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game.cfg
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[general]
title="A Deku Of Choices"
version="1.2"
player_character="justin"
startup_script="startup"
recent_items=[ "scripts/startup", "maps/overworld", "scripts/overworld_chest", "maps/underground", "scripts/overworld warp", "scripts/School Grounds Exit", "maps/Main School Grounds", "maps/School", "characters/justin School", "scripts/cat", "scripts/No you are going to stay here with me for every and ever", "tiles/air", "dialogues/yandere", "characters/ptrn_squidgy_slimy_thing", "characters/view_model", "characters/ptrn_warrior_masculine", "characters/ptrn_justin_16x16", "characters/justin", "characters/ptrn_mage_masculine_01", "characters/as_duck_02", "characters/k1b_farmer", "characters/ptrn_bard_masculine", "characters/ptrn_bard_feminine", "characters/ptrn_sarah_16x16", "characters/ptrn_thief_masculine", "characters/ptrn_space_ranger_02", "characters/k1b_player", "characters/ptrn_monk_feminine", "characters/ptrn_monk_masculine", "characters/ptrn_thief_feminine", "characters/ptrn_martial_artist_masculine", "characters/ptrn_mage_feminine_01", "characters/ptrn_mage_feminine_02", "effects/sleep", "effects/house_rain_back", "effects/house_rain_side", "effects/ptrn_tradjp_EF_smoke", "dialogues/farmer" ]
terrain_follow=2
debug_console=true
[ui]
main_menu_enabled=true
default_theme="Kenney 1-Bit"
main_menu_data={
"bg_color": "80000000",
"bg_map": "overworld",
"bg_map_cam_pos": "Main Menu",
"bg_map_npc_movement": true,
"bg_music": "Pause Menu Track 1.ogg",
"cursor_color": "ff38d973",
"text_color": "ffffffff",
"text_font": "Kenney Pixel.ttf",
"text_font_size": 100.0,
"text_spacing": 25.0,
"title_color": "ffed492d",
"title_font": "Kenney Blocks.ttf",
"title_font_size": 50.0,
"title_spacing": 50.0
}
loading_screen_image="DALL·E 2024-10-27 20.54.48 - A playful dating game loading screen titled 'A Deku of Choices.' The screen features a fun, anime-inspired theme with vibrant colors. There are multip.png"
loading_screen_image_stretch=1
management_screen_enabled=true
management_screen_widgets=""
tool_item_ui_enabled=false
quick_slot_bar_enabled=false
skill_bar_enabled=true
show_player_health=true
minimap_enabled=true
minimap_border_color1=Color( 0, 0, 0, 1 )
minimap_border_color2=Color( 0.1, 0.35, 0.59, 1 )
minimap_border_color3=Color( 0.04, 0.15, 0.26, 1 )
minimap_border_color4=Color( 0.07, 0.12, 0.16, 1 )
message_log_timeout=0.0
[dialogue]
typing_effect=true
[sounds]
menu_hover="Blip.wav"
menu_select="Laser.wav"
character_speak=true
item_grab="Pickup.wav"
item_drop="acquire_item.wav"
[localization]
default_locale="en"
fallback_locale="en"
[camera_presets]
presets={
}
[experimental]
free_climb_grab_front_ray_length=2.0
free_climb_grab_left_ray_length=2.0
free_climb_grab_right_ray_length=2.0
free_climb_release_ray_length=2.0
[gameplay]
type="custom"
settings={
"action_system": "roguelike",
"air_control": 0.33,
"camera_focal_offset": 0.0,
"camera_fov": 65.0,
"camera_lock_x_axis": false,
"camera_lock_y_axis": false,
"camera_lock_z_axis": false,
"camera_pitch": 55.0,
"camera_pitch_enabled": false,
"camera_rotate_enabled": true,
"camera_rotate_offset": true,
"camera_rotate_type": "locked_90",
"camera_type": "isometric",
"camera_zoom_enabled": true,
"camera_zoom_init": 90.0,
"camera_zoom_max": 120.0,
"camera_zoom_min": 30.0,
"controls_interact_controller_enabled": true,
"controls_interact_keyboard_enabled": true,
"controls_interact_mouse_enabled": true,
"controls_move_controller_enabled": true,
"controls_move_keyboard_enabled": true,
"controls_move_mouse_enabled": true,
"crouch_enabled": true,
"crouch_speed_multiplier": 0.5,
"day_night_cycle_duration": 60.0,
"fall_damage_base_damage": 1.0,
"fall_damage_enabled": true,
"fall_damage_excess_damage": 0.2,
"fall_damage_max_critical": true,
"fall_damage_max_velocity": 200.0,
"fall_damage_min_velocity": 100.0,
"fog_of_war_distance": 3.0,
"fog_of_war_enabled": true,
"fog_of_war_permanent": true,
"free_attack_system": "default",
"gravity": 196.0,
"item_icon_popups_enabled": true,
"jump_count": 10.0,
"jump_enabled": true,
"jump_vertical_velocity": 70.0,
"movement_control_type": "relative",
"movement_system": "free",
"save_enabled": true,
"sprint_enabled": true,
"sprint_speed_multiplier": 2.0
}
[gameplay_presets]
presets={
}
[behavior_presets]
presets={
}
[cursors]
cursors={
}
[global_properties]
properties={
}
[global_event_scripts]
event_scripts={
}
[bindings]
schemes={
"free": {
"AZERTY": [ ],
"QWERTY": [ ]
},
"grid": {
"AZERTY": [ ],
"QWERTY": [ {
"action": "crouch",
"scancode": 16777237,
"type": "key",
"value": ""
}, {
"action": "jump",
"modifiers": [ ],
"scancode": 32,
"type": "key"
} ]
}
}