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Man your eyes must be pretty good, I never could really tell the difference. I'll see where in the code this is taking place, it happens so fast that it's hard for me to perceive.
The death tilt animation is too fast upon death when playing with sv_fps 20 or above. Can it be fixed to be smoother as with sv_fps 10?
I think this might be the last known "stopper" for sv_fps 20 gameplay
2023.05.07_sv_fps_20_quick_death_tilt.mp4
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