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Copy pathmodel_video_status_ingest_received_parts.go
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model_video_status_ingest_received_parts.go
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/*
* api.video
*
* api.video is an API that encodes on the go to facilitate immediate playback, enhancing viewer streaming experiences across multiple devices and platforms. You can stream live or on-demand online videos within minutes.
*
* API version: 1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package apivideosdk
import (
//"encoding/json"
)
// VideoStatusIngestReceivedParts struct for VideoStatusIngestReceivedParts
type VideoStatusIngestReceivedParts struct {
// The parts that have been uploaded, ordered. For example, if part 2 was sent before part 1, and both have been uploaded, the output will be [1, 2].
Parts *[]int32 `json:"parts,omitempty"`
// Contains the number of expected parts. The total will be listed as \"null\" until the total number of parts is known.
Total *NullableInt32 `json:"total,omitempty"`
}
// NewVideoStatusIngestReceivedParts instantiates a new VideoStatusIngestReceivedParts object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewVideoStatusIngestReceivedParts() *VideoStatusIngestReceivedParts {
this := VideoStatusIngestReceivedParts{}
return &this
}
// NewVideoStatusIngestReceivedPartsWithDefaults instantiates a new VideoStatusIngestReceivedParts object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewVideoStatusIngestReceivedPartsWithDefaults() *VideoStatusIngestReceivedParts {
this := VideoStatusIngestReceivedParts{}
return &this
}
// GetParts returns the Parts field value if set, zero value otherwise.
func (o *VideoStatusIngestReceivedParts) GetParts() []int32 {
if o == nil || o.Parts == nil {
var ret []int32
return ret
}
return *o.Parts
}
// GetPartsOk returns a tuple with the Parts field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *VideoStatusIngestReceivedParts) GetPartsOk() (*[]int32, bool) {
if o == nil || o.Parts == nil {
return nil, false
}
return o.Parts, true
}
// HasParts returns a boolean if a field has been set.
func (o *VideoStatusIngestReceivedParts) HasParts() bool {
if o != nil && o.Parts != nil {
return true
}
return false
}
// SetParts gets a reference to the given []int32 and assigns it to the Parts field.
func (o *VideoStatusIngestReceivedParts) SetParts(v []int32) {
o.Parts = &v
}
// GetTotal returns the Total field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *VideoStatusIngestReceivedParts) GetTotal() int32 {
if o == nil || o.Total.Get() == nil {
var ret int32
return ret
}
return *o.Total.Get()
}
// GetTotalOk returns a tuple with the Total field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *VideoStatusIngestReceivedParts) GetTotalOk() (*int32, bool) {
if o == nil {
return nil, false
}
return o.Total.Get(), o.Total.IsSet()
}
// HasTotal returns a boolean if a field has been set.
func (o *VideoStatusIngestReceivedParts) HasTotal() bool {
if o != nil && o.Total.IsSet() {
return true
}
return false
}
// SetTotal gets a reference to the given NullableInt32 and assigns it to the Total field.
func (o *VideoStatusIngestReceivedParts) SetTotal(v int32) {
o.Total.Set(&v)
}
// SetTotalNil sets the value for Total to be an explicit nil
func (o *VideoStatusIngestReceivedParts) SetTotalNil() {
o.Total.Set(nil)
}
// UnsetTotal ensures that no value is present for Total, not even an explicit nil
func (o *VideoStatusIngestReceivedParts) UnsetTotal() {
o.Total.Unset()
}
type NullableVideoStatusIngestReceivedParts struct {
value *VideoStatusIngestReceivedParts
isSet bool
}
func (v NullableVideoStatusIngestReceivedParts) Get() *VideoStatusIngestReceivedParts {
return v.value
}
func (v *NullableVideoStatusIngestReceivedParts) Set(val *VideoStatusIngestReceivedParts) {
v.value = val
v.isSet = true
}
func (v NullableVideoStatusIngestReceivedParts) IsSet() bool {
return v.isSet
}
func (v *NullableVideoStatusIngestReceivedParts) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableVideoStatusIngestReceivedParts(val *VideoStatusIngestReceivedParts) *NullableVideoStatusIngestReceivedParts {
return &NullableVideoStatusIngestReceivedParts{value: val, isSet: true}
}