dagger = set_combine(sets.precast.WS['Rudras Storm'],{
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1="Ilabrat Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Rudras Storm'].CRIT = set_combine(sets.precast.WS['Rudras Storm'],{
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1="Ilabrat Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Rudras Storm'].ACC = set_combine(sets.precast.WS['Rudras Storm'],{
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1="Ilabrat Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Aeolian Edge'] = set_combine(sets.precast.WS,{
head="C. Palug Crown",
ear1="Moonshade Earring",
ear2="Friomisi Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
neck="Baetyl Pendant",
waist="Orpheus's Sash",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Aeolian Edge'].Dagger = set_combine(sets.precast.WS['Aeolian Edge'],{
head="C. Palug Crown",
ear1="Moonshade Earring",
ear2="Friomisi Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
neck="Baetyl Pendant",
waist="Orpheus's Sash",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Aeolian Edge'].CRIT = set_combine(sets.precast.WS['Aeolian Edge'],{
head="C. Palug Crown",
ear1="Moonshade Earring",
ear2="Friomisi Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
neck="Baetyl Pendant",
waist="Orpheus's Sash",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Aeolian Edge'].ACC = set_combine(sets.precast.WS['Aeolian Edge'],{
head="C. Palug Crown",
ear1="Moonshade Earring",
ear2="Friomisi Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
neck="Baetyl Pendant",
waist="Orpheus's Sash",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Savage Blade '] = set_combine(sets.precast.WS,{
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1="Ilabrat Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Sailfi Belt +1",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Savage Blade '].Sword = set_combine(sets.precast.WS['Savage Blade '],{
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1="Ilabrat Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Sailfi Belt +1",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Savage Blade '].CRIT = set_combine(sets.precast.WS['Savage Blade '],{
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1="Ilabrat Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Sailfi Belt +1",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
sets.precast.WS['Savage Blade '].ACC = set_combine(sets.precast.WS['Savage Blade '],{
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body="Nyame Mail",
hands="Lustr. Mittens +1",
ring1="Ilabrat Ring",
ring2="Epaminondas's Ring",
back="Intarabus's Cape",
waist="Sailfi Belt +1",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
})
-- Midcast Sets
-- General set for recast times.
sets.midcast.FastRecast = {ear2="Loquacious Earring",
ring1="Prolix Ring",
}
-- Gear to enhance certain classes of songs. No instruments added here since Gjallarhorn is being used.
sets.midcast.Ballad = {legs="Aoidos' Rhing. +2"}
sets.midcast.Lullaby = {hands="Brioso Cuffs"}
sets.midcast.Madrigal = {head="Aoidos' Calot +2"}
sets.midcast.March = {hands="Aoidos' Manchettes +2"}
sets.midcast.Minuet = {body="Aoidos' Hongreline +2"}
sets.midcast.Minne = {}
sets.midcast.Paeon = {head="Brioso Roundlet +1"}
sets.midcast.Carol = {head="Aoidos' Calot +2",
body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",
legs="Aoidos' Rhing. +2",feet="Aoidos' Cothrn. +2"}
sets.midcast["Sentinel's Scherzo"] = {feet="Aoidos' Cothrn. +2"}
sets.midcast['Magic Finale'] = {neck="Wind Torque",waist="Corvax Sash",legs="Aoidos' Rhing. +2"}
sets.midcast.Mazurka = {range=info.ExtraSongInstrument}
-- For song buffs (duration and AF3 set bonus)
sets.midcast.SongEffect = {
main={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
sub={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
head="Fili Calot +1",
body="Fili Hongreline +1",
hands="Fili Manchettes +1",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +2",
neck="Mnbw. Whistle +1",
waist="Kobo Obi",
left_ear="Loquac. Earring",
right_ear="Musical Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Intarabus's Cape", augments={'CHR+20','Eva.+20 /Mag. Eva.+20','"Fast Cast"+10',}},
}
-- For song defbuffs (duration primary, accuracy secondary)
sets.midcast.SongDebuff = { range="Gjallarhorn",
head="Fili Calot +1",
body="Aoidos' Hongreline +2",
hands="Aoidos' Manchettes +2",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +2",
neck="Mnbw. Whistle +1",
waist="Kobo Obi",
left_ear="Digni. Earring",
right_ear="Musical Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Intarabus's Cape", augments={'CHR+20','Eva.+20 /Mag. Eva.+20','"Fast Cast"+10',}},
}
-- For song defbuffs (accuracy primary, duration secondary)
sets.midcast.ResistantSongDebuff = { range="Gjallarhorn",
head="Fili Calot +1",
body="Aoidos' Hongreline +2",
hands="Aoidos' Manchettes +2",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +2",
neck="Mnbw. Whistle +1",
waist="Kobo Obi",
left_ear="Digni. Earring",
right_ear="Musical Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Intarabus's Cape", augments={'CHR+20','Eva.+20 /Mag. Eva.+20','"Fast Cast"+10',}},
}
-- Song-specific recast reduction
sets.midcast.SongRecast = {ear2="Loquacious Earring",
ring1="Prolix Ring",
back="Harmony Cape",legs="Aoidos' Rhing. +2"}
--sets.midcast.Daurdabla = set_combine(sets.midcast.FastRecast, sets.midcast.SongRecast, {range=info.ExtraSongInstrument})
-- Cast spell with normal gear, except using Daurdabla instead
sets.midcast.Daurdabla = {range=info.ExtraSongInstrument}
-- Dummy song with Daurdabla; minimize duration to make it easy to overwrite.
sets.midcast.DaurdablaDummy = {
}
-- Other general spells and classes.
sets.midcast.Cure = {
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body={ name="Chironic Doublet", augments={'"Mag.Atk.Bns."+5','"Cure" potency +10%','MND+4','Mag. Acc.+1',}},
hands={ name="Chironic Gloves", augments={'"Cure" potency +7%','MND+9','Mag. Acc.+5','"Mag.Atk.Bns."+5',}},
legs={ name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
left_ear="Loquac. Earring",
right_ear="Mendi. Earring",
left_ring="Stikini Ring +1",
right_ring="Kishar Ring",
back="Solemnity Cape",
}
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.Stoneskin = {
}
sets.midcast.Cursna = {
neck="Malison Medallion",
hands="Hieros Mittens",ring1="Ephedra Ring"}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {
body="Annoint. Kalasiris",
hands="Inyan. Dastanas +2",
legs="Assid. Pants +1",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
left_ear="Infused Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle = {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Moonlight Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.idle.PDT = { head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Moonlight Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.idle.Town = { head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Moonlight Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",}
sets.idle.Weak = { head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Moonlight Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
-- Defense sets
sets.defense.PDT = {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Moonlight Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.defense.MDT = {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Moonlight Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.Kiting = {feet="Aoidos' Cothurnes +2"}
sets.latent_refresh = {waist="Fucho-no-obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Basic set for if no TP weapon is defined.
sets.engaged = {
main={ name="Twashtar", augments={'Path: A',}},
sub="Gleti's Knife",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Nyame Sollerets",
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Cessance Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
-- Sets with weapons defined.
sets.engaged.Shield = {
main="Naegling",
sub="Genmei Shield",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Lissome Necklace",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Fili Earring +1",
left_ring="Moonlight Ring",
right_ring="Chirich Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.engaged.Dagger = {
main={ name="Twashtar", augments={'Path: A',}},
sub="Gleti's Knife",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Nyame Sollerets",
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Cessance Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.engaged.Sword = {
main="Naegling",
sub="Gleti's Knife",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Nyame Sollerets",
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Cessance Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.engaged.CRIT = set_combine(sets.engaged, {
main={ name="Twashtar", augments={'Path: A',}},
sub="Gleti's Knife",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Aya. Gambieras +2",
neck="Nefarious Collar +1",
right_ring="Hetairoi Ring",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
})
sets.engaged.ACC = set_combine(sets.engaged, {
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Ayanmo Corazza +2",
hands="Aya. Manopolas +2",
legs="Aya. Cosciales +2",
feet="Aya. Gambieras +2",
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Cessance Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
})
sets.engaged.PD = set_combine(sets.engaged, {
ammo="Staunch Tathlum +1",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Ayanmo Corazza +2",
hands="Bunzi's Gloves",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Balder Earring +1",
left_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
right_ring="Defending Ring",
back="Moonlight Cape",
})
sets.Doom = { neck="Nicander's Necklace",
waist="Gishdubar Sash",
left_ring="Purity Ring",
right_ring="Blenmot's Ring +1",}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
if spell.type == 'BardSong' then
-- Auto-Pianissimo
if ((spell.target.type == 'PLAYER' and not spell.target.charmed) or (spell.target.type == 'NPC' and spell.target.in_party)) and
not state.Buff['Pianissimo'] then
local spell_recasts = windower.ffxi.get_spell_recasts()
if spell_recasts[spell.recast_id] < 2 then
send_command('@input /ja "Pianissimo" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
eventArgs.cancel = true
return
end
end
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Magic' then
if spell.type == 'BardSong' then
-- layer general gear on first, then let default handler add song-specific gear.
local generalClass = get_song_class(spell)
if generalClass and sets.midcast[generalClass] then
equip(sets.midcast[generalClass])
end
end
end
end
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.type == 'BardSong' then
if state.ExtraSongsMode.value == 'FullLength' then
equip(sets.midcast.Daurdabla)
end
state.ExtraSongsMode:reset()
end
end
-- Set eventArgs.handled to true if we don't want automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
if spell.type == 'BardSong' and not spell.interrupted then
if spell.target and spell.target.type == 'SELF' then
adjust_timers(spell, spellMap)
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'Normal' then
disable('main','sub','ammo')
else
enable('main','sub','ammo')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
end
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Function to display the current relevant user state when doing an update.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Determine the custom class to use for the given song.
function get_song_class(spell)
-- Can't use spell.targets:contains() because this is being pulled from resources
if set.contains(spell.targets, 'Enemy') then
if state.CastingMode.value == 'Resistant' then
return 'ResistantSongDebuff'
else
return 'SongDebuff'
end
elseif state.ExtraSongsMode.value == 'Dummy' then
return 'DaurdablaDummy'
else
return 'SongEffect'
end
end
-- Function to create custom buff-remaining timers with the Timers plugin,
-- keeping only the actual valid songs rather than spamming the default
-- buff remaining timers.
function adjust_timers(spell, spellMap)