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config.lua
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AutoRespawn = false --True == auto respawn cars that are outside into your garage on script restart, false == does not put them into your garage and players have to go to the impound
SharedGarages = false --True == Gang and job garages are shared, false == Gang and Job garages are personal
VisuallyDamageCars = true --True == Visually damage cars that go out of the garage depending of body damage, false == Do not visually damage cars (damage is still applied to car values)
Garages = {
["motelgarage"] = {
label = "Motel Parking",
takeVehicle = vector3(273.43, -343.99, 44.91),
spawnPoint = vector4(270.94, -342.96, 43.97, 161.5),
putVehicle = vector3(276.69, -339.85, 44.91),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["sapcounsel"] = {
label = "San Andreas Parking",
takeVehicle = vector3(-330.01, -780.33, 33.96),
spawnPoint = vector4(-334.44, -780.75, 33.96, 137.5),
putVehicle = vector3(-336.31, -774.93, 33.96),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["spanishave"] = {
label = "Spanish Ave Parking",
takeVehicle = vector3(-1160.86, -741.41, 19.63),
spawnPoint = vector4(-1163.88, -749.32, 18.42, 35.5),
putVehicle = vector3(-1147.58, -738.11, 19.31),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["caears24"] = {
label = "Caears 24 Parking",
takeVehicle = vector3(69.84, 12.6, 68.96),
spawnPoint = vector4(73.21, 10.72, 68.83, 163.5),
putVehicle = vector3(65.43, 21.19, 69.47),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["caears242"] = {
label = "Caears 24 Parking",
takeVehicle = vector3(-475.31, -818.73, 30.46),
spawnPoint = vector4(-472.03, -815.47, 30.5, 177.5),
putVehicle = vector3(-453.6, -817.08, 30.61),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["lagunapi"] = {
label = "Laguna Parking",
takeVehicle = vector3(364.37, 297.83, 103.49),
spawnPoint = vector4(367.49, 297.71, 103.43, 340.5),
putVehicle = vector3(363.04, 283.51, 103.38),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["airportp"] = {
label = "Airport Parking",
takeVehicle = vector3(-796.86, -2024.85, 8.88),
spawnPoint = vector4(-800.41, -2016.53, 9.32, 48.5),
putVehicle = vector3(-804.84, -2023.21, 9.16),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["beachp"] = {
label = "Beach Parking",
takeVehicle = vector3(-1183.1, -1511.11, 4.36),
spawnPoint = vector4(-1181.0, -1505.98, 4.37, 214.5),
putVehicle = vector3(-1176.81, -1498.63, 4.37),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["themotorhotel"] = {
label = "The Motor Hotel Parking",
takeVehicle = vector3(1137.77, 2663.54, 37.9),
spawnPoint = vector4(1137.69, 2673.61, 37.9, 359.5),
putVehicle = vector3(1137.75, 2652.95, 37.9),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["liqourparking"] = {
label = "Liqour Parking",
takeVehicle = vector3(934.95, 3606.59, 32.81),
spawnPoint = vector4(941.57, 3619.99, 32.5, 141.5),
putVehicle = vector3(939.37, 3612.25, 32.69),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["shoreparking"] = {
label = "Shore Parking",
takeVehicle = vector3(1726.21, 3707.16, 34.17),
spawnPoint = vector4(1730.31, 3711.07, 34.2, 20.5),
putVehicle = vector3(1737.13, 3718.91, 34.04),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["haanparking"] = {
label = "Bell Farms Parking",
takeVehicle = vector3(78.34, 6418.74, 31.28),
spawnPoint = vector4(70.71, 6425.16, 30.92, 68.5),
putVehicle = vector3(85.3, 6427.52, 31.33),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["dumbogarage"] = {
label = "Dumbo Private Parking",
takeVehicle = vector3(157.26, -3240.00, 7.00),
spawnPoint = vector4(165.32, -3236.10, 5.93, 268.5),
putVehicle = vector3(165.32, -3230.00, 5.93),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["pillboxgarage"] = {
label = "Pillbox Garage Parking",
takeVehicle = vector3(215.9499, -809.698, 30.731),
spawnPoint = vector4(234.1942, -787.066, 30.193, 159.6),
putVehicle = vector3(218.0894, -781.370, 30.389),
showBlip = true,
blipName = "Public Parking",
blipNumber = 357,
type = 'public', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
--["hayesdepot"] = {
-- label = "Hayes Depot",
-- takeVehicle = vector3(491.0, -1314.69, 29.25),
-- spawnPoint = vector4(491.0, -1314.69, 29.25, 304.5),
-- showBlip = true,
-- blipName = "Hayes Depot",
-- blipNumber = 68,
-- type = 'depot', --public, job, gang, depot
-- vehicle = 'car' --car, air, sea
--},
["impoundlot"] = {
label = "Impound Lot",
takeVehicle = vector3(409.89, -1623.51, 29.29),
spawnPoint = vector4(407.92, -1646.29, 29.29, 226.39),
showBlip = true,
blipName = "Impound Lot",
blipNumber = 68,
type = 'depot', --public, job, gang, depot
vehicle = 'car' --car, air, sea
},
["ballas"] = {
label = "Ballas",
takeVehicle = vector3(98.50, -1954.49, 20.84),
spawnPoint = vector4(98.50, -1954.49, 20.75, 335.73),
putVehicle = vector3(94.75, -1959.93, 20.84),
showBlip = false,
blipName = "Ballas",
blipNumber = 357,
type = 'gang', --public, job, gang, depot
vehicle = 'car', --car, air, sea
job = "ballas"
},
["families"] = {
label = "La Familia",
takeVehicle = vector3(-811.65, 187.49, 72.48),
spawnPoint = vector4(-818.43, 184.97, 72.28, 107.85),
putVehicle = vector3(-811.65, 187.49, 72.48),
showBlip = false,
blipName = "La Familia",
blipNumber = 357,
type = 'gang', --public, job, gang, depot
vehicle = 'car', --car, air, sea
job = "families"
},
["lostmc"] = {
label = "Lost MC",
takeVehicle = vector3(957.25, -129.63, 74.39),
spawnPoint = vector4(957.25, -129.63, 74.39, 199.21),
putVehicle = vector3(950.47, -122.05, 74.36),
showBlip = false,
blipName = "Lost MC",
blipNumber = 357,
type = 'gang', --public, job, gang, depot
vehicle = 'car', --car, air, sea
job = "lostmc"
},
["cartel"] = {
label = "Cartel",
takeVehicle = vector3(1407.18, 1118.04, 114.84),
spawnPoint = vector4(1407.18, 1118.04, 114.84, 88.34),
putVehicle = vector3(1407.18, 1118.04, 114.84),
showBlip = false,
blipName = "Cartel",
blipNumber = 357,
type = 'gang', --public, job, gang, depot
vehicle = 'car', --car, air, sea
job = "cartel"
},
["police"] = {
label = "Police",
takeVehicle = vector3(454.6, -1017.4, 28.4),
spawnPoint = vector4(438.4, -1018.3, 27.7, 90.0),
putVehicle = vector3(452.88, -1006.98, 27.5),
showBlip = false,
blipName = "Police",
blipNumber = 357,
type = 'job', --public, job, gang, depot
vehicle = 'car', --car, air, sea
job = "police"
},
["intairport"] = {
label = "Airport Hangar",
takeVehicle = vector3(-1025.92, -3017.86, 13.95),
spawnPoint = vector4(-979.2, -2995.51, 13.95, 52.19),
putVehicle = vector3(-1003.38, -3008.87, 13.95),
showBlip = true,
blipName = "Hangar",
blipNumber = 360,
type = 'public', --public, job, gang, depot
vehicle = 'air' --car, air, sea
},
["higginsheli"] = {
label = "Higgins Helitours",
takeVehicle = vector3(-722.15, -1472.79, 5.0),
spawnPoint = vector4(-724.83, -1443.89, 5.0, 140.1),
putVehicle = vector3(-745.48, -1468.46, 5.0),
showBlip = true,
blipName = "Hangar",
blipNumber = 360,
type = 'public', --public, job, gang, depot
vehicle = 'air' --car, air, sea
},
["airsshores"] = {
label = "Sandy Shores Hangar",
takeVehicle = vector3(1758.19, 3296.66, 41.14),
spawnPoint = vector4(1740.98, 3279.08, 41.75, 106.77),
putVehicle = vector3(1740.4, 3283.92, 41.1),
showBlip = true,
blipName = "Hangar",
blipNumber = 360,
type = 'public', --public, job, gang, depot
vehicle = 'air' --car, air, sea
},
["airdepot"] = {
label = "Air Depot",
takeVehicle = vector3(-1243.29, -3392.3, 13.94),
spawnPoint = vector4(-1269.67, -3377.74, 13.94, 327.88),
showBlip = true,
blipName = "Air Depot",
blipNumber = 359,
type = 'depot', --public, job, gang, depot
vehicle = 'air' --car, air, sea
},
["lsymc"] = {
label = "LSYMC Boathouse",
takeVehicle = vector3(-794.66, -1510.83, 1.59),
spawnPoint = vector4(-793.58, -1501.4, 0.12, 111.5),
putVehicle = vector3(-793.58, -1501.4, 0.12),
showBlip = true,
blipName = "Boathouse",
blipNumber = 356,
type = 'public', --public, job, gang, depot
vehicle = 'sea' --car, air, sea
},
["paleto"] = {
label = "Paleto Boathouse",
takeVehicle = vector3(-277.46, 6637.2, 7.48),
spawnPoint = vector4(-289.2, 6637.96, 1.01, 45.5),
putVehicle = vector3(-289.2, 6637.96, 1.01),
showBlip = true,
blipName = "Boathouse",
blipNumber = 356,
type = 'public', --public, job, gang, depot
vehicle = 'sea' --car, air, sea
},
["millars"] = {
label = "Millars Boathouse",
takeVehicle = vector3(1299.24, 4216.69, 33.9),
spawnPoint = vector4(1297.82, 4209.61, 30.12, 253.5),
putVehicle = vector3(1297.82, 4209.61, 30.12),
showBlip = true,
blipName = "Boathouse",
blipNumber = 356,
type = 'public', --public, job, gang, depot
vehicle = 'sea' --car, air, sea
},
["seadepot"] = {
label = "LSYMC Depot",
takeVehicle = vector3(-772.98, -1430.76, 1.59),
spawnPoint = vector4(-729.77, -1355.49, 1.19, 142.5),
putVehicle = vector3(-729.77, -1355.49, 1.19),
showBlip = true,
blipName = "LSYMC Depot",
blipNumber = 356,
type = 'depot', --public, job, gang, depot
vehicle = 'sea' --car, air, sea
},
}
HouseGarages = {}