-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathBLMtest.lua
1610 lines (1454 loc) · 59.1 KB
/
BLMtest.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
-----------------------------Authors of this file--------------------------------
------ ****************************************** ------
--- ---
-- Aragan (Asura) --------------- [Author Primary] --
-- --
---------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
include('organizer-lib')
include('Mote-TreasureHunter')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
send_command('wait 2;input /lockstyleset 174')
state.BrachyuraEarring = M(true,false)
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Setup which sets you want to contain which sets of gear.
-- By default my sets are: Normal is bursting gear, Occult_Acumen is Conserve MP/MP return body, FreeNuke_Effect self explanatory.
-- If you're new to gearswap, the F9~12 keys and CTRL keys in combination is how you activate this stuff.
function user_setup()
state.OffenseMode:options('None','Normal','TP', 'Locked')
state.CastingMode:options('Normal', 'OccultAcumen', 'FreeNuke', 'Proc')
state.IdleMode:options('Normal', 'PDT', 'MDT', 'DT', 'HB', 'MB')
state.PhysicalDefenseMode:options('PDT', 'MDT')
state.VorsealMode = M('Normal', 'Vorseal')
state.Enfeebling = M('None', 'Effect')
--Vorseal mode is handled simply when zoning into an escha zone--
state.Moving = M(false, "moving")
state.WeaponLock = M(false, 'Weapon Lock')
state.MagicBurst = M(false, 'Magic Burst')
state.AutoEquipBurst = M(true)
--state.RP = M(false, "Reinforcement Points Mode")
send_command('wait 6;input /lockstyleset 174')
state.HippoMode = M{['description']='Hippo Mode', 'normal','Hippo'}
state.StaffMode = M{['description']='Staff Mode', 'normal','Mpaca', 'Marin'}
Elemental_Aja = S{'Stoneja', 'Waterja', 'Aeroja', 'Firaja', 'Blizzaja', 'Thundaja', 'Comet'}
Elemental_Debuffs = S {'Shock', 'Rasp', 'Choke', 'Frost', 'Burn', 'Drown'}
element_table = L{'Earth','Wind','Ice','Fire','Water','Lightning'}
absorbs = S{'Absorb-STR', 'Absorb-DEX', 'Absorb-VIT', 'Absorb-AGI', 'Absorb-INT', 'Absorb-MND', 'Absorb-CHR', 'Absorb-Attri', 'Absorb-MaxAcc', 'Absorb-TP'}
lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder'}
degrade_array = {['Aspirs'] = {'Aspir','Aspir II','Aspir III'}}
-- 'Out of Range' distance; WS will auto-cancel
range_mult = {
[0] = 0,
[2] = 1.70,
[3] = 1.490909,
[4] = 1.44,
[5] = 1.377778,
[6] = 1.30,
[7] = 1.20,
[8] = 1.30,
[9] = 1.377778,
[10] = 1.45,
[11] = 1.490909,
[12] = 1.70,
}
send_command('bind f4 @input /ja "Sublimation" <me>')
send_command('bind f3 input //Sublimator')
--send_command('bind f10 gs c cycle IdleMode')
send_command('bind f11 gs c cycle CastingMode')
send_command('bind ^f11 gs c cycle Enfeebling')
send_command('bind !w gs c toggle WeaponLock')
send_command('bind !` gs c toggle MagicBurst')
send_command('bind @q gs c toggle AutoEquipBurst')
send_command('bind ^= gs c cycle treasuremode')
send_command('bind ^/ gs disable all')
send_command('bind ^; gs enable all')
--send_command('bind !- gs c toggle RP')
send_command('bind f1 gs c cycle HippoMode')
send_command('bind f7 gs c cycle StaffMode')
send_command('bind delete gs c toggle BrachyuraEarring')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind @`')
--send_command('unbind f10')
send_command('unbind ^`f11')
send_command('unbind @`f11')
send_command('unbind ^f11')
end
organizer_items = {
"Grape Daifuku",
"Moogle Amp.",
"Pear Crepe",
"Prime Sword",
"Marin Staff +1",
"Drepanum",
"Lentus Grip",
"Mafic Cudgel",
"Maliya Sickle +1",
"Gyudon",
"Reraiser",
"Hi-Reraiser",
"Vile Elixir",
"Vile Elixir +1",
"Miso Ramen",
"Carbonara",
"Silent Oil",
"Salt Ramen",
"Panacea",
"Sublime Sushi",
"Sublime Sushi 1+",
"Prism Powder",
"Antacid",
"Icarus Wing",
"Warp Cudgel",
"Holy Water",
"Sanjaku-Tenugui",
"Shinobi-Tabi",
"Shihei",
"Remedy",
"Wh. Rarab Cap +1",
"Emporox's Ring",
"Red Curry Bun",
"Instant Reraise",
"Black Curry Bun",
"Rolan. Daifuku",
"Qutrub Knife",
"Wind Knife +1",
"Reraise Earring",}
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
---- Precast Sets ----
-- Precast sets to enhance JAs
sets.precast.JA['Mana Wall'] = {back="Taranus's cape",feet="Wicce Sabots +2"}
sets.precast.JA.Manafont = {body={ name="Arch. Coat", augments={'Enhances "Manafont" effect',}},}
-- Can put HP/MP set here for convert
sets.precast.JA.Convert = {}
sets.precast.JA['Sublimation'] = {
waist="Embla Sash",
}
-- Base precast Fast Cast set, this set will have to show up many times in the function section of the lua
-- So dont forget to do that.
sets.precast.FC = {
ammo="Sapience Orb",
head={ name="Merlinic Hood", augments={'Mag. Acc.+9','"Fast Cast"+6','INT+1',}},
body="Agwu's Robe",
hands={ name="Agwu's Gages", augments={'Path: A',}},
legs="Agwu's Slops",
feet={ name="Regal Pumps +1", augments={'Path: A',}},
left_ear="Malignance Earring",
right_ear="Loquac. Earring",
left_ring="Kishar Ring",
right_ring="Prolix Ring",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},
}
sets.precast.FC.Curaga = sets.precast.FC.Cure
sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {main="Daybreak", sub="Ammurapi Shield"})
sets.precast.Storm = set_combine(sets.precast.FC, {ring2="Stikini Ring +1"})
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty, body="Twilight Cloak", waist="Shinjutsu-no-Obi +1"})
sets.precast.FC.HighMP = set_combine(sets.precast.FC, {
})
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
sets.precast.FC['Enfeebling Magic'] = sets.precast.FC
sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {})
sets.precast.FC['Healing Magic'] = set_combine(sets.precast.FC, {
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
legs={ name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
left_ear="Mendi. Earring",
})
-- Midcast set for Death, Might as well only have one set, unless you plan on free-nuking death for some unexplainable reason.
sets.midcast['Death'] = {
main="Marin Staff +1",
sub="Alber Strap",
ammo="Pemphredo Tathlum",
head="Pixie Hairpin +1",
body="Wicce Coat +3",
hands="Amalric Gages +1",
legs="Wicce Chausses +3",
feet="Agwu's Pigaches",
neck="Mizu. Kubikazari",
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Archon Ring",
right_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
back="Taranus's Cape",
}
sets.midcast.Dispelga = set_combine(sets.midcast['Enfeebling Magic'], {main="Daybreak", sub="Ammurapi Shield"})
-- Sets for WS, Feel free to add one for Vidohunir if you have Laevateinn
sets.precast.WS = {
ammo="Oshasha's Treatise",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Rufescent Ring",
right_ring="Cornelia's Ring",
back={ name="Aurist's Cape +1", augments={'Path: A',}},}
sets.precast.WS['Myrkr'] = {
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Pixie Hairpin +1",
body={ name="Ros. Jaseran +1", augments={'Path: A',}},
hands="Regal Cuffs",
legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
feet="Nyame Sollerets",
neck="Sanctity Necklace",
waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Etiolation Earring",
left_ring="Mephitas's Ring",
right_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.precast.WS['Spinning Scythe'] = {
ammo="Oshasha's Treatise",
head="Jhakri Coronal +2",
body="Jhakri Robe +2",
hands="Jhakri Cuffs +2",
legs="Jhakri Slops +2",
feet="Jhakri Pigaches +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Rufescent Ring",
right_ring="Cornelia's Ring",
back={ name="Aurist's Cape +1", augments={'Path: A',}},}
sets.precast.WS['Cataclysm'] = {
ammo="Pemphredo Tathlum",
head="Pixie Hairpin +1",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sibyl Scarf",
waist="Orpheus's Sash",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Regal Earring",
left_ring="Cornelia's Ring",
right_ring="Archon Ring",
back="Taranus's Cape",}
sets.precast.WS['Infernal Scythe'] = {
ammo="Pemphredo Tathlum",
head="Pixie Hairpin +1",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sibyl Scarf",
waist="Orpheus's Sash",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Regal Earring",
left_ring="Cornelia's Ring",
right_ring="Archon Ring",
back="Taranus's Cape",}
sets.precast.WS['Cross Reaper'] = {
ammo="Oshasha's Treatise",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Epaminondas's Ring",
right_ring="Cornelia's Ring",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.precast.WS['Black Halo'] = {
ammo="Oshasha's Treatise",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Cornelia's Ring",
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.precast.WS['Starburst'] = sets.precast.WS['Cataclysm']
sets.precast.WS['Sunburst'] = sets.precast.WS['Cataclysm']
sets.precast.WS['Earth Crusher'] = sets.precast.WS['Cataclysm']
sets.precast.WS['Rock Crusher'] = sets.precast.WS['Cataclysm']
sets.precast.WS['Seraph Strike'] = sets.precast.WS['Cataclysm']
sets.precast.WS['Shining Strike'] = sets.precast.WS['Cataclysm']
sets.precast.WS['Vidohunir'] = sets.precast.WS['Cataclysm']
sets.precast.WS['Shattersoul'] = {
ammo="Oshasha's Treatise",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Malignance Earring",
right_ear="Brutal Earring",
left_ring="Rufescent Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
---- Midcast Sets ----
sets.midcast.FastRecast = sets.precast.FC
sets.midcast['Healing Magic'] = {
ammo="Pemphredo Tathlum",
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
hands="Inyan. Dastanas +2",
legs={ name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
neck="Incanter's Torque",
left_ear="Mendi. Earring",
right_ear="Etiolation Earring",
left_ring="Kishar Ring",
right_ring="Naji's Loop",
}
sets.midcast['Enhancing Magic'] = {
main="Oranyan",
ammo="Pemphredo Tathlum",
head="Telchine Cap",
body="Telchine Chas.",
hands="Telchine Gloves",
legs="Telchine Braconi",
feet="Telchine Pigaches",
neck="Incanter's Torque",
waist="Embla Sash",
left_ear="Mendi. Earring",
right_ear="Andoaa Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},}
sets.midcast.Mana_Wall_No_Swap = {
main="Malignance Pole",
sub="Alber Strap",
ammo="Amar Cluster",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Wicce Sabots +2",
neck="Warder's Charm +1",
waist="Carrier's Sash",
left_ear="Eabani Earring",
right_ear="Ethereal Earring",
left_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
right_ring="Shadow Ring",
back="Taranus's Cape",
}
-- I personally do not have gear to alter these abilities as of the time of disseminating this file, but
-- definitely add them here if you have them.
sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {feet="Inspirited Boots",waist="Gishdubar Sash"})
sets.midcast.Regen =set_combine(sets.midcast['Enhancing Magic'], {})
sets.midcast.Haste = set_combine(sets.midcast['Enhancing Magic'], {})
sets.midcast.Phalanx = set_combine(sets.midcast['Enhancing Magic'], {})
sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {})
sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {
neck="Nodens Gorget",
})
sets.midcast['Enfeebling Magic'] = {
ammo="Pemphredo Tathlum",
head=empty,
body="Cohort Cloak +1",
hands="Regal Cuffs",
legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
feet="Jhakri Pigaches +2",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist="Rumination Sash",
ear1="Malignance Earring",
ear2="Regal Earring",
ring2="Kishar Ring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.midcast['Enfeebling Magic'].Effect = set_combine(sets.midcast['Enfeebling Magic'],{
main="Contemplator +1",
sub="Enki Strap",
ammo="Pemphredo Tathlum",
head=empty,
body="Cohort Cloak +1",
hands="Regal Cuffs",
legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
feet="Jhakri Pigaches +2",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist="Rumination Sash",
ear1="Malignance Earring",
ear2="Regal Earring",
ring2="Kishar Ring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Aurist's Cape +1", augments={'Path: A',}},
})
sets.midcast.ElementalEnfeeble = set_combine(sets.midcast['Enfeebling Magic'],{
ammo="Pemphredo Tathlum",
head=empty,
body="Cohort Cloak +1",
hands="Amalric Gages +1",
legs="Arch. Tonban +3",
feet="Arch. Sabots +3",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
ear1="Malignance Earring",
ear2="Regal Earring",
ring2="Kishar Ring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Aurist's Cape +1", augments={'Path: A',}},
})
sets.midcast['Dark Magic'] = {
main="Marin Staff +1",
sub="Alber Strap",
ammo="Pemphredo Tathlum",
head="Pixie Hairpin +1",
body="Shango Robe",
hands="Amalric Gages +1",
legs="Agwu's Slops",
feet="Agwu's Pigaches",
neck="Erra Pendant",
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Archon Ring",
right_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
back="Taranus's Cape",
}
sets.midcast.Absorb = set_combine(sets.midcast['Dark Magic'], {
ammo="Pemphredo Tathlum",
neck="Erra Pendant",
waist="Acuity Belt +1",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Kishar Ring",
})
-- Elemental Magic sets
sets.midcast['Elemental Magic'] = {
main="Marin Staff +1",
sub="Alber Strap",
ammo="Pemphredo Tathlum",
head="Agwu's Cap",
body="Wicce Coat +3",
hands="Amalric Gages +1",
legs="Wicce Chausses +3",
feet="Agwu's Pigaches",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back="Taranus's Cape",
}
sets.magic_burst = {
main="Marin Staff +1",
sub="Alber Strap",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Ea Hat +1",
body="Wicce Coat +3",
hands="Amalric Gages +1",
legs="Wicce Chausses +3",
feet="Ea Pigaches +1",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring="Mujin Band",
back="Taranus's Cape",
}
sets.midcast['Elemental Magic'].FreeNuke = set_combine(sets.midcast['Elemental Magic'], {
main="Marin Staff +1",
sub="Alber Strap",
ammo="Pemphredo Tathlum",
head="Jhakri Coronal +2",
body="Wicce Coat +3",
hands="Amalric Gages +1",
legs="Wicce Chausses +3",
feet="Jhakri Pigaches +2",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist="Eschan Stone",
left_ear="Malignance Earring",
right_ear="Regal Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Freke Ring",
back="Taranus's Cape",
})
sets.midcast['Elemental Magic'].OccultAcumen = set_combine(sets.midcast['Elemental Magic'].HighTierNuke, {
main="Marin Staff +1",
sub="Alber Strap",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Agwu's Cap",
body="Wicce Coat +3",
hands="Amalric Gages +1",
legs="Wicce Chausses +3",
feet="Ea Pigaches +1",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring="Mujin Band",
back="Taranus's Cape",
})
sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {
main="Marin Staff +1",
sub="Alber Strap",
ammo="Pemphredo Tathlum",
head="Agwu's Cap",
body="Wicce Coat +3",
hands="Amalric Gages +1",
legs="Wicce Chausses +3",
feet="Agwu's Pigaches",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back="Taranus's Cape",
})
sets.midcast['Elemental Magic'].HighTierNuke.FreeNuke = set_combine(sets.midcast['Elemental Magic'].HighTierNuke, {
main="Marin Staff +1",
sub="Alber Strap",
ammo="Pemphredo Tathlum",
head="Jhakri Coronal +2",
body="Wicce Coat +3",
hands="Amalric Gages +1",
legs="Wicce Chausses +3",
feet="Jhakri Pigaches +2",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist="Eschan Stone",
left_ear="Malignance Earring",
right_ear="Regal Earring",
left_ring="Freke Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back="Taranus's Cape",
})
sets.midcast['Elemental Magic'].HighTierNuke.OccultAcumen = set_combine(sets.midcast['Elemental Magic'].HighTierNuke, {
main="Marin Staff +1",
sub="Alber Strap",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Agwu's Cap",
body="Wicce Coat +3",
hands="Amalric Gages +1",
legs="Wicce Chausses +3",
feet="Ea Pigaches +1",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring="Mujin Band",
back="Taranus's Cape",
})
sets.midcast['Elemental Magic'].Proc = set_combine(sets.midcast['Elemental Magic'], {
head=empty,
body=empty,
hands=empty,
legs=empty,
feet=empty,
neck=empty,
waist=empty,
left_ear=empty,
right_ear=empty,
left_ring=empty,
right_ring=empty,
back=empty,
})
sets.midcast['Elemental Magic'].HighTierNuke.Proc = set_combine(sets.midcast['Elemental Magic'], {
head=empty,
body=empty,
hands=empty,
legs=empty,
feet=empty,
neck=empty,
waist=empty,
left_ear=empty,
right_ear=empty,
left_ring=empty,
right_ring=empty,
back=empty,
})
sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {
head=empty,
body="Twilight Cloak",
hands="Amalric Gages +1",
legs="Arch. Tonban +3",
feet="Arch. Sabots +3",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
ear1="Malignance Earring",
ear2="Regal Earring",
ring2="Kishar Ring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back="Taranus's Cape", })
sets.midcast['Comet'] = set_combine(sets.midcast['Elemental Magic'], {
main="Marin Staff +1",
sub="Alber Strap",
ammo="Pemphredo Tathlum",
head="Pixie Hairpin +1",
body="Wicce Coat +3",
hands="Amalric Gages +1",
legs="Wicce Chausses +3",
feet="Ea Pigaches +1",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Archon Ring",
right_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
back="Taranus's Cape",
})
sets.midcast['Comet'].FreeNuke = set_combine(sets.midcast['Elemental Magic'], {
main="Marin Staff +1",
sub="Alber Strap",
ammo="Pemphredo Tathlum",
head="Jhakri Coronal +2",
body="Jhakri Robe +2",
hands="Amalric Gages +1",
legs="Jhakri Slops +2",
feet="Jhakri Pigaches +2",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Malignance Earring",
right_ear="Regal Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Freke Ring",
back="Taranus's Cape",
})
sets.midcast.Klimaform = {
ammo="Pemphredo Tathlum",
body="Shango Robe",
hands="Amalric Gages +1",
legs="Agwu's Slops",
feet="Agwu's Pigaches",
legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
feet="Medium's Sabots",
neck="Erra Pendant",
waist={ name="Acuity Belt +1", augments={'Path: A',}},
right_ear="Digni. Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10',}}}
sets.midcast.Flash = {
ammo="Sapience Orb",
head={ name="Kaabnax Hat", augments={'Phys. dmg. taken -2%','Magic dmg. taken -2%','Phys. dmg. taken -2%',}},
body="Mallquis Saio +2",
hands="Jhakri Cuffs +2",
legs={ name="Hagondes Pants +1", augments={'Phys. dmg. taken -4%',}},
feet="Mallquis Clogs +2",
neck="Unmoving Collar",
waist="Goading Belt",
left_ear="Regal Earring",
right_ear="Merman's Earring",
left_ring="Petrov Ring",
right_ring="Begrudging Ring",
back="Taranus's Cape",}
-- These next two sets are used later in the functions to determine what gear will be used in High MP and Low MP situations
-- SPECIFICALLY for Aspir spells. In the LowMP set, put your best Aspir+ gear, in the other set put your best Max MP gear.
-- Find out how much your maximum MP is in each set, and adjust the MP values in the function area accordingly
-- (CTRL+F: Aspir Handling)
sets.midcast.HighMP = {}
sets.midcast.LowMP = {}
--Set to be equipped when Day/Weather match current spell element
sets.Obi = {waist="Hachirin-no-Obi",}
-- I actually have two references to equip this item, just in case your globals are out of date.
-- Resting sets
sets.resting = {
head="Befouled Crown",
body="Shamash Robe",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
neck={ name="Bathy Choker +1", augments={'Path: A',}},
left_ear="Infused Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
}
-- Idle sets: Make general idle set a max MP set, later hooks will handle the rest of your refresh sets, but
-- remember to alter the refresh sets (Ctrl+F to find them)
sets.idle = {
ammo="Staunch Tathlum +1",
head="Befouled Crown",
body="Shamash Robe",
hands="Inyan. Dastanas +2",
legs="Assid. Pants +1",
feet="Nyame Sollerets",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Etiolation Earring",
right_ear="Infused Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back="Taranus's Cape",
}
--sets.idle.Field = sets.idle
sets.idle.ManaWall = {
feet="Wicce Sabots +2",
back="Taranus's Cape",
}
-- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
sets.idle.PDT = {
ammo="Staunch Tathlum +1",
head="Nyame Helm",
body="Shamash Robe",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Warder's Charm +1",
waist="Carrier's Sash",
left_ear="Eabani Earring",
right_ear="Ethereal Earring",
right_ring="Stikini Ring +1",
right_ring="Shadow Ring",
back="Moonlight Cape",
}
sets.idle.MDT = {
ammo="Staunch Tathlum +1",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Warder's Charm +1",
waist="Carrier's Sash",
left_ear="Eabani Earring",
right_ear="Ethereal Earring",
left_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
right_ring="Shadow Ring",
back="Moonlight Cape",
}
sets.idle.MB={
sub="Alber Strap",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Pixie Hairpin +1",
body={ name="Ros. Jaseran +1", augments={'Path: A',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs="Wicce Chausses +3",
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Sanctity Necklace",
waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
left_ear="Etiolation Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Mephitas's Ring",
right_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
back={ name="Aurist's Cape +1", augments={'Path: A',}},
}
sets.idle.HB={
main="Malignance Pole",
sub="Alber Strap",
ammo="Staunch Tathlum +1",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Adamantite Armor",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Plat. Mog. Belt",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
right_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.idle.DT={
sub="Alber Strap",
ammo="Staunch Tathlum +1",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Shamash Robe",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Plat. Mog. Belt",
left_ear="Tuisto Earring",
right_ear="Ethereal Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back="Moonlight Cape",
}
sets.idle.Town = {
feet="Herald's Gaiters",left_ear="Infused Earring",
right_ring="Stikini Ring +1",}
sets.Adoulin = {body="Councilor's Garb", feet="Herald's Gaiters"}
sets.MoveSpeed = {feet="Herald's Gaiters"}
sets.TreasureHunter = {ammo="Per. Lucky Egg",
head="White rarab cap +1",
waist="Chaac Belt"}
-- Set for Conserve MP toggle, convert damage to MP body.
--sets.AFBody = {body="Spaekona's Coat +2", right_ear="Regal Earring"}
--- PDT set is designed to be used for MP total set, MDT can be used for whatever you like but in MDT mode
--- the player.mp arguments will likely stop working properly
sets.defense.PDT = {
main="Malignance Pole",
sub="Alber Strap",
ammo="Staunch Tathlum +1",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Adamantite Armor",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
left_ear="Etiolation Earring",
right_ear="Ethereal Earring",
left_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
right_ring="Stikini Ring +1",
back="Moonlight Cape",
}
sets.defense.MDT = {
main="Malignance Pole",
sub="Alber Strap",
ammo="Staunch Tathlum +1",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Warder's Charm +1",
waist="Carrier's Sash",
left_ear="Eabani Earring",
right_ear="Ethereal Earring",
left_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
right_ring="Shadow Ring",
back="Moonlight Cape",
}
sets.Kiting = {feet="Herald's Gaiters"}
sets.latent_refresh = {waist="Fucho-no-Obi"}
sets.auto_refresh = {
body="Shamash Robe",
legs="Assid. Pants +1",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
}
-- Mana Wall idle set
sets.buff['Mana Wall'] = {
main="Malignance Pole",
sub="Alber Strap",
ammo="Staunch Tathlum +1",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Wicce Sabots +2",
neck="Warder's Charm +1",
waist="Carrier's Sash",
left_ear="Eabani Earring",
right_ear="Ethereal Earring",
left_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
right_ring="Shadow Ring",
back="Taranus's Cape",
}
sets.midcast.Cure = {
ammo="Sapience Orb",
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body="Annoint. Kalasiris",
legs={ name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
neck="Incanter's Torque",
waist="Austerity Belt +1",
left_ear="Malignance Earring",
right_ear="Mendi. Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
}
sets.midcast.CureSelf = set_combine(sets.midcast.Cure, {waist="Gishdubar Sash"})
-- Engaged sets
-- Set is designed for engaging a monster before pop to ensure you are at maximum MP value when Geas Fete triggers an MP refill.
-- This is mostly used in this lua in situations where a fight is about to be initiated and you arent above whatever the maximum
-- value for your idle set is. Another simple way around this is to simply make a macro to equip the gear before the fight starts.
sets.engaged.None = {}
sets.engaged = {
ammo="Staunch Tathlum +1",
head="Befouled Crown",
body="Shamash Robe",
hands="Inyan. Dastanas +2",
legs="Assid. Pants +1",
feet="Nyame Sollerets",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Etiolation Earring",
right_ear="Infused Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back="Taranus's Cape",
}
sets.engaged.TP = {
ammo="Amar Cluster",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Battlecast Gaiters",
neck="Sanctity Necklace",
waist="Cornelia's Belt",
left_ear="Crep. Earring",
right_ear="Telos Earring",
left_ring="Chirich Ring +1",