From ce2963d6f14a1a20d1d61507cdb4642e0f6b8807 Mon Sep 17 00:00:00 2001 From: Aaron Dean <8dino2@gmail.com> Date: Wed, 16 Oct 2024 13:55:39 -0400 Subject: [PATCH] Added weapon options in docs --- doc/action.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/doc/action.md b/doc/action.md index 70ec6b395..5d71e2358 100644 --- a/doc/action.md +++ b/doc/action.md @@ -78,6 +78,7 @@ Additions and enhancements by darksaint, Reki, Rektek and the AQ2World team - [Automatic Reloading of Pistol](#automatic-reloading-of-pistol) - [Weapon Banning](#weapon-banning) - [Item Banning](#item-banning) + - [Weapon/Item Counts](#weaponitem-counts) - [Teamkilling after a Round](#teamkilling-after-a-round) - [New IR Vision](#new-ir-vision) - [Radio and Voice Flood Protection](#radio-and-voice-flood-protection) @@ -481,6 +482,13 @@ For all weapons: 63 (default) **Example:** You want to have slippers and silencers only on your server: you set itm_flags to 3 (1+2). +### Weapon/Item Counts +Normally, AQ2 allows one item and one weapon. These settings can adjust that so that you spawn with more, or can hold more in general. +- `allweapon [0/1]` - default 0, if enabled, all players spawn with all weapons, with exception of any weapon bans +- `allitem [0/1]` - default 0, if enabled, all players spawn with all items, with exception of any item bans +- `allow_hoarding [#]` - default 0, if enabled, allows players to pick up more than 1 special item or weapon, but does not spawn with them, like allweapon or allitem will do + + ### Teamkilling after a Round To add a little more fun in the game, we've added an option which will allow a team to TK each other after a round has ended during Teamplay. This is only available to servers where FF is off.