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+1 Jump Every Second autofarm
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function getCurrentPlayerPOS()
local plyr = game.Players.LocalPlayer;
if plyr.Character then
return plyr.Character.HumanoidRootPart.Position;
end
return false;
end
function teleportTO(placeCFrame)
spawn(function()
local plyr = game.Players.LocalPlayer;
if plyr.Character then
plyr.Character.HumanoidRootPart.CFrame = placeCFrame;
end
end)
end
function printStuff()
if _G.SelectedOption == "Noob" then
print("Noob")
end
end
function TP1()
spawn(function()
while _G.World1TP == true do
teleportTO(game:GetService("Workspace").Worlds.Sun_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP2()
spawn(function()
while _G.World2TP == true do
teleportTO(game:GetService("Workspace").Worlds.Ice_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP3()
spawn(function()
while _G.World3TP == true do
teleportTO(game:GetService("Workspace").Worlds.Mountain_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP4()
spawn(function()
while _G.World4TP == true do
teleportTO(game:GetService("Workspace").Worlds.Snow_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP5()
spawn(function()
while _G.World5TP == true do
teleportTO(game:GetService("Workspace").Worlds.Volcano_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP6()
spawn(function()
while _G.World6TP == true do
teleportTO(game:GetService("Workspace").Worlds.Crystal_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP7()
spawn(function()
while _G.World7TP == true do
teleportTO(game:GetService("Workspace").Worlds.Poison_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP8()
spawn(function()
while _G.World8TP == true do
teleportTO(game:GetService("Workspace").Worlds.Nuclear_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP9()
spawn(function()
while _G.World9TP == true do
teleportTO(game:GetService("Workspace").Worlds.Lava_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP10()
spawn(function()
while _G.World10TP == true do
teleportTO(game:GetService("Workspace").Worlds.Moon_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP11()
spawn(function()
while _G.World11TP == true do
teleportTO(game:GetService("Workspace").Worlds.Mars_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP12()
spawn(function()
while _G.World12TP == true do
teleportTO(game:GetService("Workspace").Worlds.Void_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP13()
spawn(function()
while _G.World13TP == true do
teleportTO(game:GetService("Workspace").Worlds.Underworld_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP14()
spawn(function()
while _G.World14TP == true do
teleportTO(game:GetService("Workspace").Worlds.Heaven_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP15()
spawn(function()
while _G.RedTowerTP == true do
teleportTO(game:GetService("Workspace").Worlds.Desert_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function TP16()
spawn(function()
while _G.WallsTP == true do
teleportTO(game:GetService("Workspace").Worlds.Earth_Realm.Main_Win_Giver.CFrame)
task.wait(1)
end
end)
end
function autoRebirth()
spawn(function()
while _G.AutoRebirth == true do
game:GetService("ReplicatedStorage").Remote_Events.Rebirth:FireServer()
wait()
end
end)
end
local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/SiriusSoftwareLtd/Rayfield/main/source.lua'))()
local Window = Rayfield:CreateWindow({
Name = "Ziggy's Every Sec +1 Jump Power Auto Farm",
LoadingTitle = "Ziggy's Auto Farm",
LoadingSubtitle = "Discord: Ziggy#3121",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = ""
},
Discord = {
Enabled = true,
Invite = "33e3ygXb6E", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = false -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "",
Subtitle = "",
Note = "",
FileName = "", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {""} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
Rayfield:Notify({
Title = "Made by Ziggy#3121",
Content = "E.S.U.G +1 Jump Auto Farm",
Duration = 3.5,
Image = 0,
Actions = { -- Notification Buttons
Ignore = {
Name = "CLOSE",
Callback = function()
print("Closed")
end
},
},
})
local MainTab = Window:CreateTab("Main") -- Title, Image
local RebirthSection = MainTab:CreateSection("Rebirth")
local RebirthToggle = MainTab:CreateToggle({
Name = "Auto Rebirth",
CurrentValue = false,
Flag = "RebirthToggle", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
autoRebirth()-- The function that takes place when the toggle is pressed
_G.AutoRebirth = Value -- The variable (Value) is a boolean on whether the toggle is true or false
end,
})
local MainSection = MainTab:CreateSection("Auto Farm Wins Section")
local Stage1Toggle = MainTab:CreateToggle({
Name = "Auto Win World 1",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
TP1()-- The function that takes place when the toggle is pressed
_G.World1TP = Value -- The variable (Value) is a boolean on whether the toggle is true or false
end,
})
local Stage2Toggle = MainTab:CreateToggle({
Name = "Auto Win World 2",
CurrentValue = false,
Flag = "Toggle2",
Callback = function(Value)
TP2()
_G.World2TP = Value
end,
})
local Stage3Toggle = MainTab:CreateToggle({
Name = "Auto Win World 3",
CurrentValue = false,
Flag = "Toggle3",
Callback = function(Value)
TP3()
_G.World3TP = Value
end,
})
local Stage4Toggle = MainTab:CreateToggle({
Name = "Auto Win World 4",
CurrentValue = false,
Flag = "Toggle4",
Callback = function(Value)
TP4()
_G.World4TP = Value
end,
})
local Stage5Toggle = MainTab:CreateToggle({
Name = "Auto Win World 5",
CurrentValue = false,
Flag = "Toggle5",
Callback = function(Value)
TP5()
_G.World5TP = Value
end,
})
local Stage6Toggle = MainTab:CreateToggle({
Name = "Auto Win World 6",
CurrentValue = false,
Flag = "Toggle6",
Callback = function(Value)
TP6()
_G.World6TP = Value
end,
})
local Stage7Toggle = MainTab:CreateToggle({
Name = "Auto Win World 7",
CurrentValue = false,
Flag = "Toggle7",
Callback = function(Value)
TP7()
_G.World7TP = Value
end,
})
local Stage8Toggle = MainTab:CreateToggle({
Name = "Auto Win World 8",
CurrentValue = false,
Flag = "Toggle8",
Callback = function(Value)
TP8()
_G.World8TP = Value
end,
})
local Stage9Toggle = MainTab:CreateToggle({
Name = "Auto Win World 9",
CurrentValue = false,
Flag = "Toggle9",
Callback = function(Value)
TP9()
_G.World9TP = Value
end,
})
local Stage10Toggle = MainTab:CreateToggle({
Name = "Auto Win World 10",
CurrentValue = false,
Flag = "Toggle10",
Callback = function(Value)
TP10()
_G.World10TP = Value
end,
})
local Stage11Toggle = MainTab:CreateToggle({
Name = "Auto Win World 11",
CurrentValue = false,
Flag = "Toggle11",
Callback = function(Value)
TP11()
_G.World11TP = Value
end,
})
local Stage12Toggle = MainTab:CreateToggle({
Name = "Auto Win World 12",
CurrentValue = false,
Flag = "Toggle12",
Callback = function(Value)
TP12()
_G.World12TP = Value
end,
})
local Stage13Toggle = MainTab:CreateToggle({
Name = "Auto Win World 13",
CurrentValue = false,
Flag = "Toggle13",
Callback = function(Value)
TP13()
_G.World13TP = Value
end,
})
local Stage14Toggle = MainTab:CreateToggle({
Name = "Auto Win World 14",
CurrentValue = false,
Flag = "Toggle14",
Callback = function(Value)
TP14()
_G.World14TP = Value
end,
})
local Stage15Toggle = MainTab:CreateToggle({
Name = "Auto Win Red Tower",
CurrentValue = false,
Flag = "Toggle15",
Callback = function(Value)
TP15()
_G.RedTowerTP = Value
end,
})
local Stage16Toggle = MainTab:CreateToggle({
Name = "Auto Win Walls Tower",
CurrentValue = false,
Flag = "Toggle16",
Callback = function(Value)
TP16()
_G.WallsTP = Value
end,
})
local Stage17Toggle = MainTab:CreateToggle({
Name = "Auto Win Obby Tower",
CurrentValue = false,
Flag = "Toggle17",
Callback = function(Value)
TP17()
_G.ObbyTowerTP = Value
end,
})
local EggsTab = Window:CreateTab("Egg Farm") -- Title, Image
local EggsSection = EggsTab:CreateSection("Auto Farm Eggs Section")
local EggsDropdown
_G.AutoOpen = false
EggsDropdown = EggsTab:CreateDropdown({
Name = "Auto Farm Egg:",
Options = {"NO EGG","Noob","Starter","Rare","Pro","Epic","Legendary","Mythical","Godly","Dark","Void","Desert","Forest","Candy","Steampunk","Beach","Heaven"},
CurrentOption = {""},
MultipleOptions = false,
Flag = "Dropdown1",
Callback = function(selectedOptions)
if #selectedOptions > 0 then
local tpto = selectedOptions[1]
getgenv().tppos = tpto
teleport()
wait(0.1)
_G.AutoOpen = true
else
_G.AutoOpen = false
end
end,
})
function teleport()
local EggTeleportsxxx = getgenv().tppos
local position = game:GetService("Workspace").Eggs[EggTeleportsxxx].Outline.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = position
end
-- Create function for auto farming eggs
function autoFarmEggs()
while true do
if _G.AutoOpen then
local args = {
[1] = getgenv().tppos,
[2] = "Single"
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("EggOpened"):InvokeServer(unpack(args))
spawn(function()
teleport()
wait(1)
end)
end
wait(0.2) -- Add a delay to avoid high CPU usage
end
end
-- Call autoFarmEggs function using spawn()
spawn(autoFarmEggs)
-- Define autoRedeem function
function autoRedeem()
while _G.AutoRedeem == true do
print("autoRedeem function called")
local args = {[1] = "TimeGift",[2] = "1"}
game:GetService("ReplicatedStorage"):WaitForChild("Recv"):InvokeServer(unpack(args))
wait(0.5)
local args = {[1] = "TimeGift",[2] = "2"}
game:GetService("ReplicatedStorage"):WaitForChild("Recv"):InvokeServer(unpack(args))
wait(0.5)
local args = {[1] = "TimeGift",[2] = "3"}
game:GetService("ReplicatedStorage"):WaitForChild("Recv"):InvokeServer(unpack(args))
wait(0.5)
local args = {[1] = "TimeGift",[2] = "4"}
game:GetService("ReplicatedStorage"):WaitForChild("Recv"):InvokeServer(unpack(args))
wait(0.5)
local args = {[1] = "TimeGift",[2] = "5"}
game:GetService("ReplicatedStorage"):WaitForChild("Recv"):InvokeServer(unpack(args))
wait(0.5)
local args = {[1] = "TimeGift",[2] = "6"}
game:GetService("ReplicatedStorage"):WaitForChild("Recv"):InvokeServer(unpack(args))
wait(0.5)
local args = {[1] = "TimeGift",[2] = "7"}
game:GetService("ReplicatedStorage"):WaitForChild("Recv"):InvokeServer(unpack(args))
wait(0.5)
local args = {[1] = "TimeGift",[2] = "8"}
game:GetService("ReplicatedStorage"):WaitForChild("Recv"):InvokeServer(unpack(args))
wait(0.5)
end
end
local ExtraTab = Window:CreateTab("Extra") -- Title, Image
local ExtraSection = ExtraTab:CreateSection("Extra things")
local RedeemToggle = ExtraTab:CreateToggle({
Name = "Auto Redeem Rewards",
CurrentValue = false,
Flag = "AutoRedeemToggle",
Callback = function(Value)
autoRedeem()
_G.AutoRedeem = Value
end,
})
local CredsTab = Window:CreateTab("Credits")
local CreditsSection = CredsTab:CreateSection("Credits")
local LabelMe = CredsTab:CreateLabel("Made by Ziggy#3121 -- parrotman200 (v3rm)")
local LabelRuntz = CredsTab:CreateLabel("RunTzSploits on YT")
local LabelRayfield = CredsTab:CreateLabel("UI: Rayfield by Sirius")