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ColourUtils.pas
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unit ColourUtils;
// This unit contains functions to convert colours into different representations
// Most of the code is inspired in the following places:
// - http://www.brucelindbloom.com/index.html?Equations.html
// - for YIQ: http://www2.ic.uff.br/~aconci/trab2~1.htm
// - Wikipedia
// - and our ICC whitepoint comes from http://www.mathworks.com/help/images/ref/whitepoint.html
interface
type
TColourUtils = class
const
C_MULT_I = 255 / (2 * 0.596);
C_MULT_Q = 255 / (2 * 0.523);
// Illuminant ICC (approximation to D50)
C_CIE_E_X = 1;
C_CIE_E_Y = 1;
C_CIE_E_Z = 1;
C_ICC_X = 0.9642;
C_ICC_Y = 1;
C_ICC_Z = 0.8249;
C_WHITE_X = C_CIE_E_X;
C_WHITE_Y = C_CIE_E_Y;
C_WHITE_Z = C_CIE_E_Z;
// CIE constants
C_CIE_EPSILON = 216 / 24839;
C_CIE_KAPPA = 24389 / 27;
C_CIE_KAPPA_EPSILON = C_CIE_KAPPA * C_CIE_EPSILON;
public
// RGB
procedure RGBtoXYZ(const _r, _g, _b: byte; var _x, _y, _z: real);
procedure RGBtoYIQBand(const _r, _g, _b: byte; var _by, _bi, _bq : byte);
procedure RGBtoYIQ(const _r, _g, _b: byte; var _y, _i, _q : real);
procedure RGBtoLAB(const _r, _g, _b: byte; var __l, __a, __b : real);
procedure RGBtoLCHab(const _r, _g, _b: byte; var _l, _c, _h : real);
procedure RGBtoLUV(const _r, _g, _b: byte; var _l, _u, _v : real);
procedure RGBtoLCHuv(const _r, _g, _b: byte; var _l, _c, _h : real);
// XYZ
procedure XYZtoRGB(const _x, _y, _z: real; var _r, _g, _b: byte);
procedure XYZtoYIQ(const _x, _y, _z: real; var __y, __i, __q: real);
procedure XYZtoLAB(const _x, _y, _z: real; var _l, _a, _b: real);
procedure XYZtoLCHab(const _x, _y, _z: real; var _l, _c, _h: real);
procedure XYZtoLUV(const _x, _y, _z: real; var _l, _u, _v: real);
procedure XYZtoLCHuv(const _x, _y, _z: real; var _l, _c, _h: real);
// YIQ
procedure YIQtoRGB(const _y, _i, _q: real; var _r, _g, _b: byte);
procedure YIQtoXYZ(const _y, _i, _q: real; var __x, __y, __z: real);
procedure YIQtoBand(const _y, _i, _q: real; var _by, _bi, _bq: byte);
procedure YIQtoLAB(const _y, _i, _q: real; var _l, _a, _b: real);
procedure YIQtoLCHab(const _y, _i, _q: real; var _l, _c, _h: real);
procedure YIQtoLUV(const _y, _i, _q: real; var _l, _u, _v: real);
procedure YIQtoLCHuv(const _y, _i, _q: real; var _l, _c, _h: real);
// LAB
procedure LABtoXYZ(const _l, _a, _b: real; var _x, _y, _z: real);
procedure LABtoRGB(const _l, _a, _b: real; var __r, __g, __b: byte);
procedure LABtoYIQ(const _l, _a, _b: real; var _y, _i, _q: real);
procedure LABtoLCHab(const _l, _a, _b: real; var __l, __c, __h: real);
procedure LABtoLUV(const _l, _a, _b: real; var __l, __u, __v: real);
procedure LABtoLCHuv(const _l, _a, _b: real; var __l, __c, __h: real);
// LCH(ab)
procedure LCHabtoXYZ(const _l, _c, _h: real; var _x, _y, _z: real);
procedure LCHabtoRGB(const _l, _c, _h: real; var _r, _g, _b: byte);
procedure LCHabtoYIQ(const _l, _c, _h: real; var _y, _i, _q: real);
procedure LCHabtoLAB(const _l, _c, _h: real; var __l, __a, __b: real);
procedure LCHabtoLUV(const _l, _c, _h: real; var __l, __u, __v: real);
procedure LCHabtoLCHuv(const _l, _c, _h: real; var __l, __c, __h: real);
// Luv
procedure LUVtoXYZ(const _l, _u, _v: real; var _x, _y, _z: real);
procedure LUVtoRGB(const _l, _u, _v: real; var _r, _g, _b: byte);
procedure LUVtoYIQ(const _l, _u, _v: real; var _y, _i, _q: real);
procedure LUVtoLAB(const _l, _u, _v: real; var __l, __a, __b: real);
procedure LUVtoLCHab(const _l, _u, _v: real; var __l, __c, __h: real);
procedure LUVtoLCHuv(const _l, _u, _v: real; var __l, __c, __h: real);
// LCH(uv)
procedure LCHuvtoXYZ(const _l, _c, _h: real; var _x, _y, _z: real);
procedure LCHuvtoRGB(const _l, _c, _h: real; var _r, _g, _b: byte);
procedure LCHuvtoYIQ(const _l, _c, _h: real; var _y, _i, _q: real);
procedure LCHuvtoLAB(const _l, _c, _h: real; var __l, __a, __b: real);
procedure LCHuvtoLCHab(const _l, _c, _h: real; var __l, __c, __h: real);
procedure LCHuvtoLUV(const _l, _c, _h: real; var __l, __u, __v: real);
end;
implementation
uses Math;
procedure TColourUtils.RGBtoXYZ(const _r, _g, _b: byte; var _x, _y, _z: real);
var
r,g,b: real;
begin
r := _r / 255;
g := _g / 255;
b := _b / 255;
if r > 0.04045 then
begin
r := Power((r + 0.055) / 1.055, 2.4);
end
else
begin
r := r / 12.92;
end;
if g > 0.04045 then
begin
g := Power((g + 0.055) / 1.055, 2.4);
end
else
begin
g := g / 12.92;
end;
if b > 0.04045 then
begin
b := Power((b + 0.055) / 1.055, 2.4);
end
else
begin
b := b / 12.92;
end;
_x := ((r * 0.4887180) + (g * 0.3106803) + (b * 0.2006017));
_y := ((r * 0.1762044) + (g * 0.8129847) + (b * 0.0108109));
_z := ((g * 0.0102048) + (b * 0.9897952));
end;
procedure TColourUtils.RGBtoYIQBand (const _r, _g, _b: byte; var _by, _bi, _bq: byte);
var
y,i,q: real;
begin
RGBtoYIQ(_r, _g, _b, y, i, q);
YIQtoBand(y, i, q, _by, _bi, _bq);
end;
procedure TColourUtils.RGBtoYIQ (const _r, _g, _b: byte; var _y, _i, _q : real);
var
r, g, b: real;
begin
r := _r / 255;
g := _g / 255;
b := _b / 255;
_y := (0.299 * r) + (0.587 * g) + (0.114 * b);
_i := (0.596 * r) - (0.275 * g) - (0.321 * b);
_q := (0.212 * r) - (0.523 * g) + (0.311 * b);
end;
procedure TColourUtils.RGBtoLAB(const _r, _g, _b: byte; var __l, __a, __b : real);
var
x,y,z: real;
begin
RGBtoXYZ(_r, _g, _b, x, y, z);
XYZtoLAB(x, y, z, __l, __a, __b);
end;
procedure TColourUtils.RGBtoLCHab(const _r, _g, _b: byte; var _l, _c, _h : real);
var
l, a, b: real;
begin
RGBtoLAB(_r, _g, _b, l, a, b);
LABtoLCHab(l, a, b, _l, _c, _h);
end;
procedure TColourUtils.RGBtoLUV(const _r, _g, _b: byte; var _l, _u, _v : real);
var
x,y,z: real;
begin
RGBtoXYZ(_r, _g, _b, x, y, z);
XYZtoLUV(x, y, z, _l, _u, _v);
end;
procedure TColourUtils.RGBtoLCHuv(const _r, _g, _b: byte; var _l, _c, _h : real);
var
l, u, v: real;
begin
RGBtoLUV(_r, _g, _b, l, u, v);
LUVtoLCHuv(l, u, v, _l, _c, _h);
end;
procedure TColourUtils.XYZtoRGB(const _x, _y, _z: real; var _r, _g, _b: byte);
var
r, g, b: real;
begin
r := (_x * 0.41847) - (_y * 0.15866) - (_z * 0.082835);
g := (_x * -0.091169) + (_y * 0.25243) + (_z * 0.015708);
b := (_x * 0.0009209) - (_y * 0.0025498) + (_z * 0.1786);
if r > 0.0031308 then
begin
r := 1.055 * Power(r, 1 / 2.4) - 0.055;
end
else
begin
r := 12.92 * r;
end;
if g > 0.0031308 then
begin
g := 1.055 * Power(g, 1 / 2.4) - 0.055;
end
else
begin
g := 12.92 * g;
end;
if b > 0.0031308 then
begin
b := 1.055 * Power(b, 1 / 2.4) - 0.055;
end
else
begin
b := 12.92 * b;
end;
r := 255 * r;
if r >= 255 then
r := 255;
g := 255 * g;
if g >= 255 then
g := 255;
b := 255 * b;
if b >= 255 then
b := 255;
_r := Round(r);
_g := Round(g);
_b := Round(b);
end;
procedure TColourUtils.XYZtoYIQ(const _x, _y, _z: real; var __y, __i, __q: real);
var
r, g, b: byte;
begin
XYZtoRGB(_x, _y, _z, r, g, b);
RGBtoYIQ(r, g, b, __y, __i, __q);
end;
procedure TColourUtils.XYZtoLAB(const _x, _y, _z: real; var _l, _a, _b: real);
var
x,y,z,fx, fy, fz: real;
begin
x := _x / C_WHITE_X;
y := _y / C_WHITE_Y;
z := _z / C_WHITE_Z;
if x > C_CIE_EPSILON then
begin
fx := Power(x, 1/3);
end
else
begin
fx := ((x * C_CIE_KAPPA) + 16) / 116;
end;
if y > C_CIE_EPSILON then
begin
fy := Power(y, 1/3);
end
else
begin
fy := ((y * C_CIE_KAPPA) + 16) / 116;
end;
if z > C_CIE_EPSILON then
begin
fz := Power(z, 1/3);
end
else
begin
fz := ((z * C_CIE_KAPPA) + 16) / 116;
end;
_l := (116 * fy) - 16;
_a := 500 * (fx - fy);
_b := 200 * (fy - fz);
end;
procedure TColourUtils.XYZtoLCHab(const _x, _y, _z: real; var _l, _c, _h: real);
var
l,a,b: real;
begin
XYZtoLAB(_x, _y, _z, l, a, b);
LABtoLCHab(l, a, b, _l, _c, _h);
end;
procedure TColourUtils.XYZtoLUV(const _x, _y, _z: real; var _l, _u, _v: real);
var
upr, vpr, up, vp, yr: real;
begin
upr := (4 * C_WHITE_X) / (C_WHITE_X + (C_WHITE_Y * 15) + (3 * C_WHITE_Z));
vpr := (9 * C_WHITE_Y) / (C_WHITE_X + (C_WHITE_Y * 15) + (3 * C_WHITE_Z));
up := (4 * _x) / (_x + (_y * 15) + (3 * _z));
vp := (9 * _y) / (_x + (_y * 15) + (3 * _z));
yr := _y / C_WHITE_Y;
if yr > C_CIE_EPSILON then
begin
_l := (116 * Power(yr, 1/3)) - 16;
end
else
begin
_l := yr * C_CIE_KAPPA;
end;
_u := 13 * _l * (up - upr);
_v := 13 * _l * (vp - vpr);
end;
procedure TColourUtils.XYZtoLCHuv(const _x, _y, _z: real; var _l, _c, _h: real);
var
l, u, v: real;
begin
XYZtoLUV(_x, _y, _z, l, u, v);
LUVtoLCHuv(l, u, v, _l, _c, _h);
end;
procedure TColourUtils.YIQtoRGB(const _y, _i, _q: real; var _r, _g, _b: byte);
begin
_r := Round(255 * ((_y * 1.0028) + (_i * 0.9544) + (_q * 0.6178)));
_g := Round(255 * ((_y * 0.9965) - (_i * 0.2705) - (_q * 0.6445)));
_b := Round(255 * ((_y * 1.0083) - (_i * 1.1101) + (_q * 1.6992)));
end;
procedure TColourUtils.YIQtoXYZ(const _y, _i, _q: real; var __x, __y, __z: real);
var
r, g, b: byte;
begin
YIQtoRGB(_y, _i, _q, r, g, b);
RGBtoXYZ(r, g, b, __x, __y, __z);
end;
procedure TColourUtils.YIQtoBand(const _y, _i, _q: real; var _by, _bi, _bq: byte);
begin
_by := Round(_y * 255);
_bi := Round((_i + 0.596) * C_MULT_I);
_bq := Round((_q + 0.523) * C_MULT_Q);
end;
procedure TColourUtils.YIQtoLAB(const _y, _i, _q: real; var _l, _a, _b: real);
var
x, y, z: real;
begin
YIQtoXYZ(_y, _i, _q, x, y, z);
XYZtoLAB(x, y, z, _l, _a, _b);
end;
procedure TColourUtils.YIQtoLCHab(const _y, _i, _q: real; var _l, _c, _h: real);
var
x, y, z: real;
begin
YIQtoXYZ(_y, _i, _q, x, y, z);
XYZtoLCHab(x, y, z, _l, _c, _h);
end;
procedure TColourUtils.YIQtoLUV(const _y, _i, _q: real; var _l, _u, _v: real);
var
x, y, z: real;
begin
YIQtoXYZ(_y, _i, _q, x, y, z);
XYZtoLUV(x, y, z, _l, _u, _v);
end;
procedure TColourUtils.YIQtoLCHuv(const _y, _i, _q: real; var _l, _c, _h: real);
var
x, y, z: real;
begin
YIQtoXYZ(_y, _i, _q, x, y, z);
XYZtoLCHuv(x, y, z, _l, _c, _h);
end;
procedure TColourUtils.LABtoXYZ(const _l, _a, _b: real; var _x, _y, _z: real);
var
fx, fy, fz, xr, yr, zr: real;
begin
fy := (_l + 16) / 116;
fz := fy - (_b / 200);
fx := (_a / 500) + fy;
xr := fx * fx * fx;
if xr <= C_CIE_EPSILON then
begin
xr := (((fx * 116) - 16) / C_CIE_KAPPA);
end;
if _l > C_CIE_KAPPA_EPSILON then
begin
yr := Power(((_l + 16) / 116), 3);
end
else
begin
yr := _l / C_CIE_KAPPA;
end;
zr := fz * fz * fz;
if zr <= C_CIE_EPSILON then
begin
zr := (((fz * 116) - 16) / C_CIE_KAPPA);
end;
_x := xr * C_WHITE_X;
_y := yr * C_WHITE_Y;
_z := zr * C_WHITE_Z;
end;
procedure TColourUtils.LABtoRGB(const _l, _a, _b: real; var __r, __g, __b: byte);
var
x,y,z: real;
begin
LABtoXYZ(_l, _a, _b, x, y, z);
XYZtoRGB(x, y, z, __r, __g, __b);
end;
procedure TColourUtils.LABtoYIQ(const _l, _a, _b: real; var _y, _i, _q: real);
var
x,y,z: real;
begin
LABtoXYZ(_l, _a, _b, x, y, z);
XYZtoYIQ(x, y, z, _y, _i, _q);
end;
procedure TColourUtils.LABtoLCHab(const _l, _a, _b: real; var __l, __c, __h: real);
begin
__l := _l;
__c := sqrt((_a * _a) + (_b * _b));
if _a <> 0 then
begin
__h := ArcTan2(_b, _a);
end
else
begin
if _b > 0 then
begin
__h := pi;
end
else
begin
__h := -pi;
end;
end;
end;
procedure TColourUtils.LABtoLUV(const _l, _a, _b: real; var __l, __u, __v: real);
var
x, y, z: real;
begin
LABtoXYZ(_l, _a, _b, x, y, z);
XYZtoLUV(x, y, z, __l, __u, __v);
end;
procedure TColourUtils.LABtoLCHuv(const _l, _a, _b: real; var __l, __c, __h: real);
var
l, u, v: real;
begin
LABtoLUV(_l, _a, _b, l, u, v);
LUVtoLCHuv(l, u, v, __l, __c, __h);
end;
procedure TColourUtils.LCHabtoLAB(const _l, _c, _h: real; var __l, __a, __b: real);
begin
__l := _l;
__a := _c * cos(_h);
__b := _c * sin(_h);
end;
procedure TColourUtils.LCHabtoXYZ(const _l, _c, _h: real; var _x, _y, _z: real);
var
l,a,b: real;
begin
LCHabtoLAB(_l, _c, _h, l, a, b);
LABtoXYZ(l, a, b, _x, _y, _z);
end;
procedure TColourUtils.LCHabtoRGB(const _l, _c, _h: real; var _r, _g, _b: byte);
var
x,y,z: real;
begin
LCHabtoXYZ(_l, _c, _h, x, y, z);
XYZtoRGB(x, y, z, _r, _g, _b);
end;
procedure TColourUtils.LCHabtoYIQ(const _l, _c, _h: real; var _y, _i, _q: real);
var
x,y,z: real;
begin
LCHabtoXYZ(_l, _c, _h, x, y, z);
XYZtoYIQ(x, y, z, _y, _i, _q);
end;
procedure TColourUtils.LCHabtoLUV(const _l, _c, _h: real; var __l, __u, __v: real);
var
x,y,z: real;
begin
LCHabtoXYZ(_l, _c, _h, x, y, z);
XYZtoLUV(x, y, z, __l, __u, __v);
end;
procedure TColourUtils.LCHabtoLCHuv(const _l, _c, _h: real; var __l, __c, __h: real);
var
l, u, v: real;
begin
LCHabtoLUV(_l, _c, _h, l, u, v);
LUVtoLCHuv(l, u, v, __l, __c, __h);
end;
procedure TColourUtils.LUVtoXYZ(const _l, _u, _v: real; var _x, _y, _z: real);
var
u0, v0, a, b, c, d: real;
begin
u0 := (4 * C_WHITE_X) / (C_WHITE_X + (C_WHITE_Y * 15) + (3 * C_WHITE_Z));
v0 := (9 * C_WHITE_Y) / (C_WHITE_X + (C_WHITE_Y * 15) + (3 * C_WHITE_Z));
// First we find out _y.
if _l > C_CIE_KAPPA_EPSILON then
begin
_y := Power((_l + 16)/116, 3);
end
else
begin
_y := _l / C_CIE_KAPPA;
end;
// Now we find some other variables required for _x and _z.
a := (((52 * _l) / (_u + (13 * _l * u0))) - 1) / 3;
b := _y * (-5);
c := -1/3;
d := _y * (((39 * _l) / (_v + (13 * _l * v0))) - 5);
// Then we find _x to find _z.
_x := (d - b) / (a - c);
_z := (_x * a) + b;
end;
procedure TColourUtils.LUVtoRGB(const _l, _u, _v: real; var _r, _g, _b: byte);
var
x, y, z: real;
begin
LUVtoXYZ(_l, _u, _v, x, y, z);
XYZtoRGB(x, y, z, _r, _g, _b);
end;
procedure TColourUtils.LUVtoYIQ(const _l, _u, _v: real; var _y, _i, _q: real);
var
x, y, z: real;
begin
LUVtoXYZ(_l, _u, _v, x, y, z);
XYZtoYIQ(x, y, z, _y, _i, _q);
end;
procedure TColourUtils.LUVtoLAB(const _l, _u, _v: real; var __l, __a, __b: real);
var
x, y, z: real;
begin
LUVtoXYZ(_l, _u, _v, x, y, z);
XYZtoLAB(x, y, z, __l, __a, __b);
end;
procedure TColourUtils.LUVtoLCHab(const _l, _u, _v: real; var __l, __c, __h: real);
var
x, y, z: real;
begin
LUVtoXYZ(_l, _u, _v, x, y, z);
XYZtoLCHab(x, y, z, __l, __c, __h);
end;
procedure TColourUtils.LUVtoLCHuv(const _l, _u, _v: real; var __l, __c, __h: real);
begin
__l := _l;
__c := sqrt((_u * _u) + (_v * _v));
if _u <> 0 then
begin
__h := ArcTan2(_v, _u);
end
else
begin
if _v > 0 then
begin
__h := pi;
end
else
begin
__h := -pi;
end;
end;
end;
procedure TColourUtils.LCHuvtoXYZ(const _l, _c, _h: real; var _x, _y, _z: real);
var
l, u, v: real;
begin
LCHuvtoLUV(_l, _c, _h, l, u, v);
LUVtoXYZ(l, u, v, _x, _y, _z);
end;
procedure TColourUtils.LCHuvtoRGB(const _l, _c, _h: real; var _r, _g, _b: byte);
var
l, u, v: real;
begin
LCHuvtoLUV(_l, _c, _h, l, u, v);
LUVtoRGB(l, u, v, _r, _g, _b);
end;
procedure TColourUtils.LCHuvtoYIQ(const _l, _c, _h: real; var _y, _i, _q: real);
var
l, u, v: real;
begin
LCHuvtoLUV(_l, _c, _h, l, u, v);
LUVtoYIQ(l, u, v, _y, _i, _q);
end;
procedure TColourUtils.LCHuvtoLAB(const _l, _c, _h: real; var __l, __a, __b: real);
var
l, u, v: real;
begin
LCHuvtoLUV(_l, _c, _h, l, u, v);
LUVtoLAB(l, u, v, __l, __a, __b);
end;
procedure TColourUtils.LCHuvtoLCHab(const _l, _c, _h: real; var __l, __c, __h: real);
var
l, u, v: real;
begin
LCHuvtoLUV(_l, _c, _h, l, u, v);
LUVtoLCHab(l, u, v, __l, __c, __h);
end;
procedure TColourUtils.LCHuvtoLUV(const _l, _c, _h: real; var __l, __u, __v: real);
begin
__l := _l;
__u := _c * cos(_h);
__v := _c * sin(_h);
end;
end.