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SliderHighlight.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SliderHighlight : MonoBehaviour {
[SerializeField]
private float FadeDuration;
[SerializeField]
private Color CurrentColor;
[SerializeField]
private RawImage HighlightImage;
[SerializeField]
private Text HighlightText;
[SerializeField]
private Color HighlightColor;
[SerializeField]
private Color StartColor;
void Start(){
HighlightImage.color = StartColor;
HighlightText.color = StartColor;
StartCoroutine(FadeTo(0.0f, FadeDuration));
}
IEnumerator FadeTo(float aValue, float aTime)
{
Color CurrentColor;
for (float t = 0.0f; t < 1.0f; t += Time.deltaTime / aTime)
{
CurrentColor = Color.Lerp (StartColor, HighlightColor, t);
//Color newColor = new Color(r, g, b, Mathf.Lerp(alpha,aValue,t));
HighlightImage.color = CurrentColor;
HighlightText.color = CurrentColor;
yield return null;
}
}
public void HighlightOnMouseEnter() {
StartCoroutine(FadeTo(1.0f, FadeDuration));
}
public void HighlightOnMouseExit() {
StartCoroutine(FadeTo(0.0f, FadeDuration));
}
//
//
// void OnMouseOver() {
// rend.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime;
// }
// void OnMouseExit() {
// rend.material.color = Color.white;
// }
//
}