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Add a zone that applies damage and a screen effect and/or noise to the player when they go past a certain point. This should damage, and then eventually either kill or teleport the player back to the center of north yank as if they woke up.
Suggested methods:
Possibly use ox_lib zones, and use timecycles and native audio (if there is native snow sounds)
The text was updated successfully, but these errors were encountered:
Idea:
Add a zone that applies damage and a screen effect and/or noise to the player when they go past a certain point. This should damage, and then eventually either kill or teleport the player back to the center of north yank as if they woke up.
Suggested methods:
Possibly use ox_lib zones, and use timecycles and native audio (if there is native snow sounds)
The text was updated successfully, but these errors were encountered: