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button.py
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import pygame.font
class Button:
def __init__(self, ai, msg):
"""Initialize attributes of button"""
# msg - text of button
self.screen = ai.screen
self.screen_rect = self.screen.get_rect()
# Size and properties of the buttons
self.width, self.height = 200, 50
self.button_color = (0, 255, 0) # green
self.text_color = (255, 255, 255) # White color
self.font = pygame.font.SysFont(None, 48)
# Build object rect of button and align at center
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
# Message of button is created only once
self._prep_msg(msg)
def _prep_msg(self, msg):
"""Transform 'msg' text into rectangle and align text at center"""
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
"""Image empty button and show the text"""
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)