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Action Delays aka Transitions #11

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aelmosalamy opened this issue Nov 16, 2018 · 1 comment
Open

Action Delays aka Transitions #11

aelmosalamy opened this issue Nov 16, 2018 · 1 comment

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@aelmosalamy
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aelmosalamy commented Nov 16, 2018

Action delays are a short 3-5 second delays with a centered text displaying 'Loading . . .' or whatever, the point of this is adding slight depth to the game, instead of looking like a website and pages instantly switching pages, the game screen would take sometime to be displayed after specific commands that indicate hard work e.g. moving from one room to another, extracting something from a mine room (Future plans) or when transferring from normal room to a fight/combat

It goes like that

  1. Start screen displaying current room / current user stats
  2. Screen clears and displays Loading with animated dots "." ". ." ". . ."
  3. New screen appears displaying new room or new user stats

Some idea to utilize this feature:

  • Add items like pickaxe/shovel that would slightly reduce extraction time of specific stuff (Future plans)
  • Add some kind of different boots that makes it faster to to traverse types of rooms forest, indoors, mountains so on (Future plans)
@codeswhite
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Can you close this issue?

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