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catchall.h
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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKLE_CATCHALL_H
#define QUACKLE_CATCHALL_H
#include "evaluator.h"
namespace Quackle
{
class CatchallEvaluator : public ScorePlusLeaveEvaluator
{
public:
// Evaluator that returns score+leave equity for non-bag-empty positions,
// otherwise returns approximate endgame equity
virtual double equity(const GamePosition &position, const Move &move) const;
double endgameResult(const GamePosition &position, const Move &move) const;
};
}
#endif